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2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...Max Horn
2004-12-27updatePaweł Kołodziejski
2004-12-27Reduce potential loss of precision if SysTicksPerSecond does not divide 1000Max Horn
2004-12-27Don't use pointers to int. We don't know what size an "int" is.Torbjörn Andersson
2004-12-27Added MD5 sum for Linux music file.Torbjörn Andersson
2004-12-27Removed unused variable.Torbjörn Andersson
2004-12-27Merge startSfxSound into startTalkSoundMax Horn
2004-12-27Fix volume regression my previous checkin causedMax Horn
2004-12-27Corrected size of MT-32 control ROMs.Jerome Fisher
2004-12-27Add some compression tool TODOsMax Horn
2004-12-27Use the same volume ranges as most of the rest of ScummVM (i.e. 0-255)Max Horn
2004-12-27Allow premix channels to use a custom sound typeMax Horn
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-26Give proper credits to Wyrmkeep folksEugene Sandulenko
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
2004-12-25Fix warning on OSXMax Horn
2004-12-25Fix bug #1091189 (GUI: Launcher List/Edit game interaction)Max Horn
2004-12-25Fix warningEugene Sandulenko
2004-12-25Partial fix for bug #1091189: restore the selection after editing the games l...Max Horn
2004-12-25Make ESC key work in the launcherMax Horn
2004-12-25Draw the active tab differently: remove the horizontal line at the bottom (in...Max Horn
2004-12-25speech_volume default value gets already set in gameDetector.cppMax Horn
2004-12-25- fix win32 with USE_WINDBG compile errorAndrew Kurushin
2004-12-25I didn't know that our credits are sorted alphabetically. Move Andrew up.Eugene Sandulenko
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
2004-12-25Make loading the config file explicitMax Horn
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other things...Max Horn
2004-12-25etc is an abbreviation, so a trailing period is requiredMax Horn
2004-12-25Removing this dead code for now, it only leads to confusionMax Horn
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
2004-12-25DoneMax Horn
2004-12-25There is no 'max' function on some of our targetsMax Horn
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
2004-12-25Simplified building of the tools -> should fix compilation problems on WindowsMax Horn
2004-12-24new target fixesEugene Sandulenko
2004-12-24Added targets md5scumm and md5simon for generating headers and web md5.inc fileEugene Sandulenko
2004-12-24The script I use to build source tarballsMax Horn
2004-12-24fix credits targetMax Horn
2004-12-24Disabled example rules on how the md5 headesr could be rebuilt automatically ...Max Horn
2004-12-24- compile error fixAndrew Kurushin
2004-12-24- SAGA scetion updateAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- fixed actors state after end of speechAndrew Kurushin
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
2004-12-24-fixing second speech line cutAndrew Kurushin
2004-12-24Rearrange SAGA items and add couple new itemsEugene Sandulenko