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2011-03-29JANITORIAL: Remove/comment unused varsdhewg
Found by GCC 4.6's -Wunused-but-set-variable
2011-03-29M4: Fix twisted assignmentdhewg
Thanks to -Wunused-but-set-variable
2011-03-29BUILD: Get rid of -Wimplicitdhewg
It's already implied by -Wall, and GCC 4.6 complains about it for C++
2011-03-29BUILD: Remove -Wglobal-constructors from Makefiledhewg
It's already handled by configure
2011-03-29MOHAWK: Check isAmbient in LB sound priority code.Alyssa Milburn
2011-03-29MOHAWK: Add Sound::isPlaying() function.Alyssa Milburn
2011-03-29MOHAWK: Looks like LBAnimation ignores sound priorities after all.Alyssa Milburn
2011-03-29MOHAWK: Only stop the last-played sound in LB's playSound.Alyssa Milburn
This might need a version check, but seems to be fine without.
2011-03-29SCI: Add workaround for a GK1 pointer comparisonMatthew Hoops
2011-03-29MOHAWK: Stop playing LB anim sounds on seek().Alyssa Milburn
2011-03-29SCI: Limit SCI32 view scaling to when we're actually scalingMatthew Hoops
Fixes bug #3253208
2011-03-29MOHAWK: Fix priority check in LB's lockSound().Alyssa Milburn
2011-03-29MOHAWK: Handle LB item sound priorities.Alyssa Milburn
2011-03-29MOHAWK: Destroying an LBGroupItem destroys the whole group.Alyssa Milburn
2011-03-29MOHAWK: Don't fail to delete consecutive items.Alyssa Milburn
2011-03-29MOHAWK: Fix LB debug message to use the right name.Alyssa Milburn
2011-03-29MOHAWK: comment text after #endifAlyssa Milburn
2011-03-29VIDEO: Add a workaround for the Inca 2 wisdom gate videoSven Hesse
When decompressing directly onto the output surface fails (because it's too small), retry decompressing into the video buffer first, which then gets blitted onto the output surface.
2011-03-29VIDEO: Fix deLZ77() bound checkSven Hesse
The Inca 2 video where Atahualpa walks through the gate after solving the wisdom challenge now only warns (and graphically glitches) instead of segfaulting.
2011-03-29GOB: Use memmove instead of memcpy in Surface::blit()Sven Hesse
Inca 2 actually blits surfaces on themselves...
2011-03-28MOHAWK: Don't compile RivenOptionsDialog when Riven isn't enabledMatthew Hoops
2011-03-28MOHAWK: Allow disabling of Riven compilationMatthew Hoops
2011-03-28MOHAWK: Allow disabling compiling cstimeMatthew Hoops
2011-03-28MOHAWK: Allow disabling compilation of MystMatthew Hoops
2011-03-28SCI: Fix Compilation with --enable-release set.D G Turner
2011-03-28SCI: Add detection entry for my GK1 floppy version.Johannes Schickel
2011-03-28AUDIO: Add Audio::MidiPlayer::createDriver(), let some engines use itMax Horn
2011-03-28CREDITS: Update Mohawk credits.Alyssa Milburn
2011-03-28NEWS: CleanupMatthew Hoops
2011-03-28NEWS: Mention Living BooksMatthew Hoops
2011-03-28README: Add Living Books gamesMatthew Hoops
2011-03-28CONFIGURE: Enable Mohawk by defaultMatthew Hoops
2011-03-28M4: Corrected incorrect case in cheat key handlerPaul Gilbert
2011-03-28SCI: Renamed restAdjust to r_rest (like r_acc and r_prev)md5
2011-03-28SCI: Error out when kMemorySegment() is requested to save more than 256 bytesmd5
2011-03-28SCI: Set the GC_INTERVAL define to its hexadecimal equivalentmd5
2011-03-27README: Fix typos and cleanupMatthew Hoops
2011-03-27MOHAWK: Correct title of Dr. Seuss's ABCMatthew Hoops
2011-03-27ANDROID: Use the midi gain option for EASdhewg
2011-03-27SCI: Moved some debug functions from vm.cpp to scriptdebug.cppmd5
2011-03-27SCI: Fix default pan value in MIDI driver.Walter van Niftrik
2011-03-26NEWS: Mention Android's MIDI driverdhewg
2011-03-26MOHAWK: Stub off LB mini gamesMatthew Hoops
greeneggs can now continue to completion in 'play' mode
2011-03-26ANDROID: Maybe working support for EAS DLS soundfontsdhewg
2011-03-26SCI: Removed the READ_VAR and WRITE_VAR wrappersmd5
2011-03-26ANDROID: Add code to dump the EAS stream to a filedhewg
2011-03-26ANDROID: Fix MIDI packet sizedhewg
Instruments are now not reset to the grand piano due to trailing zeroes. Thanks to waltervn for noticing this.
2011-03-26SCI: Refactored and cleaned up the VM call stack handling codemd5
- Removed the CallsStruct intermediate stack. Calls are inserted directly in the execution stack - Added a constructor for the ExecStack struct and removed add_exec_stack_varselector() and add_exec_stack_entry()
2011-03-25ANDROID: Use 'our' ASCII codes for special keysdhewg
Fixes stuff like enter key on SCI games with text input
2011-03-25SAGA: Add missing includedhewg