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2015-11-15DEVTOOLS: Package release tarballs with xz alsoEugene Sandulenko
2015-11-15DEVTOOLS: Rewrote dist-scummsm.sh tool to support gitEugene Sandulenko
2015-11-14IMAGES: WIP for 16-bit MS Video1 decoderEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
Ideally this shouldn't use a hardcoded constant at all... Thanks to WindlePoons for debugging.
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
Requires Russian to be selected in GUI font. Fails on unknown codec at game beginning.
2015-11-13SWORD25: Fix comment translationWillem Jan Palenstijn
2015-11-13SWORD25: Fixing typo of typo. This time for realEugene Sandulenko
2015-11-13SWORD25: Fix typoEugene Sandulenko
2015-11-13SWORD25: Translate commentsEugene Sandulenko
2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-11-11SCI: add another Torin's Passage versionMartin Kiewitz
German 1.0
2015-11-10COMMON: More sort unit testsBertrand Augereau
2015-11-10COMMON: Avoid useless (and dangerous when cctor/operator= don't support it) ↵Bertrand Augereau
SWAP(x, x) in sorting
2015-11-10KYRA: (LOK/PC-98) - add missing string resourceathrxx
2015-11-10SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distortedathrxx
2015-11-09GUI: Use after freeBertrand Augereau
2015-11-09GUI: strncat needs a destination C-stringBertrand Augereau
2015-11-09COMMON: Some ill-formed xml files triggered a seek(CUR, -2) in the parserBertrand Augereau
2015-11-09AUDIO: (FM-TOWNS) - replace fixed hanging notes buffer with a dynamic chainathrxx
(This works around issues with some Indy 3 sound tracks. These tracks seem to be broken, since they have way too long duration values for some notes which would fill up the event buffer rather quickly. I tested with the UNZ emulator to be sure that this is an issue which also occurs with the original driver.)
2015-11-09AUDIO: fix bug #6885 (INDY3: FMTOWNS: Music is distorted (regression))athrxx
2015-11-09AUDIO: (FM-TOWNS) - fix looping pcm soundsathrxx
2015-11-09AUDIO: (FM-TOWNS) - cleanup euphony codeathrxx
(rework parts of the code + improve naming of variables/functions)
2015-11-09Merge pull request #625 from digitall/rate-hackEugene Sandulenko
AUDIO: Add support for sample rates >65kHz.
2015-11-08WINTERMUTE: Add detection for Oknytt v.1.13Einar Johan Trøan Sømåen
Beware that the language-overriding breaks if english.dcp still exists in the same folder as d_sounds.dcp
2015-11-08WINTERMUTE: Adjust detection of Five Magical AmuletsEinar Johan Trøan Sømåen
This should add proper detection of the Czech/English/Polish versions of Five Magical Amulets
2015-11-07Merge pull request #563 from BenCastricum/detection_fixesEugene Sandulenko
SCUMM: language fixes for HE games
2015-11-07WINTERMUTE: C++'ify codeEugene Sandulenko
2015-11-07SHERLOCK: Remove non-ascii characterEugene Sandulenko
2015-11-07TESTBED: Added detection file to repositoryEugene Sandulenko
2015-11-07GUI: Removed 64k limit on built-in theme XML sizeEugene Sandulenko
2015-11-07NEWS: Announce BBVS supportEugene Sandulenko
2015-11-07NEWS: Update SCUMM sectionEugene Sandulenko
2015-11-07I18N: Update Ukrainian translationsEugene Sandulenko
2015-11-07I18N: Update Russian translationsEugene Sandulenko
2015-11-07I18N: Add filebrowser-dialog.cpp to POTFILESEugene Sandulenko
2015-11-07BBVS: Implement file chooser for Air Guitar minigameEugene Sandulenko
2015-11-07GUI: Make disabled EditTextWidget not allowing to edit the stringEugene Sandulenko
2015-11-04WINTERMUTE: Fix mismatched free/delete Valgrind warningTorbjörn Andersson
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it.
2015-10-24MADS: Don't show protection dialog when resuming game from in-game menuPaul Gilbert
2015-10-24WINTERMUTE: Remove unused functionWillem Jan Palenstijn
It calls itself, and is declared pure virtual. Thanks salty-horse.
2015-10-24MADS: Fix crash at end of copy protection failure cutscenePaul Gilbert
2015-10-24TINSEL: DW1: Improve timbre file error messageMartin Kiewitz
it now mentions all the possible file names.
2015-10-22Merge pull request #621 from eriktorbjorn/neverhood-carFilippos Karapetis
NEVERHOOD: Possible fix for bad car behaviour
2015-10-22Merge pull request #620 from salty-horse/neverhood_saveFilippos Karapetis
NEVERHOOD: Don't crash when loading savegames with a high slot ID
2015-10-22Merge pull request #616 from eriktorbjorn/fw-splashFilippos Karapetis
CINE: Show splash screen in CD version of Future Wars
2015-10-20I18N: Update translations data fileThierry Crozat
2015-10-20I18N: updating German language filerootfather
This updates the German language file to address the changes introduced in commit 19db601
2015-10-18SHERLOCK: RT: Fix color of darts game power barPaul Gilbert
2015-10-19SHERLOCK: RT: add Spanish text fixes bug #6936Martin Kiewitz
Previously created Spanish saved games are broken though, need to restart the game
2015-10-18NEVERHOOD: Pass NPoint as position instead of X in two more casesTorbjörn Andersson
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to.