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2004-03-30updatePaweł Kołodziejski
svn-id: r13432
2004-03-30CleanupTorbjörn Andersson
svn-id: r13431
2004-03-29Make use of Stack templateMax Horn
svn-id: r13430
2004-03-29very simpled and limited stack class (fixed size even)Max Horn
svn-id: r13429
2004-03-29Fixed a bad crash that occured when adding a new game target in the launcherMax Horn
svn-id: r13428
2004-03-29add most of my os x snapshot script as a makefile targetJonathan Gray
svn-id: r13427
2004-03-29use a make variable for static os x package prefix so I don't have to change ↵Jonathan Gray
as many lines, it should probably be changeable via the configure script at some point svn-id: r13426
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
svn-id: r13425
2004-03-29UpdateTravis Howell
svn-id: r13424
2004-03-29Should have been disabled for Mac. indy3/loom.Travis Howell
Fixes distaff position svn-id: r13423
2004-03-29Cleanup.Torbjörn Andersson
This removes a bunch of debugging code/commands that either didn't do anything useful under ScummVM (e.g. "soft" and "hard"), or which did things that was already easily avaiable elsewhere (e.g. "save" and "restore"). I didn't have the heart to remove the "tony" command, though. :-) svn-id: r13422
2004-03-29Make clearScene() set the _needFullRedraw variable.Torbjörn Andersson
I think the reason I didn't do this from the start was that BS2 used to call clearScene(), or whatever the function was called back then, between every frame. Nowadays, it simply assumes that each frame will cover the previous one. Anyway, this change prevents the restart/restore dialog from appearing briefly between the two intro cutscene animations. svn-id: r13421
2004-03-28Fix for bug #907174 (LOOM MAC: Crash after entering copy protection)Max Horn
svn-id: r13420
2004-03-28Proper copy-protection bypass for Mac Loom (still crashes when entering the ↵Max Horn
right code, though) svn-id: r13419
2004-03-28Fix bug #925059Nicolas Bacca
svn-id: r13416
2004-03-28updatePaweł Kołodziejski
svn-id: r13414
2004-03-28Remove explicit OSystem parameter from StackLock constructor; added ↵Max Horn
OSystem::displayMessageOnOSD (not yet used; default implementation provided) svn-id: r13413
2004-03-28Preserve comments in config filesMax Horn
svn-id: r13412
2004-03-28cleanup; extended config file format checking (partially from patch #896096)Max Horn
svn-id: r13411
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-28New file.Torbjörn Andersson
svn-id: r13409
2004-03-28Format string fix.Torbjörn Andersson
svn-id: r13408
2004-03-28More format string fixes.Torbjörn Andersson
svn-id: r13407
2004-03-28Fixed paramters to match format string.Torbjörn Andersson
svn-id: r13406
2004-03-28Fixed format string to match parameters.Torbjörn Andersson
svn-id: r13405
2004-03-28Fixed format string to match the number of arguments.Torbjörn Andersson
svn-id: r13404
2004-03-28Changed printf() to debug() and removed newline at the end of some messagesTorbjörn Andersson
svn-id: r13403
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of ↵Max Horn
that method svn-id: r13402
2004-03-28Cleanup.Torbjörn Andersson
One of the changes, I'm not quite sure about: buildDisplay() used to open and close the _thisScreen.background_layer_id resource for each layer it processed. In particular, it used to "release the screen resource before cacheing the sprites". I have no idea why, because I can't see any trace of a sprite cache, and I can't think of any harm in keeping the resource open during the whole render cycle. The resource is probably loaded into memory already anyway, though its reference counter may be 0. svn-id: r13401
2004-03-28Force the engine to pick a cursor after restoring a game. This appears toTorbjörn Andersson
be needed when using the -x command-line option to restore a game, though I'm not quite sure why. svn-id: r13400
2004-03-28Don't show the restart/restore dialog if a boot parameter has been given.Torbjörn Andersson
And a teensy-weensy little cleanup. svn-id: r13399
2004-03-28Fixed bug I introduced in the recent cleanup: It's the screen, not theTorbjörn Andersson
overlay, that needs to be cleared at the beginning of the movie. Otherwise what was on the screen may show at the end of the movie. svn-id: r13398
2004-03-28Small tweaks for MIPSPro compilerMax Horn
svn-id: r13397
2004-03-28Fix bug #920491 (BS1: Game crashes when savepath is invalid)Max Horn
svn-id: r13396
2004-03-28reorder contentMax Horn
svn-id: r13395
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
svn-id: r13394
2004-03-27forgot themPaweł Kołodziejski
svn-id: r13393
2004-03-27implemented priorites for imuse soundsPaweł Kołodziejski
svn-id: r13392
2004-03-27clarify OSystem specification (setTimerCallback() must be 'atomic')Max Horn
svn-id: r13391
2004-03-27small tweakMax Horn
svn-id: r13390
2004-03-27cleanup, and fix bug in tablePaweł Kołodziejski
svn-id: r13389
2004-03-27some changes to imuse digitalPaweł Kołodziejski
svn-id: r13387
2004-03-27Make sure looping music is restarted after loading a savegame, regardlessTorbjörn Andersson
of how the savegame is loaded. (ScummVM adds two alternative methods: the -x command-line parameter, and the restart/restore dialog at the beginning of the game, which is only shown when there are savegames available.) svn-id: r13386
2004-03-27cleanupTorbjörn Andersson
svn-id: r13385
2004-03-26does this fixes the journal issue for spanish version ?Gregory Montoir
svn-id: r13384
2004-03-25try to track the journal issue in spanish versionGregory Montoir
svn-id: r13382
2004-03-25fix memory leakMax Horn
svn-id: r13381
2004-03-25free(0) is guaranteed to be a no-opMax Horn
svn-id: r13380
2004-03-25Added some new MD5sMax Horn
svn-id: r13379
2004-03-24PalmOS ?Chris Apers
svn-id: r13378