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AgeCommit message (Expand)Author
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
2003-12-29cleanup & use BobSlot::curPos() when possibleGregory Montoir
2003-12-29cleanup & follow code conventionsGregory Montoir
2003-12-29- revise the way special moves are handled (demo and interview don't need a t...Gregory Montoir
2003-12-29tiny cleanupTorbjörn Andersson
2003-12-29more 'preparation' for interview and minor tweaks for demoGregory Montoir
2003-12-29fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie ve...Gregory Montoir
2003-12-29another reference fix for soldout versionRobert Göffringmann
2003-12-29use correct sprite for text-on/offRobert Göffringmann
2003-12-29fix resource references for soldout versionRobert Göffringmann
2003-12-29Demo uses different file for music (and disable it for now)Joost Peters
2003-12-29made control panel use the correct fontsRobert Göffringmann
2003-12-29The game sets its own DEMO variable, so we might as well check that one asTorbjörn Andersson
2003-12-29Changed spaces to tabsTorbjörn Andersson
2003-12-29Emergency bugfix to keep Full Throttle from crashing as soon as someoneTorbjörn Andersson
2003-12-29- hack to read patched .dog files (french & italian versions) from game data ...Gregory Montoir
2003-12-29Add support for mp3 or ogg musics tracks for Monkey Island 1 for Amiga.Travis Howell
2003-12-28this fixes the remaining glitchesRobert Göffringmann
2003-12-28cleanupGregory Montoir
2003-12-28Indentation fixes: changed spaces to tabs. (These tend to really stick outTorbjörn Andersson
2003-12-28When showMenu() redraws the menu, redraw the empty slots as well. ThisTorbjörn Andersson
2003-12-28Removed incomplete sentence. If anyone knows what it was supposed to say,Torbjörn Andersson
2003-12-28This could be wrong so feel free to revert, but it does seem to fix crashesTorbjörn Andersson
2003-12-28cleanup Resource class a bit :Gregory Montoir
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-28I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (ITorbjörn Andersson
2003-12-28Not all sound effects are mono, so we need to check.Torbjörn Andersson
2003-12-28Putt Putt games use old calculationTravis Howell
2003-12-28Putt Putt games use old calculationTravis Howell
2003-12-28FT sounds have loops in voc data: 65536, that could be max loops or unfinite ...Paweł Kołodziejski
2003-12-28Proper FLU files seeking. No more seek crashesEugene Sandulenko
2003-12-28Add additional case for putt putt gamesTravis Howell
2003-12-28Need to call this as well to properly stop musicJoost Peters
2003-12-28Improved music code a bit. still has 'hanging notes' when stopping music, tho...Joost Peters
2003-12-28Fix for bug #866453 (MI1EGA: Background pushed to side at end of game)Max Horn
2003-12-28Cope with song '0' (old savegames used to use this 'dummy' value)Joost Peters
2003-12-28- added 'song' debugger commandJoost Peters
2003-12-28don't do double-freeMax Horn
2003-12-27fixed another potential crash-on-exitMax Horn
2003-12-27fixed a crash-on-exitMax Horn
2003-12-27cleanupMax Horn
2003-12-27paranoiaMax Horn
2003-12-27fix volume problems (I think...)Max Horn
2003-12-27more cleanupMax Horn
2003-12-27cleanupMax Horn
2003-12-27fixed compilationPaweł Kołodziejski
2003-12-27update bundle music every 1/10th of a sec (there was a very noticable delay b...Max Horn
2003-12-27try to make it more obvious how certain timer freqs are derivedMax Horn
2003-12-27append more data the first time around (this avoids a stutter problem, which ...Max Horn
2003-12-27fix VOC playback; create AudioInputStream earlierMax Horn