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2012-09-25TOUCHE: Add more font entries to French ToucheWillem Jan Palenstijn
The nbsp at position 255 (assuming CP863) was missing (bug #3571138).
2012-09-25TONY: Replace abortGame() with nicer error() calls.Alyssa Milburn
2012-09-25TONY: Don't error out on invalid ReleaseOwnership calls.Alyssa Milburn
A script triggers this at the end of the scene where you give the flowers to the bearded woman.
2012-09-25GRAPHICS: Slight formatting fixes in aspect.cpp.Johannes Schickel
2012-09-24TONY: Don't mute all sound when using sound config dialogWillem Jan Palenstijn
Thanks to fuzzie for noticing this.
2012-09-24WINTERMUTE: Fix leakWillem Jan Palenstijn
2012-09-24CONFIGURE: Mark some engines off as requiring 16bit color supportMatthew Hoops
2012-09-24CONFIGURE: Fix subengine status outputWillem Jan Palenstijn
We were reporting subengine status before checking its dependencies.
2012-09-24TEENAGENT: Cleanup Surface class.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-24HOPKINS: Implemented CALCUL_BOB, AvantTri, and AFF_BOB_ANIMPaul Gilbert
2012-09-24HOPKINS: Implemented some more sprite and bob methodsPaul Gilbert
2012-09-24SDL: Remove main.cpp.Alyssa Milburn
Backends have to provide their own main, instantiating OSystem_SDL directly is unsupported.
2012-09-24TEENAGENT: Cleanup Scene class.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-24TEENAGENT: Cleanup Object classes.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-23VIDEO: Make sure track pause status is reset upon stop tooMatthew Hoops
2012-09-24TEENAGENT: Further cleanup for Font class.D G Turner
2012-09-24WINTERMUTE: Remove unnecessary semicolons.Torbjörn Andersson
2012-09-23SCUMM: Add check for resource fork for ".iMUSE Setups".Johannes Schickel
This should help identify incorrect dumps/file naming like what (probably) happened in bug #3570973 "FOA: Doesn't start anymore after adding Mac sound support".
2012-09-23TEENAGENT: Cleanup Font class.D G Turner
This fixes a mismatched function prototype wrt. the definition and removes the underscores in various variables as per project coding standard. Also, minor reordering of functions for readability.
2012-09-23TEENAGENT: Cleanup Inventory class.D G Turner
This removes the underscores in various variables as per project coding standard.
2012-09-23HOPKINS: Implemented some more of the object/sprite methodsPaul Gilbert
2012-09-23HOPKINS: Added extra shouldQuit check to animation playerPaul Gilbert
2012-09-23HOPKINS: Fix bug with clipping in Sprite_VesaPaul Gilbert
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-23HOPKINS: Initial implementation of CHOICE_OPTION and AFF_SPRITESPaul Gilbert
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
Only affects loading/saving from the GMM
2012-09-22PEGASUS: Fix restoring correct biochip after sub chaseMatthew Hoops
2012-09-22PEGASUS: Fix movie pause/resumeMatthew Hoops
2012-09-22VIDEO: Fix pausing audio in videosMatthew Hoops
2012-09-22PEGASUS: Fixed claw scoring timeMatthew Hoops
It should be set when actually using the claw instead of just looking at the sub control monitors. Thanks to Keith Kaisershot (blitter) for spotting
2012-09-22PARALLACTION: Add custom Adlib driver for BRA.Alyssa Milburn
Thanks to peres for working out how it works in the original engine. Also, fix the length of MIDI events so it works properly.
2012-09-22HOPKINS: Bugfixes to making menu selections, and quitting gamePaul Gilbert
2012-09-22HOPKINS: Clean up of moving Txt array from Globals to FontManagerPaul Gilbert
2012-09-22HOPKINS: Added Txt structure with currently known structure offsetsPaul Gilbert
2012-09-22BUILD: Remove separate engine dist files in Windows build and installer, ↵Travis Howell
since the engine dist files are already included in the Windows executable file.
2012-09-22HOPKINS: Implemented AFFICHE_SPEED methodPaul Gilbert
2012-09-22HOPKINS: Disabled VBL() method code and added ScummVM cursor display.Paul Gilbert
I'm not yet sure whether VBL was only concerned with displaying the cursor, but it had some loops using the lItCounter, so it was causing infinite loops. Whatever else VBL actually does besides cursor display will have to be converted to a more ScummVM friendly implementation.
2012-09-21AGOS: Rewrite note on events with velocity 0 to note off events in ↵Johannes Schickel
MidiParser_S1D.
2012-09-22HOPKINS: Rewrite of Sprite_Vesa from scratchPaul Gilbert
2012-09-21VIDEO: Make getCurFrame declaration consistentWillem Jan Palenstijn
The declaration used int32 while the definition used int. This should fix building on AmigaOS4 (bug #3570577).
2012-09-21HOPKINS: Minor renaming and bugifxesPaul Gilbert
2012-09-21HOPKINS: Moved VBL method from EventsManager to GraphicsManagerPaul Gilbert
2012-09-21HOPKINS: Implemented Affiche_Perfect and support methodsPaul Gilbert
2012-09-20PEGASUS: Fix stopping Mercury scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for figuring it out
2012-09-20PEGASUS: Fix avoiding Mars robot scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for spotting
2012-09-21TOLTECS: Replace ceil with integer maths.Johannes Schickel
This removes an unnecessary use of floating point maths.
2012-09-21PEGASUS: "Fix" segmentation fault for DC toolchain when compiling ↵Johannes Schickel
shuttlehud.cpp. It seems the explicit destructor of ShuttleHUD is problematic. When I move it's implementation to shuttlehud.cpp it does not segfault. Removing it on the other hand also does not cause it to segfault. So I chose the latter, since it has no special implementation anyway.
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it.
2012-09-20PEGASUS: Prevent recalling from Prehistoric without the historical logMatthew Hoops
Fixes an original game bug
2012-09-20Merge pull request #275 from clone2727/pegasusclone2727
Pegasus engine (The Journeyman Project: Pegasus Prime)