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AgeCommit message (Expand)Author
2003-06-04readClassicIndexFile updates from aquadranJonathan Gray
2003-06-04Save a bit of space for PalmOSChris Apers
2003-06-04V2 mouse cursor, for that extra retro feelTorbjörn Andersson
2003-06-03some more inits to make compiler happy.Robert Göffringmann
2003-06-03reduced number of copy_rects() during sequences.Robert Göffringmann
2003-06-03fix flashlight in MMMax Horn
2003-06-02use enqueueText for FT, tooMax Horn
2003-06-02cleanupMax Horn
2003-06-02moved blast text code to string.cppMax Horn
2003-06-02seems this breaks in FT; not yet sure why, but disabling this in FT till some...Max Horn
2003-06-02experimental change: replaced drawDescString with enqueueText. fixes text-lef...Max Horn
2003-06-02Korean is kr, not koMax Horn
2003-06-02added Jochen HoenickeMax Horn
2003-06-02fixxed warningMax Horn
2003-06-02fixed compilationMax Horn
2003-06-02revamped alignment test; don't delete config.log after configure run (after a...Max Horn
2003-06-02more v1 load directory ...Paweł Kołodziejski
2003-06-02added load directory support for v1 gamesPaweł Kołodziejski
2003-06-02alignment check extended to hopefully cover ARM, tooMax Horn
2003-06-02make V2 games use transition effectsMax Horn
2003-06-02working alignment check (but if alignment is needed it'll print out a 'Bus er...Max Horn
2003-06-02wtf is this doing here?!Max Horn
2003-06-02fix disappearing foster bugOliver Kiehl
2003-06-02forgot to remove debug printfs and to make sequenceRunning volatile.Robert Göffringmann
2003-06-02added some functions to SkyLogic, -Screen, -Talk and -Disk, moved SkyGrid out...Robert Göffringmann
2003-06-02Revert my last change, was correct according to disasm. but casued other prob...Travis Howell
2003-06-02simon2dos uses different VGA_DELAY_BASE, fixes text disappearing in copy prot...Travis Howell
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
2003-06-02fixed sprite animation bug in stdSpeak, cleaned fnTalk and made text timing i...Robert Göffringmann
2003-06-02add compiler version checking to configure scriptJonathan Gray
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that exp...Max Horn
2003-06-02fix for indy3 VGA script bug (bug #743314)Max Horn
2003-06-02screen combine rectangles now. even a bit less cpu usage.Robert Göffringmann
2003-06-02cleanup color cyclcing code; also perform color cycling on 'indirect' palette...Max Horn
2003-06-02fix intro timing + textRobert Göffringmann
2003-06-01remove useless screen updates, make non-seq intro parts escapable.Robert Göffringmann
2003-06-01Made some conversions explicit to prevent VC.NET 2003 from complainingBertrand Augereau
2003-06-01cleaned code a bit, added SYSTEM_FLAGS and MOUSE_FLAGRobert Göffringmann
2003-06-01fixing sprite commit from yesterdayRobert Göffringmann
2003-06-01Hack to fix odd usage of the ParameterFaderJamieson Christian
2003-06-01Fixed hanging notes on Smart Jump when Note Off event cannot be found.Jamieson Christian
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost under...Max Horn
2003-06-01I forgot one note_length entry.Jochen Hoenicke
2003-06-01renamed&fixed contains(Rect) -> intersects(Rect); added extend() methodMax Horn
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
2003-06-01Also call playerV2->set_master_volume when playerV2 exists.Jochen Hoenicke
2003-06-01Reverted the recent o5_getClosestObjActor() change and fixed it byTorbjörn Andersson
2003-06-01Added new note-lengths of indy3ega/loom. Fixed internote spacing.Jochen Hoenicke
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn