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2005-09-03Change PalmOS identChris Apers
svn-id: r18743
2005-09-03fix 1257536 Dragon walks in the airAndrew Kurushin
some memory allocation minimization svn-id: r18742
2005-09-03Fix bug #1281055 "ITE: Graphical glitch when pressing escape at company logo"Eugene Sandulenko
svn-id: r18741
2005-09-03o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"Eugene Sandulenko
o Added debug output method to Location structure o Fixed long-standing bug with save version being saved not in constant endianness svn-id: r18740
2005-09-02Fix bug #1258489 "ITE: Rif's tail remains in door at Alamma's house"Eugene Sandulenko
svn-id: r18739
2005-09-02Implement option buttons functionality. This fixes bug #1259518 "ITE: ButtonsEugene Sandulenko
in Options Dialog not fully functional" svn-id: r18738
2005-09-02fix shape loading for cdrom versionGregory Montoir
svn-id: r18737
2005-09-02Clarify that currently, only the first of the Goblins games is supported.Torbjörn Andersson
svn-id: r18736
2005-09-02Fixed potential memory error on system that can't return a pointer of 0 byteChris Apers
svn-id: r18735
2005-09-02cleanupGregory Montoir
svn-id: r18734
2005-09-02added special sequence opcode 8Gregory Montoir
svn-id: r18733
2005-09-02removed unneeded includesGregory Montoir
svn-id: r18732
2005-09-02workaround bug #1223621Gregory Montoir
svn-id: r18731
2005-09-02Fix bug #1257110 "ITE: Subtitles get striped"Eugene Sandulenko
svn-id: r18730
2005-09-02Add debuggins method. Whitespace fixes.Eugene Sandulenko
svn-id: r18729
2005-09-02Match original games, only the music file is essential in COMI.Travis Howell
svn-id: r18728
2005-08-31cleanupGregory Montoir
svn-id: r18727
2005-08-31add fillWizPixel()Gregory Montoir
svn-id: r18726
2005-08-31get rid of the GF_DEFAULT_TO_1X_SCALER hack for _heversion >= 71Gregory Montoir
svn-id: r18725
2005-08-31some WIP code, add drawShape()Gregory Montoir
svn-id: r18724
2005-08-30Use a quieter helicopter sound during the "He was only a robot. Oh, I lovedTorbjörn Andersson
the little guy." line to keep it from being drowned out. I don't know what the original did, but one of my old patches (pre-0.5.0, I think) messed around here, so I may have broken it then. Or not. Anyway, this sounds better to me. svn-id: r18723
2005-08-30Correct path to psptoolchain.Joost Peters
svn-id: r18722
2005-08-30Fix regression in Amiga version of simon2.Travis Howell
svn-id: r18721
2005-08-30Add German version of pajama2.Travis Howell
svn-id: r18720
2005-08-30The intro asks to play song number 0. I'm almost sure that the music thatTorbjörn Andersson
is supposed to play at this point has resource number 32. _songTable[0] contains the value 32 at this point, so song 0 is probably a valid music request, and not a request to stop the music. At the other end of the list, I believe the song number has to be *less* than _songTableLen, not less or equal to it. But feel free to revert this change if I'm messing things up. svn-id: r18719
2005-08-30Downgraded warning() to debug(1, ...) since it was drowning out all otherTorbjörn Andersson
messages. svn-id: r18718
2005-08-30Implement sfPlayMusic for IHNMEugene Sandulenko
svn-id: r18717
2005-08-30Fix compilation.Eugene Sandulenko
svn-id: r18716
2005-08-28Fix compile error.Travis Howell
svn-id: r18715
2005-08-28mingw can handle heap checking now.Travis Howell
NOTE: Requires mingw-runtime-3.8 svn-id: r18714
2005-08-26Implement looping sounds. This should fix bug #1273741, hopefully withoutTorbjörn Andersson
causing any problems. (I assume either the game scripts or the engine will make sure that looped sounds are stopped.) svn-id: r18713
2005-08-26Allowed IHNM to use the opSpeak opcode. Aborting that code path early meantTorbjörn Andersson
that the instruction wasn't fully read, so the next opcode would be wrong. This is what caused it to crash. To keep the game from hanging, I also allowed the engine to call the _actors->direct() function for IHNM. This allows AM's intro speech to be played in its entirety. Since this includes the "hate" speech, I've removed that part from the hard-coded intro. To get the right music playing, I've enabled the sfPlayMusic() function for IHNM. This is pure guesswork, though. Once the scene changes, the wrong music plays again. However, this is scene music, i.e. not scripted. It doesn't play the background sound. Looks like _fxTable[] isn't generated for IHNM. More noticeably, until the scene changes it doesn't show any graphics apart from the subtitles, which are drawn in the wrong colour and (I believe) the wrong font. svn-id: r18712
2005-08-25Added keyboard repeating.Torbjörn Andersson
svn-id: r18711
2005-08-24The dialog windows now react to "Enter" and "Escape" in what I hope is aTorbjörn Andersson
sensible way. This is an extension of feature request #1265893. svn-id: r18710
2005-08-22Applied my patch #1263153 to work around bug #1243280. It's not an idealTorbjörn Andersson
solution, but should be good enough for 0.8.0 at least. svn-id: r18709
2005-08-22Fixed two cases where a bad pointer would be freed, causing ScummVM toTorbjörn Andersson
crash on my Debian box. svn-id: r18708
2005-08-19typoGregory Montoir
svn-id: r18707
2005-08-19constnessGregory Montoir
svn-id: r18706
2005-08-19correction in setTextColor()Gregory Montoir
svn-id: r18705
2005-08-19some WIP code to start introduction (with glitches) in Kyrandia 1 :Gregory Montoir
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression:: - the wsa code loader for v1 have been rewritten too, to handle the same flags as the original - some cleanup - this has only been tested with the floppy version svn-id: r18704
2005-08-19Detect when plugins directory is missingMax Horn
svn-id: r18703
2005-08-18I forgot there were path buttons in this file. They, too, need to be widerTorbjörn Andersson
to avoid truncating the text in the smaller version of the GUI. svn-id: r18702
2005-08-17Made the path buttons extra wide so that the text is not truncated in theTorbjörn Andersson
smaller version of the GUI. svn-id: r18701
2005-08-17fix copy/paste-oJoost Peters
svn-id: r18700
2005-08-16Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolicEugene Sandulenko
names to text Ids. svn-id: r18699
2005-08-16fix 1258781 & 1253993 bugsAndrew Kurushin
(difficulties of leaving scenes) svn-id: r18698
2005-08-16fix typoJoost Peters
svn-id: r18697
2005-08-16Added: PSP backendJoost Peters
svn-id: r18696
2005-08-16o Fix crashes on puzzle with floppy (speechless) versionsEugene Sandulenko
o Now hints get correct voices. svn-id: r18695
2005-08-15Fix prince room sound inconsistencies mentioned in bugreport #1258501Eugene Sandulenko
svn-id: r18694