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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-02-20
GUI: Fix mingw-w64 build errors
Willem Jan Palenstijn
2012-02-20
GUI: Implement AAed tabs
Willem Jan Palenstijn
2012-02-20
GUI: Add AA dialog corners on alpha overlays
Willem Jan Palenstijn
2012-02-20
GUI: Minor cleanup
Willem Jan Palenstijn
2012-02-20
GUI: Speed up alpha blending with black for classic dialog backgrounds
Willem Jan Palenstijn
2012-02-20
OPENGL: Don't force alpha to 1
Willem Jan Palenstijn
2012-02-20
GUI: Keep dst alpha unchanged when blending colours
Willem Jan Palenstijn
2012-02-20
GUI: Rewrite AA rounded square renderer
Willem Jan Palenstijn
2012-02-20
IPHONE: Default to portrait mode in case the orientation could not be determi...
Johannes Schickel
2012-02-20
IPHONE: Move OpenGL ES context generation to its own method.
Johannes Schickel
2012-02-20
IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.
Johannes Schickel
2012-02-20
KEYMAPPER: Add some comments
Tarek Soliman
2012-02-20
IPHONE: Use render buffer size instead of application frame size for video si...
Johannes Schickel
2012-02-20
IPHONE: Rename _screenRect to _gameScreenRect.
Johannes Schickel
2012-02-20
IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].
Johannes Schickel
2012-02-20
IPHONE: Don't overwrite orientation when the OpenGL ES context is created.
Johannes Schickel
2012-02-20
IPHONE: Refactor event code a bit.
Johannes Schickel
2012-02-20
IPHONE: Even more slight formatting fixes.
Johannes Schickel
2012-02-20
KEYMAPPER: Change how keymaps are displayed in the remap dialog
Tarek Soliman
2012-02-20
IPHONE: Slight game screen texture related variable renaming.
Johannes Schickel
2012-02-20
IPHONE: Slight cleanup.
Johannes Schickel
2012-02-20
IPHONE: Remove some unused variables.
Johannes Schickel
2012-02-20
KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper
Tarek Soliman
2012-02-20
KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapper
Tarek Soliman
2012-02-20
KEYMAPPER: Move DefaultEventMapper implementation to its own cpp file
Tarek Soliman
2012-02-20
KEYMAPPER: Rewrite the EventMapper API
Tarek Soliman
2012-02-20
KEYMAPPER: Having a mapper is no longer optional
Tarek Soliman
2012-02-20
KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabled
Tarek Soliman
2012-02-20
KEYMAPPER: EventMapper must now eat all events
Tarek Soliman
2012-02-20
IPHONE: More formatting fixes.
Johannes Schickel
2012-02-20
TSAGE: Starting to implement animation player needed for R2R Title Screen
Paul Gilbert
2012-02-20
TSAGE: Implemented method for getting a resource section entry
Paul Gilbert
2012-02-20
IPHONE: Add support for unfiltered upscaling.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor palette support.
Johannes Schickel
2012-02-20
IPHONE: Fix some mismatching malloc/delete calls.
Johannes Schickel
2012-02-20
IPHONE: Remove some dead code.
Johannes Schickel
2012-02-20
IPHONE: Rename screen related buffers a bit.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor visibility change again.
Johannes Schickel
2012-02-20
IPHONE: Fix cursor hotspots.
Johannes Schickel
2012-02-20
IPHONE: Always use the mouse texture.
Johannes Schickel
2012-02-19
IPHONE: Use the proper RGBA5551 palette for the mouse cursor.
Johannes Schickel
2012-02-19
IPHONE: Rename _palette to _gamePalette.
Johannes Schickel
2012-02-19
IPHONE: Use include instead of import for all of our headers.
Johannes Schickel
2012-02-19
IPHONE: Pass $CPPFLAGS to build command line for ObjC files.
Johannes Schickel
2012-02-19
IPHONE: Add include guards.
Johannes Schickel
2012-02-19
IPHONE: Formatting fixes.
Johannes Schickel
2012-02-19
IPHONE: Remove dead code.
Johannes Schickel
2012-02-19
NULL: Fix compiler errors when using the NullGraphicsManager
Thierry Crozat
2012-02-19
NULL: Fix compiler error when using NullMutexManager
Thierry Crozat
2012-02-19
I18N: Regenerate translations data file
Thierry Crozat
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