Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-10 | ZVISION: Move code to determine amplification to its own function | Torbjörn Andersson | |
As suggested by bluegr. | |||
2019-02-10 | AUDIO: Simplify _audioGain calculation | Torbjörn Andersson | |
No need to explicitly set it to 1.0. (There may have been in an earlier version, to avoid any possible rounding error. But if so, that reason is long gone.) | |||
2019-02-10 | ZVISION: Boost volume for MPEG cutscenes | Torbjörn Andersson | |
The high-resolution videos play back at much lower volume than the original ones. This adds hard-coded values for how much to amplify each cutscene. It's all done by ear, and it does introduce some clipping, but I think it should be acceptable. Of course, it could also be a problem with the audio decoder, so this may be the wrong approach entirely. | |||
2019-02-10 | SCI: Fix ECO1CD prophecy scroll, bug #10883 | sluicebox | |
Fixes a script bug that breaks messages | |||
2019-02-10 | BLADERUNNER: Fixed Gordo animation change | Peter Kohaut | |
He will stop properly after running | |||
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2019-02-08 | SCI: Fix QFG3 combat speed throttling patch | Vhati | |
Replaces an earlier patch that had a bad byte. Original instruction: 0x80, 0xd2, // lsg global[D2h]. The op byte does not match the expected length or opcode comment. 0x80 would be: lag uint16. 0x89 is: lsg byte. This new patch also does not disturb the logic of a nearby IF block. | |||
2019-02-08 | SCI: Fix out of bounds issue in getFrameSize | Jean-Christophe Rona | |
If there is no item at all, returns a (0,0,0,0) Rect. | |||
2019-02-07 | BLADERUNNER: Cleanup for drive away endings scripts | Peter Kohaut | |
All ending are achievable | |||
2019-02-07 | BLADERUNNER: Cleanup of Mutants scripts | Peter Kohaut | |
2019-02-07 | BLADERUNNER: Cleanup of Clovis scripts for chapter 5 | Peter Kohaut | |
2019-02-07 | GIT: Add a .gitattributes file | Cameron Cawley | |
2019-02-06 | GLK: FROTZ: Fix drawing position of pillars in Zork Zero | Paul Gilbert | |
2019-02-06 | I18N: Update translations templates | Thierry Crozat | |
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 98.2% (1040 of 1059 strings) | |||
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (Greek) | Antoniou Athanasios | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 99.6% (1055 of 1059 strings) | |||
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | SUPERNOVA: Fixes possible OOB read | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Fixes OOB read | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Adds missing initializations | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Fixing header file includes | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Stops time and animations when reading the newspaper | Joseph-Eugene Winzer | |
After leaving the cell on Arsano there's a desk you need to attach your watch to and set the alarm to attract the guard in the next room. If the alarm goes off while reading the newspaper, the game glitches out with wrong palette colors, scene, .. | |||
2019-02-06 | SUPERNOVA: Uses setCurrentImage in renderImage | Joseph-Eugene Winzer | |
Although renderImage for ImageId doesn't use _currentImage, it needs to be set for compatibility with the section based renderImage function. The functionality doesn't change with this commit, except that the palette brightness gets updated if the image is in a different file. | |||
2019-02-06 | SUPERNOVA: Removes invalid ImageId entry | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Removes GameManager dependency for Screen | Joseph-Eugene Winzer | |
All calls from Screen member functions to the GameManager instance are relocated to the wrapper functions in SupernovaEngine. | |||
2019-02-06 | SUPERNOVA: Updates NOTES | Joseph-Eugene Winzer | |
The audio samples' offset and corresponding file number are better described in sound.h. Also the variable timer2 was renamed quite a while ago and served only as a reference to the original source code. | |||
2019-02-06 | SUPERNOVA: Adds Outro image | Joseph-Eugene Winzer | |
msn_data.055 that stores the outro image was missed to be added to imageInfo and thus not loaded during the engine init/ | |||
2019-02-06 | SUPERNOVA: Adds renderImage overload for ImageId | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Moves function definitions from rooms.h | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Adds missing image id | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Adds 'Image' prefix for ImageId constants | Joseph-Eugene Winzer | |
2019-02-05 | GLK: Fix local types in Attribute color methods | Paul Gilbert | |
2019-02-05 | BLADERUNNER: Added debugger command "friend" | Peter Kohaut | |
It can be used for querying and changing friendliness between actors. | |||
2019-02-05 | BLADERUNNER: Cleanup of Maggie script | Peter Kohaut | |
2019-02-05 | BLADERUNNER: Cleanup Steele scripts for ending | Peter Kohaut | |
2019-02-05 | BLADERUNNER: Gaff scripts cleanup | Peter Kohaut | |
2019-02-04 | SCI32: Cleanup QFG4 Remove a commented workaround | Vhati | |
It was superseded by commit aa9a1ab. | |||
2019-02-03 | MUTATIONOFJB: Fix play animation command. | Ľubomír Remák | |
2019-02-03 | SAGA: Fix potential crash when talking to Sist (bug #10365) | Torbjörn Andersson | |
When Rif puts on the rat disguise, he is swapped out for a different actor. When he takes off the disguise, after reaching Sist's office, the old actor is swapped back in again. At that point, original Rif's actor will have a _lastZone pointer which not only is for the wrong room, it was deleted when Rif in disguise left the room. To fix this, we also swap the actors's _lastZone pointers. | |||
2019-02-03 | GUI: Flush debugger prompts on text console | Vhati | |
When built with enable-text-console and disable-readline, flushing output immediately after printing the debugger prompt, before waiting for input, ensures that external tools can spawn ScummVM, detect the prompt, and pipe in automated responses (e.g., expect scripts). Explicit flushing was necessary at least on Windows, where support for automating terminal input is less sophisticated. Otherwise, the prompt string doesn't make it through the pipe, and both the script and ScummVM get stuck waiting for input. | |||
2019-02-03 | SCI: Fix LB1 left staircase lockup, bug #10879 | sluicebox | |
Fixes a lockup in the original | |||
2019-02-03 | SCI: Fix ECO1CD giving Superfluous the oily shell | sluicebox | |
Fixes a script bug in the CD version, bug #10881 | |||
2019-02-03 | BLADERUNNER: Fixed end credits | Peter Kohaut | |
Game is completable for blade runner path | |||
2019-02-03 | BLADERUNNER: Cleanup of KP03 bomb related scripts | Peter Kohaut | |