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2011-05-06Merge pull request #31 from lordhoto/win-resJohannes Schickel
Embed engine/theme dists files into Win Executable. Check the following link for further discussion: https://github.com/scummvm/scummvm/pull/31
2011-05-06GOB: Create a SafeSubReadStream for files in STKsSven Hesse
Instead of memcpy'ing them into a MemoryReadStream. This is necessary for the lower end PSPs to run Urban Runner with its comparably big VMD videos.
2011-05-06SWORD2: Replace SafeSubReadStream with the same-name class in CommonSven Hesse
2011-05-06COMMON: Add a class SafeSubReadStreamSven Hesse
SafeSubReadStream is basically a SeekableSubReadStream that re-seek()s the parent stream before each read(). That way, more than one SafeSubReadStream of the same parent stream can be used safely at the same time, at the cost of increasing IO.
2011-05-06TSAGE: Bugfix for hotspot issues in Scene #7000Paul Gilbert
2011-05-06TSAGE: Bugfix for self-closing drawers in Scene #7700Paul Gilbert
2011-05-06TSAGE: Hopefully fix some Valgrind reported warningsPaul Gilbert
2011-05-06DEVTOOLS: Fix linking failure in Visual Studio created projectPaul Gilbert
2011-05-06DEVTOOLS: Bugfix for CREATE_PROJECT creating duplicate tag in Visual Studio ↵Paul Gilbert
projects
2011-05-06TSAGE: Added missing destructors for Globals fieldsPaul Gilbert
2011-05-06TSAGE: Initialise player fields to fix Valgrind warningPaul Gilbert
2011-05-06TSAGE: Review all Speakersstrangerke
2011-05-05COMMON: Remove convertCrsrCursor()Matthew Hoops
Graphics::MacCursor is its replacement
2011-05-05SCUMM: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05MOHAWK: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05SCI: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05GRAPHICS: Add a new MacCursor class for handling CURS/crsr cursorsMatthew Hoops
2011-05-05SWORD25: Disabled code which isn't necessary with our PNG decodermd5
2011-05-05SWORD25: Moved the thumbnail handling code to its appropriate placemd5
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code
2011-05-05SWORD25: Marked more functions as unusedmd5
2011-05-05GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()Sven Hesse
This should fix bug #3295893. The intention of this piece of code was to pad the first save slot name with spaces until it's as long as the longest save slot name, because the scripts use it to gauge the width of the save list. Unfortunately, I messed up there, overwriting variable space directly after the save names. In Urban Runner's case, this would be the list of inventory items.
2011-05-05BUILD: Get rid of old MSVC style win resource support.Johannes Schickel
2011-05-05Merge pull request #29 from Littleboy/nsisJulien
NSIS installer support
2011-05-05BUILD: Silence windres command line when a non-verbose build is done.Johannes Schickel
2011-05-05WIN32: Embed engine data files and theme files into executable.Johannes Schickel
This embeds all the engine data files from dists/engine-data into the executable in case the engines using them are included statically. Furthermore it includes the theme dist files in the executable.
2011-05-05GUI: Clean up localized font filename generation.Johannes Schickel
2011-05-05CREATE_PROJECT: Generate the same revision numbers as the configure scriptLittleboy
The revision number now includes the number of commits since the last tag
2011-05-05SWORD25: Remove thumbnails from the cache when saving a new gamemd5
2011-05-05SWORD25: Fixed the thumbnail creation code, and removed a hackmd5
2011-05-05CREATE_PROJECT: Pass architecture to nsis setup in post-build stepLittleboy
2011-05-05DISTS: Test for parameters in NSIS script and throw errors when not passed ↵Littleboy
to command line
2011-05-05DISTS: Add optional ARCH parameter to NSIS scriptLittleboy
2011-05-05BASE: Suppress pointless warning message (fixes bug #3291522)Max Horn
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
There is currently a bug and only the thumbnail of the first save slot is shown
2011-05-05TSAGE: Fixed problem with text being partly off-screen in Scene #9500Paul Gilbert
2011-05-05SWORD25: Removed the saved game filename from the savegame meta info structmd5
2011-05-05SWORD25: Added some FIXMEs in the save game and thumbnail codemd5
Also, translated some comments
2011-05-05SWORD25: Remove unused codemd5
2011-05-05WINCE: Link against Windows FS code againMax Horn
2011-05-05TSAGE: Fix several glitches in the speakers used in scene 4000. Initial ↵strangerke
problem still present though.
2011-05-05TSAGE: Fix a nasty graphical bug in scene 9450strangerke
2011-05-05TSAGE: Fix 6 freezes in scene 9850strangerke
2011-05-05TSAGE: fix 3 freezes in scene 9450strangerke
2011-05-05DRASCULA: Handle pitch in code using lockScreen()Marcus Comstedt
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast.
2011-05-04GOB: Add another Italian Fascination versionSven Hesse
As supplied by alex86r in bug report #3297633.
2011-05-04GOB: Add another Italian Urban Runner versionSven Hesse
As supplied by alex86r in bug report #3297602.
2011-05-04Merge branch 'master' of https://github.com/scummvm/scummvmFabio Battaglia
2011-05-04N64: avoid bogus events if no controller pluggedFabio Battaglia
If the user has only a N64 mouse plugged in and no controllers this avoids fake clicks.
2011-05-04BUILD: Further restrict which backend source files are compiledMax Horn
2011-05-04BACKENDS: Fix copy & paste mistakes in some commentsMax Horn