Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-19 | CGE: Introduce gametype | Strangerke | |
2013-05-19 | DRASCULA: Fix the comment of the Debian repacked Italian version | Filippos Karapetis | |
2013-05-19 | DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236) | Filippos Karapetis | |
2013-05-19 | DRASCULA: Reorder detection entries | Filippos Karapetis | |
Entries have been grouped by type (packed / unpacked) and ordered by language, alphabetically | |||
2013-05-19 | DRASCULA: Add detection entries for updated unpacked French / Italian ↵ | Filippos Karapetis | |
versions (bug #3612236) | |||
2013-05-19 | NEVERHOOD: Fix incorrect dark palette in Scene2206 | Ori Avtalion | |
2013-05-18 | HOPKINS: Remove left-over assignment | Willem Jan Palenstijn | |
This should have been removed in 2743da58542 . | |||
2013-05-17 | SCI: Add an alternate version of the GK1 demo | Matthew Hoops | |
2013-05-17 | SCI: Add detection for an interactive KQ7 demo | Matthew Hoops | |
Thanks to DrMcCoy | |||
2013-05-18 | HOPKINS: Fix to prevent GMM saving in the underwater sub scenes | Paul Gilbert | |
2013-05-17 | I18N: Regenerate translations data file | Thierry Crozat | |
2013-05-17 | I18N: Update Danish translation | Steffen Nyeland | |
2013-05-17 | CGE: Add detection entry for Sfinx | Strangerke | |
2013-05-17 | NEVERHOOD: Add detection for Russian version. Requires more work | Eugene Sandulenko | |
2013-05-17 | AUDIO: Reduce callback frequency of the MT-32 emulator. | Johannes Schickel | |
Formerly the frequency was at 10000Hz. This resulted in 3,4 or even only 1 sample to be generated between callbacks on my system. All the other MIDI drivers use a much lower frequency here. The MidiDriver_Emulated subclasses use a frequency of 250Hz (by default) and the MidiDriver_MPU401 subclasses (which are for example the ALSA output) use 100Hz. With the new frequency of 250Hz 128 samples are generated between callbacks. This will hopefully reduce the overhead of the MT-32 emulator (the engine's code was run 10000 times a second too) a bit. I talked with KingGuppy and it seems the value was increased in the past (still with the very old MT-32 emulator code) because there were accuracy issues. However, I gave the lower frequency a quick test with the MI1, MI2 and ITE intro and didn't spot any obvious differences. As a result, KingGuppy and I agreed to lower it back to 250Hz. If there are any problems coming up we can still slightly increase the frequency to 1000Hz for example. Thanks to waltervn for noticing this. Thanks to KingGuppy for discussion. | |||
2013-05-16 | MOHAWK: Add GF_LB_10 to try fixing bug#3611895. | Alyssa Milburn | |
2013-05-16 | ANDROID: Disable parachute slot 0 saves. | Alyssa Milburn | |
2013-05-16 | ANDROID: Force htc_fail for all Android devices, for now. | Alyssa Milburn | |
2013-05-16 | ANDROID: Ignore subdirectories of asset archives. | Alyssa Milburn | |
2013-05-16 | ANDROID: Delete local JNI references to asset data/classes. | Alyssa Milburn | |
2013-05-16 | HOPKINS: Clean up loops | Willem Jan Palenstijn | |
2013-05-16 | HOPKINS: Fix shadowed variable not reported by MSVC | Strangerke | |
2013-05-16 | HOPKINS: Fix bug #3611942 and #3613072 - Pathfinding regression in ↵ | Strangerke | |
1fd81eee4056342971220240a49baef73737b386 | |||
2013-05-15 | NEVERHOOD: Update old form of module.mk | Filippos Karapetis | |
This syncs the engine's module.mk with the changes in 38a8aa516e0fa315e318801e5399f82e51efa8df | |||
2013-05-15 | MADE: Show version-related before size-related incompatibilities in savegames | Filippos Karapetis | |
This gives clearer errors when users use savegames saved with a different version | |||
2013-05-15 | Merge pull request #330 from johndoe123/neverhood | Eugene Sandulenko | |
NEVERHOOD: Neverhood engine | |||
2013-05-15 | MAKE: Make distclean clean everything, including devtools | Eugene Sandulenko | |
2013-05-15 | HOPKINS: Fix erroneous check in pathfinding | Strangerke | |
2013-05-14 | SWORD1: Removed unused class variable | Thierry Crozat | |
2013-05-14 | SWORD1: Initialize class variables in constructor | Thierry Crozat | |
CID 1002998. | |||
2013-05-14 | DRASCULA: Remove superfluous strcpy() | Filippos Karapetis | |
2013-05-14 | HOPKINS: Bugfix for #3612410 - hotspots are off | Paul Gilbert | |
2013-05-14 | TOLTECS: Fix operator order (pre-decrement instead of post-decrement) | Filippos Karapetis | |
A typo in commit 98fa064. Thanks to LordHoto for pointing that out | |||
2013-05-14 | TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene" | Filippos Karapetis | |
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks | |||
2013-05-13 | I18N: Regenerate translations data file | Thierry Crozat | |
2013-05-13 | I18N: Update Swedish translation (from patch #3613226) | Thierry Crozat | |
2013-05-13 | DOC: Update Swedish README (from patch #3613219) | Thierry Crozat | |
2013-05-12 | PEGASUS: Fix going left initially in the globe game | Matthew Hoops | |
2013-05-13 | HOPKINS : Added a lines debugger command | sylvaintv | |
2013-05-12 | HOPKINS: Use different colors for displaying hotspot zones | Strangerke | |
2013-05-12 | CONFIGURE: Fix 16bit test for Dreamcast | Marcus Comstedt | |
The Dreamcast backend is called "dc", not "dreamcast". | |||
2013-05-12 | HOPKINS: Clean debug channels, add Pathfinding traces | Strangerke | |
2013-05-11 | GUI: Update Roland GS description in MT-32 tab | tcarey | |
Clarified the Roland GS settings. The current description is only partially accurate and confusing at best. | |||
2013-05-11 | SCUMM: Clean-up of Roland GS code | tcarey | |
1. Remove _sc55 bool. All Roland GS-capable devices have MT-32 sound/drum maps, so they should always be used when _enable_gs is set. 2. Always enable _native_mt32 if Roland GS mode is selected. I don't know why I never did this originally, since _enable_gs is automatically disabled for SCUMM v6+ games that use General MIDI tracks instead of MT-32 music. 3. Set master tune for GS devices to 442.0kHz. This is the master tune setting for the MT-32. | |||
2013-05-11 | HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and right | Strangerke | |
2013-05-11 | QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene" | Filippos Karapetis | |
We now check if the engine should quit in the loop of the end credits animation | |||
2013-05-11 | AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game" | Filippos Karapetis | |
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1 | |||
2013-05-11 | AGI: Remove obsolete TODO | Filippos Karapetis | |
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415 | |||
2013-05-11 | HOPKINS: Fix bug #3613068 - Detection of Hopkins Russian | Strangerke | |
2013-05-10 | I18N: Patch #3612991: "Update for Russian (ru_RU) translation of ScummVM" | Eugene Sandulenko | |