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2014-04-05MADS: Fix for actions getting aborted due to _commandError being setPaul Gilbert
2014-04-05MADS: Fix to stop daemon actions overwriting currently active player actionsPaul Gilbert
2014-04-05MADS: Fix right mouse button handlingPaul Gilbert
2014-04-05MADS: Fix pathfinding when dest pos is exactly the same as source posPaul Gilbert
2014-04-05MADS: Fixes for actions triggering prematurelyPaul Gilbert
2014-04-04MADS: Fix for actions get repeated endlesslyPaul Gilbert
2014-04-04MADS: Fixes for properly displaying the text of a message dialogPaul Gilbert
2014-04-04MADS: Fix action checks in scene 103 actions codePaul Gilbert
2014-04-04MADS: Beginnings of proper look dialog displayPaul Gilbert
2014-04-03MADS: Fix setting _commandError in MADSAction::startActionPaul Gilbert
2014-04-03MADS: Fix hotspot loading, and a couple of other warningsPaul Gilbert
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-04-03MADS: Renaming to use InterWaiting enum entriesPaul Gilbert
2014-04-02MADS: Further clean up/renaming of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: In progress cleanup of checkActionAtMousePosPaul Gilbert
2014-04-02MADS: Cleanup of UISlots and flag typesPaul Gilbert
2014-04-02MADS: Fix/clean up ending of ScreenObjects::checkPaul Gilbert
2014-04-01MADS: Minor variable renaming and remove incorrect variable set in scene loopPaul Gilbert
2014-03-30MADS: Fix for hotspot highlighting when mouse movesPaul Gilbert
2014-03-30MADS: Added some missing code for scene change freeingPaul Gilbert
2014-03-30MADS: Implemented message parser for action dialog displayPaul Gilbert
2014-03-30MADS: Some more rework in scene 208Strangerke
2014-03-30MADS: Reduce the scope of a variable in scene 208::subAction()Strangerke
2014-03-30MADS: Implement Scene208::subAction()Strangerke
2014-03-29MADS: Implemented message loading/decodingPaul Gilbert
2014-03-29MADS: Fixes for the pathfinderPaul Gilbert
2014-03-30MADS: Implement Scene208::updateTrap()Strangerke
2014-03-29MADS: Remove some magic values related to verbsStrangerke
2014-03-29MADS: Implement two stubs in scene 207 (which is now complete)Strangerke
2014-03-29MADS: Refactored pathfinder into it's own classPaul Gilbert
2014-03-29MADS: Some renaming in scene 207Strangerke
2014-03-29MADS: Minor renamings and added display of walk nodes to debuggerPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-29MADS: Implement palette::lock() and unlock(), get rid of some magic values ↵Strangerke
in scene 202 and 203, some renaming
2014-03-29MADS: Some more renaming in scene 202Strangerke
2014-03-29MADS: Replace some magic values by enumsStrangerke
2014-03-28MADS: Cleanup of Scene::checkStartWalk to become Player::newWalkPaul Gilbert
2014-03-28MADS: Clean up of Player::move methodPaul Gilbert
2014-03-28MADS: Cleanup of Player::updateFramePaul Gilbert
2014-03-28MADS: Some work on scene 205Strangerke
2014-03-28MADS: suppress optional parameters of isAction, rework and renaming in scene 202Strangerke
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-27Merge branch 'mads' of github.com:/dreammaster/scummvm into madsPaul Gilbert
2014-03-27MADS: Some polishing work on Scene 202Strangerke
2014-03-26MADS: Walking is now sort of workingPaul Gilbert
2014-03-26MADS: Fix for selecting actions from the listPaul Gilbert
2014-03-26MADS: Fixes for highlighting game actionsPaul Gilbert
2014-03-26MADS: Add missing case for sprite assets palette loadingPaul Gilbert