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2005-04-13Off by one.Travis Howell
svn-id: r17583
2005-04-13Ooops, was not used.Travis Howell
svn-id: r17582
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
Add safety check for buffer size. svn-id: r17581
2005-04-13Read/write INI entries from config file in HE games.Travis Howell
svn-id: r17580
2005-04-13Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently itTorbjörn Andersson
expects the same keyboard mapping as FOA does. svn-id: r17578
2005-04-13Increased buffer size to avoid overflow when looking at the Loom help inTorbjörn Andersson
the "Passport to Adventure" demo. svn-id: r17577
2005-04-13Fixed typo in comment.Torbjörn Andersson
svn-id: r17576
2005-04-13Mention MM NES since it lives on our compatibility page for a while now.Eugene Sandulenko
svn-id: r17575
2005-04-13Mention NES platform in documentation. Just forgot it last timeEugene Sandulenko
svn-id: r17574
2005-04-13Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()Eugene Sandulenko
svn-id: r17573
2005-04-13Make VAR macros safer.Eugene Sandulenko
svn-id: r17572
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-12Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"Eugene Sandulenko
svn-id: r17570
2005-04-12Patch #1180882 "GM/GS Percussion Remapping"Eugene Sandulenko
svn-id: r17569
2005-04-12Add missing segmentTravis Howell
svn-id: r17568
2005-04-12Not all polygons should be cleared in startScene().Travis Howell
A few minor corrections. svn-id: r17567
2005-04-12Add comments on CD-specific opcodesEugene Sandulenko
svn-id: r17566
2005-04-12Removed unnecessary semi-colon.Torbjörn Andersson
svn-id: r17565
2005-04-12CleanupTravis Howell
svn-id: r17564
2005-04-12Add angle change.Travis Howell
svn-id: r17563
2005-04-12Use paletteNum.Travis Howell
svn-id: r17562
2005-04-12Sync.Travis Howell
svn-id: r17561
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-12Remove reference to resource.hEugene Sandulenko
svn-id: r17559
2005-04-12Remove unneeded files.Eugene Sandulenko
svn-id: r17558
2005-04-11add comment explaining this struct contains LE valuesJoost Peters
svn-id: r17557
2005-04-11endian-convert pieces value when read, instead of when they are loaded ↵Joost Peters
(since I don't know how to tell how many picts there) svn-id: r17556
2005-04-11Patch from wjp. Support for CD and EGA versions.Eugene Sandulenko
svn-id: r17555
2005-04-11no, we only check for the value being 0, so no endian conversion is needed ;-)Max Horn
svn-id: r17554
2005-04-11cleanupMax Horn
svn-id: r17553
2005-04-11Endian fixes, getting past the 'Please wait...' loading screen nowMax Horn
svn-id: r17552
2005-04-11MIN() on two different datatypes not allowed...Marcus Comstedt
svn-id: r17551
2005-04-11cleanupMax Horn
svn-id: r17550
2005-04-11Endian fixesMax Horn
svn-id: r17549
2005-04-11Stub out some opcodes, to get the CD version go a bit further (thanks Willem)Max Horn
svn-id: r17548
2005-04-11TypoMax Horn
svn-id: r17547
2005-04-11minor change, to be consistent with rest of Wiz codeGregory Montoir
svn-id: r17546
2005-04-11added processWizImage mode 10Gregory Montoir
svn-id: r17545
2005-04-11Slightly more informative error message. (I get this if I try to speak toTorbjörn Andersson
one of the faire animals. I believe it's the one the original source code calls "FaireRam - 65", but I haven't verified that.) svn-id: r17544
2005-04-11Already working.Travis Howell
svn-id: r17543
2005-04-11Update commentTravis Howell
svn-id: r17542
2005-04-11Update debug message.Travis Howell
svn-id: r17541
2005-04-11Enable 2x overlay in MM NESEugene Sandulenko
svn-id: r17540
2005-04-11cleanupJoost Peters
svn-id: r17539
2005-04-11more struct conversionJoost Peters
svn-id: r17538
2005-04-11convert some struct members - unfortunately we can't currently allocate ↵Joost Peters
memory and read the struct in "the proper way", as the engine still addresses data beyond it svn-id: r17537
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-11Initialization fix.Torbjörn Andersson
svn-id: r17535
2005-04-11RNAM block is different in HE games.Travis Howell
svn-id: r17534
2005-04-11OoopsTravis Howell
svn-id: r17533