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2010-06-15GUI: Tidied up lowres themes.Eugene Sandulenko
svn-id: r49769
2010-06-15GUI: Improved look of GMM options menu.Eugene Sandulenko
svn-id: r49768
2010-06-15GUI: Implement radiobuttons.Eugene Sandulenko
Implement radiobuttons in GUI. Also closes FR #2821529: "GUI: volume and subtitles speed sliders". Subtitle toggle button is replaced by three radiobuttons grouped by a single group. Updated translations and themes. svn-id: r49767
2010-06-15GUI: Added in-place hotkeys for widgets.Eugene Sandulenko
Now it is possible to specify hotkeys in place for ButtonWidget and CheckboxWidget (the only widgets with hotkeys now). Use de-facto standard with putting hotkey between tildes (~). Like '~O~pen'. The tildes gets stripped before after hotkey is extracted. This is done for giving translators possibility to specify their own hotkeys. Old hotkeys defined at widget instance creation are left for leaving possibility to specify non-printable hotkeys such as Common::ASCII_ESCAPE. Translation files were updated respectively. svn-id: r49766
2010-06-15Mention MM NES improvements in NEWS file.Eugene Sandulenko
svn-id: r49765
2010-06-15SCUMM: Fix bug #1328120:Eugene Sandulenko
Bug #1328120: "MANIACNES: Screen width incorrect, camera halts sometimes". Fixed by workaround and was tested with intro and on the kitchen, where now it is possible to see Edna without her noticing you first. svn-id: r49764
2010-06-15SCUMM: Fix bug #1879604.Eugene Sandulenko
Bug 1879604: "MANIACNES: Music not played when loading game". Actually previous attempt to fix this bug was not successful since first entry of script 5 does not have needed functionality. Now we resume music manually. svn-id: r49763
2010-06-15Mention AGI sound improvements in NEWS file.Eugene Sandulenko
svn-id: r49762
2010-06-15Mentioned support for GUI translation in NEWS.Eugene Sandulenko
svn-id: r49761
2010-06-15AGI: Made proper Tandy emulator default for PC games.Eugene Sandulenko
svn-id: r49760
2010-06-15Implement translation support for ScummVM GUI.Eugene Sandulenko
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
2010-06-15AGI: rearranged class methods a bit and cleanup.Eugene Sandulenko
svn-id: r49758
2010-06-15AGI: Split all sound generators into separate modules.Eugene Sandulenko
Now the sound subsystem of the engine finally is possible to grasp. Also now it is obvious why CoCo3 sounds are not functioning. svn-id: r49757
2010-06-15PSP: fixed invisible bug in power callbackYotam Barnoy
svn-id: r49756
2010-06-15AGI: Implement FR #2813133.Eugene Sandulenko
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support". Add proper Tandy music. Heavily based on NAGI source, thus attached its X11 license. To run it now use -e pcjr. Old one is still default for adlib but most likely will be changed in the future. Also lied ground for further separation of different sound generators. svn-id: r49755
2010-06-15AGI: Make sure that sound variable is reset once music is stopped.Eugene Sandulenko
svn-id: r49754
2010-06-15Mention in NEWS most significant items which have been done so far.Eugene Sandulenko
svn-id: r49753
2010-06-15AGI: properly setup Sound var.Eugene Sandulenko
svn-id: r49752
2010-06-15AGI: Implement FR #1913900.Eugene Sandulenko
FR #1913900: "AGI: MIDI support". Currently it gets selected when Adlib is chosen. Finding a better way to do it is a todo. Also default instrument mapping is plain. Based on original code by Jens. Christian Restemeier. svn-id: r49751
2010-06-15Added seek() method to MemoryWriteStreamDynamic.Eugene Sandulenko
If it deserves a separate class, shout. svn-id: r49750
2010-06-15AGI: Split out IIgs sound emulator into separate files.Eugene Sandulenko
svn-id: r49749
2010-06-15AGI: Implement FR #1881179.Eugene Sandulenko
FR #1881179: "AGI detecting agi mouse". Always run ScummVM in AGIMOUSE compatibility mode, thus no detection for it is needed. svn-id: r49748
2010-06-15AGI: Fix walking for some versions of KQ4.Eugene Sandulenko
svn-id: r49747
2010-06-15AGI: Fix bug #2825273.Eugene Sandulenko
Bug #2825273: "AGI: KQ4: Dwarf sequence". Always allow ESC to work in KQ4. svn-id: r49746
2010-06-15AGI: Implemented immediate update for most of gfx to match original.Eugene Sandulenko
