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2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28Add/update SAGA itemsEugene Sandulenko
2004-09-28Added TODO item for SAGA.Torbjörn Andersson
2004-09-28Seems the difference between o6_kernelSetFunctions case 16 and 17 is whether ...Max Horn
2004-09-28Adjust transitionEffect to work properly for vertically scrolled roomsMax Horn
2004-09-28Mention newly supported HE titles. 46 new targets. That's not few.Eugene Sandulenko
2004-09-28Add puttcircus target. Game is not completable and has major glitches.Eugene Sandulenko
2004-09-28NEWS/TODO update; update smooth scrolling commentMax Horn
2004-09-28forgot to commit this, silly me :-)Max Horn
2004-09-28Preserve the order of config file sections -> to suite people who manually ed...Max Horn
2004-09-28Remove unused symbolMax Horn
2004-09-28including sys/param.h causes several conflicts with symbol names we use, so d...Max Horn
2004-09-28use MAXPATHLEN for path buffer sizeJonathan Gray
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-27This one doesn't make sense either...Max Horn
2004-09-27Hm, there seems to be no point in subtractig 1 from height/width of these rec...Max Horn
2004-09-27Fix endian problems with some HE sound code; also: better code to determine t...Max Horn
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if s...Max Horn
2004-09-27Fix for bug #1035184 (ALL: Transition FX not working anymore)Max Horn
2004-09-27Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....Gregory Montoir
2004-09-27Looking at my code transformations again, numstrip could in theory become neg...Max Horn
2004-09-27cleanup / commentsMax Horn
2004-09-27Perform some more clipping -- yet another attempt at bug #1033857 :-)Max Horn
2004-09-27Correction for roomImagesTravis Howell
2004-09-27Revert, just made matters worse.Travis Howell
2004-09-27tentacle (and maybe others) were reading too far.Travis Howell
2004-09-27Revert by bad change and just adjust for BMAP images.Travis Howell
2004-09-26Properly fix actor redrawing in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-26stop the current sfx from playing if a cutaway is cancelledGregory Montoir
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
2004-09-26cleanupMax Horn
2004-09-26enums are more efficient than static const ints :-)Max Horn
2004-09-26Text clipping in charset renderer was broken in some cases, fixed (this might...Max Horn
2004-09-26Removed obsolete comment about floating/locked memory.Torbjörn Andersson
2004-09-26Comment clarificationMax Horn
2004-09-26Use enums instead of hard coding assumptions about their values (i.e. 1 in th...Max Horn
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-26Add HE object flag supportTravis Howell
2004-09-26Fingolfin's suggested fix for the DOTT cursor regression. (The initialTorbjörn Andersson
2004-09-26Correction.Travis Howell
2004-09-26flag computation makes no sense; the whole thing looks quirky :-/Max Horn
2004-09-26Re-enable V7_SMOOTH_SCROLLING_HACK since invalid read/write were unrelated.Travis Howell
2004-09-26I think this fixes bug #1034519Torbjörn Andersson
2004-09-26OoopsTravis Howell
2004-09-26COMI reads object flag from headers, it doesn't use useOrDecompress at all.Travis Howell
2004-09-26some more pointless cleanup / moving around of stuff :-)Max Horn
2004-09-26_shadowPalette should be cleared for SCUMM 7 games too.Travis Howell
2004-09-26Always reads the same spot.Travis Howell