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2017-11-26FULLPIPE: Fix handleInteraction for non static ani objectsBastien Bouclet
cce851d1af introduced a check to allow only static ani objects. However after this change, only part of the pipes for vertical movement were interactive. This change aims to restore functionality for the other object types while still preventing the invalid casts.
2017-11-26I18N: Update translations templatesThierry Crozat
2017-11-26SCUMM: Do not do anything for real with original save screen in MM C64 demoEugene Sandulenko
2017-11-25ANDROID: Fix illegal-in-C++11 narrowing conversionsColin Snover
2017-11-25ANDROID: Stop disabling MT-32 emulatorColin Snover
Modern Android CPUs are more than powerful enough to emulate the MT-32, and users are requesting its support.
2017-11-26Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces"Thierry Crozat
This reverts commit 6b4195a542083c97f696c843b9823d578b018996. There seemed to be no clear benefit in using RLE for transparent surfaces, and there were a few reports that it might cause crashes on Windows. So to be on the safe side I prefer to revert this commit.
2017-11-26PLUMBERS: Remove unstable flag and enable by defaultThierry Crozat
2017-11-25XEEN: Add animated cursor for text inputPaul Gilbert
2017-11-25XEEN: Fix prompt text for teleport mirrorPaul Gilbert
2017-11-25SCUMM: Do not try to show original save/load screen in C64 demoEugene Sandulenko
Fixes bug #10116
2017-11-25XEEN: Fix 'No items available' getting repeated multiple timesPaul Gilbert
2017-11-25XEEN: Fix for Items dialog item glyphs and crash exiting dialogPaul Gilbert
2017-11-24XEEN: Fixes for blacksmith wares initialization and renderingPaul Gilbert
2017-11-24XEEN: Toggle UI buttons properly within items dialogPaul Gilbert
2017-11-24XEEN: Toggle UI buttons when hotkey is pressedPaul Gilbert
2017-11-24I18N: Update translations templatesThierry Crozat
2017-11-24GUI: Fix incorrect SaveLoad dialog state after updating the save listThierry Crozat
Updating the list reset the selection in the list widget, however if a save had previously been selected and the Choose button was enabled, it remained enabled despite no save being selected. Trying to load the game resulted in a crash. This was particularly an issue with cloud enabled as if you are unlucky you could have tried to load a save just as the cloud sync finished, which updated the list and unselected the save. This change fixes bug #9766: Assert in SaveLoadChooser dialog. In addition to adding a sanity check on the selected index for the Choose command, this commit also preserves the selection when updating the list as I think this would be the expected behaviour in this dialog.
2017-11-24XEEN: Fix hotkeys when Caps Lock is turned onPaul Gilbert
2017-11-24XEEN: Fix crash exiting game whilst town actions are activePaul Gilbert
2017-11-24XEEN: Fixes for calculating weapon costsPaul Gilbert
2017-11-24XEEN: Extra comments for trainer level capsPaul Gilbert
2017-11-24I18N: Update translations templatesThierry Crozat
2017-11-24Merge pull request #1063 from bgK/keyboard-repeatBastien Bouclet
SDL2: Improve handling of keyboard repeat events
2017-11-24XEEN: Load opcode messages needed by some opcodesPaul Gilbert
2017-11-23XEEN: Script opcode cleanup and fixesPaul Gilbert
2017-11-23XEEN: Fix character highlight for Character Info dialogPaul Gilbert
2017-11-23XEEN: Fix drawing of yellow rect around selected characterPaul Gilbert
2017-11-23XEEN: Fix strafing left & right with Control key heldPaul Gilbert
2017-11-23XEEN: Added constant for character highlighting codePaul Gilbert
2017-11-23XEEN: Fix switching characters within town actionsPaul Gilbert
2017-11-23SCI32: Remove ADGF_TESTING flags for releaseColin Snover
2017-11-23XEEN: Display correct trainer message for whether chars can levelupPaul Gilbert
2017-11-23XEEN: Rendering fixes for town trainerPaul Gilbert
2017-11-23XEEN: Added a TownAction enumPaul Gilbert
2017-11-23DISTS/FEDORA: Update READMEWillem Jan Palenstijn
2017-11-23DISTS/FEDORA: Update and simplify scummvm-tools.specWillem Jan Palenstijn
2017-11-23DISTS/FEDORA: Update and simplify scummvm.specWillem Jan Palenstijn
This removes libmad from the package as it is in Fedora 24+, updates faad2 to the most recent release, removes the hardcoded set of engine-data from the .spec file, and packages the appdata file.
2017-11-23XEEN: Fix music/background loading for town locationsPaul Gilbert
2017-11-23XEEN: Add playback for atmospheric music during map loadingPaul Gilbert
2017-11-23ANDROID: Remove unnecessary additional activityColin Snover
For an unknown reason, having a second activity for Android TV (Leanback) caused ScummVM to be broken on some Android devices. According to Android documentation, TV can be supported in the same activity as everything else, so merge the two together. Fixes Trac#10024.
2017-11-23ANDROID: Clean up AndroidManifest.xmlColin Snover
Keep uses-flags at the top to avoid them getting buried below the activities, update target SDK to the minimum supported by current Android SDKs, make Wi-Fi optional, and add screenSize configuration change recommended by the Android documentation since orientation is already supported.
2017-11-23DEVTOOLS: Add Snap manifest to update-version.plColin Snover
2017-11-23XEEN: Fix crash playing Fx when music is playingPaul Gilbert
2017-11-23XEEN: Fix placement of buttons & glyphs in Items dialogPaul Gilbert
2017-11-23XEEN: Fixes for initializing blacksmith waresPaul Gilbert
2017-11-23XEEN: Fix rendering of Blacksmith screenPaul Gilbert
2017-11-23I18N: Update translation (Galician)Santiago G. Sanz
Currently translated at 100.0% (960 of 960 strings)
2017-11-22NEWS: Add lines for some recent TsAGE, MADS, Tinsel bugfixesPaul Gilbert
2017-11-22TSAGE: R2R: Fix brief flash of UI when starting demoPaul Gilbert
2017-11-22TSAGE: R2R: Fix corruption of demo intro textPaul Gilbert