This fixes many subtle effects as in many cases there were no special pausing and engine relied only on the slowliness of the machine. svn-id: r49745
2010-06-15AGI: Fix bug #1875842.Eugene Sandulenko
Bug #1875842: "AGI: Character loses final walking position". Do not reset ADJ_EGO_XY if non-directional keys were pressed. svn-id: r49744
2010-06-15AGI: Fix bug #2825278.Eugene Sandulenko
Bug #2825278: "AGI: KQ4: Swimming on land". Our drawing code was not picture perfect, and thus priority screen was trashed by one of Fills, i.e. the color leaked and took whole screen. svn-id: r49743
2010-06-15AGI: Fix bug #1945716.Eugene Sandulenko
Bug #1945716: "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased". Added a workaround, since it is design flaw of our rendering system. svn-id: r49742
2010-06-15AGI: proper fix for sprite leftover-related bugs. Removed workarounds.Eugene Sandulenko
svn-id: r49741
2010-06-15AGI: improve script-related debug output.Eugene Sandulenko
svn-id: r49740
2010-06-15AGI: made sprite-related debug output more informativeEugene Sandulenko
svn-id: r49739
2010-06-15AGI: Fix bug #2862508.Eugene Sandulenko
Bug #2862508: "AGI: Black cauldron save through GMM". BC does not have input line, and that was used for determining that user can save. Added special case for BC, so it is always allowed to save. In fact, original does not allow saving in some rare occasions, but that will require analysing of variables, which is a gross hack. svn-id: r49738
2010-06-15AGI: Fix bug #2960557.Eugene Sandulenko
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased". Added a workaround. Actually root cause is not yet clear. svn-id: r49737
2010-06-15AGI: Fix bug #2960563.Eugene Sandulenko
Bug #2960563: "AGI: (Fan) SQ0: Text input field overdraws Text window". Now our text wrapping code matches original. svn-id: r49736
2010-06-15AGI: Fix bug #2960584.Eugene Sandulenko
Bug #2960584: "AGI: (Fan) SQ0: Music lost on saving (and loading)". Actually music did not loop at all. Our looping code was broken. svn-id: r49735
2010-06-15AGI: Fix bug #2960567.Eugene Sandulenko
Bug #2960567: "AGI: Ego partly erased in Load/Save thumbnails". Force screen redraw after confirmation window is closed. svn-id: r49734
2010-06-15AGI: Fixed named fanmade games detection.Eugene Sandulenko
svn-id: r49733
2010-06-15AGI: Fix bug #2959630.Eugene Sandulenko
Bug #2959630: "LSL1: Security in blackjack" fixed by partially reverting r41241. Do not clear prompt without on disabling input. svn-id: r49732
2010-06-15AGI: add more status-related debug output.Eugene Sandulenko
svn-id: r49731
2010-06-15AGI: add optional parameter to 'room' debug console command.Eugene Sandulenko
svn-id: r49730
2010-06-15AGI: debugger. Improved usage output, added safeguards to runopcode commandEugene Sandulenko
svn-id: r49729
2010-06-15SAGA: Fix bug #2827504.Eugene Sandulenko
Bug #2827504: "ITE: Music restarts on every background change in credits". We errorneously were stopping music on each scene, though it appeared only with Adlib music. svn-id: r49728
2010-06-15SAGA: Fix bug #2928923.Eugene Sandulenko
Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'. Disable actor drawing for these scenes. A long standing bug in original. svn-id: r49727
2010-06-15SAGA: Fix bug #2886130.Eugene Sandulenko
Bug #2886130: "ITE: Graphic Glitches during Cat Tribe Celebration". We redraw statusbar for this scene. Bug in original. svn-id: r49726
2010-06-15SAGA: Fix bug #2886141.Eugene Sandulenko
Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom". Implemented safeguard against running same looped sound more than once. svn-id: r49725
2010-06-15SAGA: Fix bug #2886151.Eugene Sandulenko
Bug #2886151: "ITE: Mouse stops responding at Boar Castle" fixed by implementing a workaround. It is a script bug in original. svn-id: r49724
2010-06-15SAGA: Add debug output for sfLockUser()Eugene Sandulenko
svn-id: r49723
2010-06-15Drascula: improve responsivity during pauses and palette updates.Eugene Sandulenko
svn-id: r49722
2010-06-15Drascula: Fix bug #2011470.Eugene Sandulenko
Bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" fixed by changing right mouse semantic. Now the items menu showed on button up instead mouse down like earlier. svn-id: r49721
2010-06-15Drascula: Fix bug #2827166.Eugene Sandulenko
Bug #2827166: "DRASCULA: Repeating conversations". It looked like bug in original engine. svn-id: r49720