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2012-02-20GUI: Fix mingw-w64 build errorsWillem Jan Palenstijn
2012-02-20GUI: Implement AAed tabsWillem Jan Palenstijn
2012-02-20GUI: Add AA dialog corners on alpha overlaysWillem Jan Palenstijn
2012-02-20GUI: Minor cleanupWillem Jan Palenstijn
2012-02-20GUI: Speed up alpha blending with black for classic dialog backgroundsWillem Jan Palenstijn
2012-02-20OPENGL: Don't force alpha to 1Willem Jan Palenstijn
2012-02-20GUI: Keep dst alpha unchanged when blending coloursWillem Jan Palenstijn
2012-02-20GUI: Rewrite AA rounded square rendererWillem Jan Palenstijn
2012-02-20IPHONE: Default to portrait mode in case the orientation could not be determi...Johannes Schickel
2012-02-20IPHONE: Move OpenGL ES context generation to its own method.Johannes Schickel
2012-02-20IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.Johannes Schickel
2012-02-20KEYMAPPER: Add some commentsTarek Soliman
2012-02-20IPHONE: Use render buffer size instead of application frame size for video si...Johannes Schickel
2012-02-20IPHONE: Rename _screenRect to _gameScreenRect.Johannes Schickel
2012-02-20IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height].Johannes Schickel
2012-02-20IPHONE: Don't overwrite orientation when the OpenGL ES context is created.Johannes Schickel
2012-02-20IPHONE: Refactor event code a bit.Johannes Schickel
2012-02-20IPHONE: Even more slight formatting fixes.Johannes Schickel
2012-02-20KEYMAPPER: Change how keymaps are displayed in the remap dialogTarek Soliman
2012-02-20IPHONE: Slight game screen texture related variable renaming.Johannes Schickel
2012-02-20IPHONE: Slight cleanup.Johannes Schickel
2012-02-20IPHONE: Remove some unused variables.Johannes Schickel
2012-02-20KEYMAPPER: Move F7 and F8 handling to DefaultEventMapperTarek Soliman
2012-02-20KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapperTarek Soliman
2012-02-20KEYMAPPER: Move DefaultEventMapper implementation to its own cpp fileTarek Soliman
2012-02-20KEYMAPPER: Rewrite the EventMapper APITarek Soliman
2012-02-20KEYMAPPER: Having a mapper is no longer optionalTarek Soliman
2012-02-20KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabledTarek Soliman
2012-02-20KEYMAPPER: EventMapper must now eat all eventsTarek Soliman
2012-02-20IPHONE: More formatting fixes.Johannes Schickel
2012-02-20TSAGE: Starting to implement animation player needed for R2R Title ScreenPaul Gilbert
2012-02-20TSAGE: Implemented method for getting a resource section entryPaul Gilbert
2012-02-20IPHONE: Add support for unfiltered upscaling.Johannes Schickel
2012-02-20IPHONE: Implement cursor palette support.Johannes Schickel
2012-02-20IPHONE: Fix some mismatching malloc/delete calls.Johannes Schickel
2012-02-20IPHONE: Remove some dead code.Johannes Schickel
2012-02-20IPHONE: Rename screen related buffers a bit.Johannes Schickel
2012-02-20IPHONE: Implement cursor visibility change again.Johannes Schickel
2012-02-20IPHONE: Fix cursor hotspots.Johannes Schickel
2012-02-20IPHONE: Always use the mouse texture.Johannes Schickel
2012-02-19IPHONE: Use the proper RGBA5551 palette for the mouse cursor.Johannes Schickel
2012-02-19IPHONE: Rename _palette to _gamePalette.Johannes Schickel
2012-02-19IPHONE: Use include instead of import for all of our headers.Johannes Schickel
2012-02-19IPHONE: Pass $CPPFLAGS to build command line for ObjC files.Johannes Schickel
2012-02-19IPHONE: Add include guards.Johannes Schickel
2012-02-19IPHONE: Formatting fixes.Johannes Schickel
2012-02-19IPHONE: Remove dead code.Johannes Schickel
2012-02-19NULL: Fix compiler errors when using the NullGraphicsManagerThierry Crozat
2012-02-19NULL: Fix compiler error when using NullMutexManagerThierry Crozat
2012-02-19I18N: Regenerate translations data fileThierry Crozat