Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-14 | ZZZZZZZZZZZZZZCCCVS: ↵ | Travis Howell | |
---------------------------------------------------------------------- Skip walkbox data in C64 maniac for now. svn-id: r18824 | |||
2005-09-14 | Move the check for >= v5 further up the calling chain | Jonathan Gray | |
for deciding whether we want to open an sfxfile. svn-id: r18823 | |||
2005-09-14 | Only try opening SfxFile for >= v5 games. | Jonathan Gray | |
svn-id: r18822 | |||
2005-09-14 | Ooops | Travis Howell | |
svn-id: r18821 | |||
2005-09-14 | Fix skipping cutscenes in C64 maniac. | Travis Howell | |
svn-id: r18820 | |||
2005-09-14 | Selection screen in C64 maniac works. | Travis Howell | |
svn-id: r18819 | |||
2005-09-14 | Selection screen partly working in C64 maniac. | Travis Howell | |
svn-id: r18818 | |||
2005-09-14 | Fix entry point in C64 maniac. | Travis Howell | |
svn-id: r18817 | |||
2005-09-14 | Fix room object loading in C64 maniac. | Travis Howell | |
svn-id: r18816 | |||
2005-09-13 | Fix for FM-TOWNS Monkey1 detection. | Eugene Sandulenko | |
svn-id: r18815 | |||
2005-09-13 | whitespace fixes | Eugene Sandulenko | |
svn-id: r18814 | |||
2005-09-13 | Fix SegaCD detection. | Eugene Sandulenko | |
svn-id: r18813 | |||
2005-09-12 | Add logos and music in demo. | Travis Howell | |
svn-id: r18812 | |||
2005-09-12 | Avoid integer overflow in volume parameter to playRaw(). This fixes bug | Torbjörn Andersson | |
#1288081, the "missing" sound effects in the floppy intro. svn-id: r18811 | |||
2005-09-11 | Add reported games. | Eugene Sandulenko | |
svn-id: r18810 | |||
2005-09-11 | oops | Gregory Montoir | |
svn-id: r18809 | |||
2005-09-11 | russian indy3 | Eugene Sandulenko | |
svn-id: r18808 | |||
2005-09-11 | committed patch #1281714 'Kyra 1 Sound Patch'. Thanks LordHoto. | Gregory Montoir | |
svn-id: r18807 | |||
2005-09-11 | - Enable HE SCUMM games | Joost Peters | |
- Create 1.00 (default) and 1.50/kxploit EBOOT.PBP - Add eboot graphics by Chris Eskildsen, used with his permission. svn-id: r18806 | |||
2005-09-11 | Add reported indy4 amiga spanish. | Eugene Sandulenko | |
svn-id: r18805 | |||
2005-09-10 | only load the 6.fnt file for floppy version (which is unused in the ↵ | Gregory Montoir | |
introduction) svn-id: r18804 | |||
2005-09-10 | renamed some vars for consistency with the demo tables | Gregory Montoir | |
svn-id: r18803 | |||
2005-09-10 | Small font not used in demo. | Travis Howell | |
svn-id: r18802 | |||
2005-09-10 | Add support for non-interactive demo version. | Travis Howell | |
svn-id: r18801 | |||
2005-09-10 | fixed line breaks ; cleanup | Gregory Montoir | |
svn-id: r18800 | |||
2005-09-09 | cleanup | Gregory Montoir | |
svn-id: r18799 | |||
2005-09-09 | Re-named variable. | Torbjörn Andersson | |
svn-id: r18798 | |||
2005-09-09 | Whitespace change. | Torbjörn Andersson | |
svn-id: r18797 | |||
2005-09-09 | Use British English by default, as documented in the README file, not US | Torbjörn Andersson | |
English. Since the game detector uses US English as its default language, we also need to explicitly set the language when detecting the game. I find that behaviour a bit unfortunate. svn-id: r18796 | |||
2005-09-09 | After saving, return to the game instead of the main control panel. This is | Torbjörn Andersson | |
how the original did it (the DOS version, at least -- I couldn't get the Windows version to install under Wine), and is part of RFE #1273746. svn-id: r18795 | |||
2005-09-09 | Fix warning | Travis Howell | |
svn-id: r18794 | |||
2005-09-09 | Remove pointless check, exists in all SCUMM6+. | Travis Howell | |
svn-id: r18793 | |||
2005-09-08 | added missing calls to destructors in ScummEngine_v70he and ScummEngine_v90he | Gregory Montoir | |
svn-id: r18792 | |||
2005-09-08 | typo | Gregory Montoir | |
svn-id: r18791 | |||
2005-09-08 | some WIP code, moved Font stuff to Screen class | Gregory Montoir | |
svn-id: r18790 | |||
2005-09-08 | fix 1283705 | Andrew Kurushin | |
and actor regression svn-id: r18789 | |||
2005-09-08 | Whitespace changes | Torbjörn Andersson | |
svn-id: r18788 | |||
2005-09-08 | Very slight re-wording. | Torbjörn Andersson | |
svn-id: r18787 | |||
2005-09-07 | Remove debug output leftover | Eugene Sandulenko | |
svn-id: r18786 | |||
2005-09-07 | Fixing wrong file formatting. | Eugene Sandulenko | |
svn-id: r18785 | |||
2005-09-07 | Add C64 games. | Eugene Sandulenko | |
svn-id: r18784 | |||
2005-09-07 | Add description on how to handle MM NES and C64 games. | Eugene Sandulenko | |
svn-id: r18783 | |||
2005-09-06 | oops. Commited halfway changes. | Eugene Sandulenko | |
svn-id: r18782 | |||
2005-09-06 | Jump opcodes in C64 really use Words not Bytes, so overload them. | Eugene Sandulenko | |
svn-id: r18781 | |||
2005-09-06 | Jump opcodes in C64 really use Words not bytes, so overload them. | Eugene Sandulenko | |
svn-id: r18780 | |||
2005-09-06 | Force subtitles to be shown in floppy version. | Eugene Sandulenko | |
svn-id: r18779 | |||
2005-09-06 | Completely revisited C64 opcodes table. Matched with disassembly. | Eugene Sandulenko | |
Most differences in opcodes is 16bits -> 8bits operands. Instead of duplicating code I just overload getVarOrDirectWord() and fetchScriptWord(). Saves considerable amount of code. At the moment reference is descumm. I.e. I modified the utility and later fixed script_c64.cpp. So there could be mistakes, though I doublechecked it. Best is to test it with real scripts. Difference in opcodes is so big that I wonder how it worked so well before, though we tried just few scripts. svn-id: r18778 | |||
2005-09-05 | Partially fixed utter mess with C64 opcodes. | Eugene Sandulenko | |
svn-id: r18777 | |||
2005-09-05 | Filter out Version INI setting in HE games. | Travis Howell | |
svn-id: r18776 | |||
2005-09-04 | Correct music drivers for AtariST/Macintosh versions. | Travis Howell | |
svn-id: r18775 |