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2012-02-26TSAGE: Implemented the initial loading logic for R2R animation playerPaul Gilbert
2012-02-26NEWS: Mention iPhone's AR and 16bpp support.Johannes Schickel
2012-02-26IPHONE: Update default build settings. (Disable scalers, mt32, timidity).Johannes Schickel
I took the freedom of also removing the unused OBJCFLAGS flag with this.
2012-02-26IPHONE: Enable 16bpp support in configure.Johannes Schickel
2012-02-26IPHONE: Let hi-color games directly draw onto the screen texture buffer.Johannes Schickel
This avoids an unecessary copying step from the framebuffer to the texture buffer.
2012-02-26IPHONE: Implement 16bpp color support.Johannes Schickel
This feature is currently disabled by default.
2012-02-25IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.Johannes Schickel
2012-02-25IPHONE: Implement very basic GFX transaction support.Johannes Schickel
This allows for AR ratio correction changes to take place, even when the AR setting is set after initSize for example.
2012-02-25KYRA: Remove obsolete registering of 16_color config file entry.Johannes Schickel
2012-02-25GUI: Let edit text widgets use a non-bold (aka normal) font.Johannes Schickel
This change was done per request of _sev.
2012-02-25AUDIO: (Windows) fix issue with non-unique MIDI device namesathrxx
This should fix the issue mentioned here: http://forums.scummvm.org/viewtopic.php?t=11255 Apparently Windows doesn't generate unique names for MIDI devices of the exact same type. I do not know whether this could be a problem on other backends, too.
2012-02-25TSAGE: JANITORIAL: Remove trailing spacesStrangerke
2012-02-25TSAGE: R2R - Fix bug #3492133, error in palette index usedStrangerke
2012-02-24MAEMO: Move static table out of .h fileTarek Soliman
Thanks fuzzie & LordHoto for pointing this out
2012-02-24IPHONE: Move aspect ratio settings to VideoContext.Johannes Schickel
2012-02-24Merge pull request #197 from phoenixtail26/cleanedARCorrection.Johannes Schickel
This is a manual merge with some conflict fixups. Conflicts: backends/platform/iphone/iphone_video.mm
2012-02-24GUI: Fix "clear" buttons after theme switch (bug #3482459)Torbjörn Andersson
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject.
2012-02-24DREAMWEB: Remove uneeded Common::String construction.D G Turner
2012-02-24Merge pull request #200 from digitall/dreamwebDatafilePrefixDavid Turner
DREAMWEB: Addition of Shared Datafile Prefix String to Engine
2012-02-24KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA modeathrxx
2012-02-24COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modesathrxx
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code).
2012-02-24KYRA: (EOB) - cleanup CGA/EGA code a bitathrxx
2012-02-24DREAMWEB: Migrate remaining minor functions to using datafile prefix variable.D G Turner
Currently, the usages associated with savegames have been omitted. These will probably need a different prefix constant as it is likely foreign variants still use "DREAMWEB.*" for savegames, while using a different prefix for the datafiles. We may even migrate away from this naming convention as this causes savegame collisions when multiple language variants are present, which could cause issues. The usages in the Room members of the constant g_roomData structure have also been omitted, as the members are copied into the savegame format, thus replacing these and fixing other accesses is not trivial.
2012-02-24DREAMWEB: Migrate loadTextFile() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadSounds() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Migrate loadTempText() to using datafile prefix variable.D G Turner
2012-02-24DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it.D G Turner
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this.
2012-02-24BUILD: Add Copying.FREEFONT to Windows installer script.Travis Howell
2012-02-24CGE: Use WRITE_LE_UINT16 for unaligned writes.Alyssa Milburn
2012-02-24TSAGE: More properly implemented resource streaming for R2R animation playerPaul Gilbert
2012-02-23Merge pull request #189 from fingolfin/cleanupEugene Sandulenko
ALL: Cleanup
2012-02-24IPHONE: Only update on screen mouse coordinates when it's needed.Johannes Schickel
2012-02-24IPHONE: Cleanup mouse cursor handling slightly.Johannes Schickel
Now the scaling etc. will be precalculated instead of being done on every frame.
2012-02-24IPHONE: Clean up mouse texture coordinate handling.Johannes Schickel
2012-02-24IPHONE: Move some global variables to iPhoneView.Johannes Schickel
2012-02-24IPHONE: Add a mouse texture buffer surface to VideoContext.Johannes Schickel
2012-02-23Merge pull request #171 from clone2727/psx-stream-2Willem Jan Palenstijn
This is a manual merge based on clone2727's merge of his branch with the sword1 subtitle changes on master.
2012-02-23SWORD1: Add some TODO's for PSX stream subtitlesMatthew Hoops
And some other minor cleanup
2012-02-23SWORD1: Add support for the PSX demo videosMatthew Hoops
2012-02-23VIDEO: Clarify which PSX streams we can playMatthew Hoops
2012-02-23VIDEO: Make PSX streams calculate frame timing solely from CD speedMatthew Hoops
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync.
2012-02-23VIDEO: Implement PSX stream v3 frame supportMatthew Hoops
2012-02-23SWORD2: Add support for PSX stream playbackMatthew Hoops
2012-02-23SWORD1: Add support for PSX stream playbackMatthew Hoops
2012-02-23VIDEO: Add a PlayStation stream decoderMatthew Hoops
To be used for sword1/sword2 PSX video playback
2012-02-23DREAMWEB: Dynamically allocate GraphicsFile::_frames.Alyssa Milburn
This avoids extra memory usage due to the previous commit.
2012-02-23DREAMWEB: Remove shared temp graphics variables.Alyssa Milburn
Instead, have a different variable for each use.
2012-02-23IPHONE: Fix mouse coordinates for hi res games.Johannes Schickel
2012-02-23IPHONE: Directly use the game screen's texture buffer.Johannes Schickel
This gets rid of another intermediate buffer.