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2015-12-28MT32: Check for CM32-L ROMs before checking for MT-32 onesFilippos Karapetis
This ensures that the CM32-L ROMs will be preferred, if both sets are located in the same folder
2015-12-28MT32: Add SHA1 file digest checking in getROMInfo()Filippos Karapetis
This ensures that the capabilities of the detected ROM files are set properly from the list of known ROMs. This is mostly needed for the extra samples of the CM32-L ROMs
2015-12-28LAB: Simulate events by setting an unused keyFilippos Karapetis
2015-12-28CINE: Prevent buffer overruns in scummVMSaveLoadDialog.Johannes Schickel
2015-12-28CINE: Let makeLoad take a Common::String as parameter.Johannes Schickel
2015-12-28ZVISION: Use tabs for indentation in detection.cpp.Johannes Schickel
2015-12-28TOLTECS: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28AGI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28ZVISION: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28SCI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28DREAMWEB: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28NEVERHOOD: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28CINE: Implement extra GUI options using AD's features.Johannes Schickel
2015-12-28CINE: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28LAB: Fix loading from the GMM and warping to rooms from the consoleFilippos Karapetis
2015-12-28CINE: Fix compilationFilippos Karapetis
2015-12-28CINE: Add support for ScummVM save/load menusFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-27LAB: Fix the shortcut keys for the journal buttonsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouse show/hide callsFilippos Karapetis
Our mouse cursor is drawn in a separate layer, so we can draw on the screen without needing to hide it beforehand
2015-12-27LAB: Remove superfluous mouseShow() calls in diffNextFrame()Filippos Karapetis
This fixes the incorrectly visible cursor in the intro
2015-12-27LAB: Do not pause the background music when a sound effect is playedFilippos Karapetis
2015-12-27LAB: Some more cleanup to the music codeFilippos Karapetis
2015-12-27LAB: Remove now unused defineFilippos Karapetis
2015-12-27LAB: Reorder a functionFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis
2015-12-27LAB: Document usage of some opcodes and mark some unused onesFilippos Karapetis
2015-12-27LAB: Allow to skip more efficiently the intro while the 2nd screen is displayedStrangerke
2015-12-27Merge pull request #641 from vanfanel/gles_fixJohannes Schickel
SDL/GL Enabled OpenGL(ES) on the Raspberry Pi in the configure script.
2015-12-27LAB: Remove some unnecessary castsWillem Jan Palenstijn
2015-12-27LAB: Simplify fillBuffer()Filippos Karapetis
2015-12-27LAB: Unify the sound flags code for music and sound effectsFilippos Karapetis
2015-12-27LAB: Simplify resetMusic()Filippos Karapetis
2015-12-27LAB: Rename _lastMusicRoom to _curRoomMusicFilippos Karapetis
2015-12-27LAB: Remove incorrect mouse cursor hiding at the start of every animFilippos Karapetis
This resulted in having the mouse cursor flash in scenes with animation (e.g. the Surreal Maze)
2015-12-27LAB: Get rid of _doResetFilippos Karapetis
This resulted in calling resetMusic() twice
2015-12-27LAB: Simplify check orderWillem Jan Palenstijn
2015-12-27LAB: Init the mouse in the center of the screenStrangerke
2015-12-27LAB: Review the variable types used in Special, reduce the scope of some ↵Strangerke
variables
2015-12-27LAB: Remove a useless assignmentStrangerke
2015-12-27LAB: Remove useless pragmaStrangerke
2015-12-27LAB: Use an enum for special room idsStrangerke
2015-12-27LAB: Remove unused definesStrangerke
2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
This class handles two different special locks, the tile puzzle and the combination door
2015-12-27LAB: Revert functional change of cleanup commitWillem Jan Palenstijn
(7f2b69b75c8e352ea06c9571992a00d5ffe7308f)
2015-12-27LAB: Fix crash in the the door number puzzleFilippos Karapetis
2015-12-27LAB: Fix regression in the tab handling codeFilippos Karapetis
2015-12-26LAB: Fix glitch when skipping introStrangerke
2015-12-26LAB: Clean up Image._imageData memory handlingWillem Jan Palenstijn