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2005-04-13Mention MM NES since it lives on our compatibility page for a while now.Eugene Sandulenko
2005-04-13Mention NES platform in documentation. Just forgot it last timeEugene Sandulenko
2005-04-13Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()Eugene Sandulenko
2005-04-13Make VAR macros safer.Eugene Sandulenko
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
2005-04-12Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"Eugene Sandulenko
2005-04-12Patch #1180882 "GM/GS Percussion Remapping"Eugene Sandulenko
2005-04-12Add missing segmentTravis Howell
2005-04-12Not all polygons should be cleared in startScene().Travis Howell
2005-04-12Add comments on CD-specific opcodesEugene Sandulenko
2005-04-12Removed unnecessary semi-colon.Torbjörn Andersson
2005-04-12CleanupTravis Howell
2005-04-12Add angle change.Travis Howell
2005-04-12Use paletteNum.Travis Howell
2005-04-12Sync.Travis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-12Remove reference to resource.hEugene Sandulenko
2005-04-12Remove unneeded files.Eugene Sandulenko
2005-04-11add comment explaining this struct contains LE valuesJoost Peters
2005-04-11endian-convert pieces value when read, instead of when they are loaded (since...Joost Peters
2005-04-11Patch from wjp. Support for CD and EGA versions.Eugene Sandulenko
2005-04-11no, we only check for the value being 0, so no endian conversion is needed ;-)Max Horn
2005-04-11cleanupMax Horn
2005-04-11Endian fixes, getting past the 'Please wait...' loading screen nowMax Horn
2005-04-11MIN() on two different datatypes not allowed...Marcus Comstedt
2005-04-11cleanupMax Horn
2005-04-11Endian fixesMax Horn
2005-04-11Stub out some opcodes, to get the CD version go a bit further (thanks Willem)Max Horn
2005-04-11TypoMax Horn
2005-04-11minor change, to be consistent with rest of Wiz codeGregory Montoir
2005-04-11added processWizImage mode 10Gregory Montoir
2005-04-11Slightly more informative error message. (I get this if I try to speak toTorbjörn Andersson
2005-04-11Already working.Travis Howell
2005-04-11Update commentTravis Howell
2005-04-11Update debug message.Travis Howell
2005-04-11Enable 2x overlay in MM NESEugene Sandulenko
2005-04-11cleanupJoost Peters
2005-04-11more struct conversionJoost Peters
2005-04-11convert some struct members - unfortunately we can't currently allocate memor...Joost Peters
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
2005-04-11Initialization fix.Torbjörn Andersson
2005-04-11RNAM block is different in HE games.Travis Howell
2005-04-11OoopsTravis Howell
2005-04-11Sort alternative file list again and remove duplicate.Travis Howell
2005-04-11Re-order md5s for multiple version games.Travis Howell
2005-04-11Add md5s for NES maniacTravis Howell
2005-04-10Fix regression in MM NES which disabled scrolling and lead to weird crashesEugene Sandulenko
2005-04-10Gobliiins tweaksNicolas Bacca
2005-04-10Add autodetection for WinCE (to be modified)Nicolas Bacca
2005-04-10Get rid of posixismNicolas Bacca