Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-03 | Add back HE sound differences for AKOS. | Travis Howell | |
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166 | |||
2004-03-03 | Set the wantFade variable in initialize() as well. Otherwise it'll be false | Torbjörn Andersson | |
if you use the start-up dialog to restore an old savegame. svn-id: r13164 | |||
2004-03-03 | That should have been maniac specific. | Travis Howell | |
svn-id: r13163 | |||
2004-03-03 | Adjustments for Enchanced Maniac Mansion demo. | Travis Howell | |
svn-id: r13161 | |||
2004-03-03 | Adjustments for Enchanced Maniac Mansion demo. | Travis Howell | |
svn-id: r13160 | |||
2004-03-02 | cleanup. soundlist originaly is shifted and started at 1 not as in scummvm ↵ | Paweł Kołodziejski | |
at 0, match as rest of scummvm code : start at 0 svn-id: r13157 | |||
2004-03-02 | Display keyboard when saving | Nicolas Bacca | |
svn-id: r13156 | |||
2004-03-02 | synced local imuse. many bug fixes, and few new bugs :) | Paweł Kołodziejski | |
svn-id: r13153 | |||
2004-03-02 | Display keyboard when saving | Nicolas Bacca | |
svn-id: r13151 | |||
2004-03-02 | update | Paweł Kołodziejski | |
svn-id: r13147 | |||
2004-03-02 | FLAC support | Chris Apers | |
svn-id: r13146 | |||
2004-03-02 | 640x480 games not supported on PalmOS | Chris Apers | |
svn-id: r13145 | |||
2004-03-02 | Obsolete | Chris Apers | |
svn-id: r13144 | |||
2004-03-02 | Not 640 x 480 until HE7 | Travis Howell | |
svn-id: r13142 | |||
2004-03-02 | Not DOS specific anymore. | Travis Howell | |
svn-id: r13141 | |||
2004-03-02 | Move to HE6 | Travis Howell | |
svn-id: r13140 | |||
2004-03-02 | Removed the test for non-existing demo cutscenes: param[0] is an offset | Torbjörn Andersson | |
into the chunk of memory handled by the memory manager, not a well-defined value. Also, it introduced a theoretical memory leak as fnPlaySequence() wouldn't get to clean up after itself. The correct place for this check is probably in MoviePlayer::play(), where you can test the name of the cutscene. On the other hand, the original demo will gladly play eye.smk if there is one, so why shouldn't we? svn-id: r13139 | |||
2004-03-02 | Ooops, just move everyting used by HE6 to HE6. | Travis Howell | |
svn-id: r13137 | |||
2004-03-02 | Divide up some code for HE6 and HE7 | Travis Howell | |
svn-id: r13136 | |||
2004-03-02 | Avoid duplicate targets | Travis Howell | |
svn-id: r13135 | |||
2004-03-02 | Implemented more HE opcode stringLen and added stub for opcode F4 | Eugene Sandulenko | |
svn-id: r13134 | |||
2004-03-02 | Update HE games list | Travis Howell | |
Keep games divded by versions svn-id: r13133 | |||
2004-03-02 | Exclude some var settings for HE7 | Travis Howell | |
svn-id: r13132 | |||
2004-03-02 | Remove fixme | Travis Howell | |
svn-id: r13131 | |||
2004-03-02 | Add better check for HE resource differences. | Travis Howell | |
Move stringLen to HE7. svn-id: r13130 | |||
2004-03-02 | Make use of GF_WINDOWS in HE games | Eugene Sandulenko | |
svn-id: r13129 | |||
2004-03-02 | Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS | Eugene Sandulenko | |
svn-id: r13128 | |||
2004-03-02 | oops | Eugene Sandulenko | |
svn-id: r13127 | |||
2004-03-02 | Implemented some HE specific opcodes | Eugene Sandulenko | |
Added some HE GIDs svn-id: r13126 | |||
2004-03-01 | Update comment on runInventoryScript() argument in setOwnerOf(). | Eugene Sandulenko | |
svn-id: r13125 | |||
2004-03-01 | Got rid of the Sam & Max inventory hack. This fixes at least one aspect of | Torbjörn Andersson | |
bug #907113. See also bug #493153 for the origins of the hack. It would be very nice if we could get this fix into 0.6.0 as well, because bug #907113 crashes ScummVM for reasons which escape me. But someone will have to verify that the fix is correct first. Pretty please...? svn-id: r13124 | |||
2004-03-01 | Fix for bug #907280: Mouse glitches and crashes (Regression) | Max Horn | |
svn-id: r13123 | |||
2004-03-01 | fixed dep file loading | Max Horn | |
svn-id: r13122 | |||
2004-03-01 | default to 1x for all of the active hev7 targets | Jonathan Gray | |
svn-id: r13121 | |||
2004-03-01 | When scrolling, force a full redraw not only when the scroll offset changes | Torbjörn Andersson | |
but also on the first frame where it doesn't. This is necessary because parallax layers may be drawn on the *old* scroll offset (for reasons unknown to me). To see the bug, walk right from the first screen until you reach the tree. Notice how the part of the tree you walk behind gets redrawn slightly to the left. svn-id: r13120 | |||
2004-03-01 | Display keyboard when saving | Nicolas Bacca | |
svn-id: r13118 | |||
2004-03-01 | Enable some HE target to test with. | Travis Howell | |
svn-id: r13116 | |||
2004-03-01 | Add stub | Travis Howell | |
svn-id: r13115 | |||
2004-03-01 | Correct target | Travis Howell | |
svn-id: r13114 | |||
2004-03-01 | Remove double check, all later games are 640 x 480. | Travis Howell | |
svn-id: r13113 | |||
2004-03-01 | HE V7 games are 640x480. Now game forwards much further. Still no graphics, ↵ | Eugene Sandulenko | |
though. svn-id: r13112 | |||
2004-03-01 | HE7 resolution is 640 x 480. | Travis Howell | |
svn-id: r13111 | |||
2004-03-01 | Add HE7 vars | Travis Howell | |
svn-id: r13110 | |||
2004-03-01 | Move decodeParseString to script_v7he.cpp where it really belongs to. | Eugene Sandulenko | |
svn-id: r13109 | |||
2004-03-01 | Started work on Freddi Fish. Since it is SPU version 7, added new class. | Eugene Sandulenko | |
Implemented some SPUv7 specific opcodes svn-id: r13108 | |||
2004-03-01 | Fix from Roever for bug #892827 | James Brown | |
svn-id: r13107 | |||
2004-03-01 | HE games specific | Travis Howell | |
svn-id: r13105 | |||
2004-03-01 | removed obsolete membe | Max Horn | |
svn-id: r13104 | |||
2004-03-01 | got rid of _mouseOldState; some minor cleanup | Max Horn | |
svn-id: r13103 | |||
2004-03-01 | Add fix for error at end of sword2demo (From eriktorbjorn) | Travis Howell | |
Prevent false warnings in demo. svn-id: r13102 |