aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-05-19CGE: Introduce gametypeStrangerke
2013-05-19DRASCULA: Fix the comment of the Debian repacked Italian versionFilippos Karapetis
2013-05-19DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236)Filippos Karapetis
2013-05-19DRASCULA: Reorder detection entriesFilippos Karapetis
Entries have been grouped by type (packed / unpacked) and ordered by language, alphabetically
2013-05-19DRASCULA: Add detection entries for updated unpacked French / Italian ↵Filippos Karapetis
versions (bug #3612236)
2013-05-19NEVERHOOD: Fix incorrect dark palette in Scene2206Ori Avtalion
2013-05-18HOPKINS: Remove left-over assignmentWillem Jan Palenstijn
This should have been removed in 2743da58542 .
2013-05-17SCI: Add an alternate version of the GK1 demoMatthew Hoops
2013-05-17SCI: Add detection for an interactive KQ7 demoMatthew Hoops
Thanks to DrMcCoy
2013-05-18HOPKINS: Fix to prevent GMM saving in the underwater sub scenesPaul Gilbert
2013-05-17I18N: Regenerate translations data fileThierry Crozat
2013-05-17I18N: Update Danish translationSteffen Nyeland
2013-05-17CGE: Add detection entry for SfinxStrangerke
2013-05-17NEVERHOOD: Add detection for Russian version. Requires more workEugene Sandulenko
2013-05-17AUDIO: Reduce callback frequency of the MT-32 emulator.Johannes Schickel
Formerly the frequency was at 10000Hz. This resulted in 3,4 or even only 1 sample to be generated between callbacks on my system. All the other MIDI drivers use a much lower frequency here. The MidiDriver_Emulated subclasses use a frequency of 250Hz (by default) and the MidiDriver_MPU401 subclasses (which are for example the ALSA output) use 100Hz. With the new frequency of 250Hz 128 samples are generated between callbacks. This will hopefully reduce the overhead of the MT-32 emulator (the engine's code was run 10000 times a second too) a bit. I talked with KingGuppy and it seems the value was increased in the past (still with the very old MT-32 emulator code) because there were accuracy issues. However, I gave the lower frequency a quick test with the MI1, MI2 and ITE intro and didn't spot any obvious differences. As a result, KingGuppy and I agreed to lower it back to 250Hz. If there are any problems coming up we can still slightly increase the frequency to 1000Hz for example. Thanks to waltervn for noticing this. Thanks to KingGuppy for discussion.
2013-05-16MOHAWK: Add GF_LB_10 to try fixing bug#3611895.Alyssa Milburn
2013-05-16ANDROID: Disable parachute slot 0 saves.Alyssa Milburn
2013-05-16ANDROID: Force htc_fail for all Android devices, for now.Alyssa Milburn
2013-05-16ANDROID: Ignore subdirectories of asset archives.Alyssa Milburn
2013-05-16ANDROID: Delete local JNI references to asset data/classes.Alyssa Milburn
2013-05-16HOPKINS: Clean up loopsWillem Jan Palenstijn
2013-05-16HOPKINS: Fix shadowed variable not reported by MSVCStrangerke
2013-05-16HOPKINS: Fix bug #3611942 and #3613072 - Pathfinding regression in ↵Strangerke
1fd81eee4056342971220240a49baef73737b386
2013-05-15NEVERHOOD: Update old form of module.mkFilippos Karapetis
This syncs the engine's module.mk with the changes in 38a8aa516e0fa315e318801e5399f82e51efa8df
2013-05-15MADE: Show version-related before size-related incompatibilities in savegamesFilippos Karapetis
This gives clearer errors when users use savegames saved with a different version
2013-05-15Merge pull request #330 from johndoe123/neverhoodEugene Sandulenko
NEVERHOOD: Neverhood engine
2013-05-15MAKE: Make distclean clean everything, including devtoolsEugene Sandulenko
2013-05-15HOPKINS: Fix erroneous check in pathfindingStrangerke
2013-05-14SWORD1: Removed unused class variableThierry Crozat
2013-05-14SWORD1: Initialize class variables in constructorThierry Crozat
CID 1002998.
2013-05-14DRASCULA: Remove superfluous strcpy()Filippos Karapetis
2013-05-14HOPKINS: Bugfix for #3612410 - hotspots are offPaul Gilbert
2013-05-14TOLTECS: Fix operator order (pre-decrement instead of post-decrement)Filippos Karapetis
A typo in commit 98fa064. Thanks to LordHoto for pointing that out
2013-05-14TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene"Filippos Karapetis
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks
2013-05-13I18N: Regenerate translations data fileThierry Crozat
2013-05-13I18N: Update Swedish translation (from patch #3613226)Thierry Crozat
2013-05-13DOC: Update Swedish README (from patch #3613219)Thierry Crozat
2013-05-12PEGASUS: Fix going left initially in the globe gameMatthew Hoops
2013-05-13HOPKINS : Added a lines debugger commandsylvaintv
2013-05-12HOPKINS: Use different colors for displaying hotspot zonesStrangerke
2013-05-12CONFIGURE: Fix 16bit test for DreamcastMarcus Comstedt
The Dreamcast backend is called "dc", not "dreamcast".
2013-05-12HOPKINS: Clean debug channels, add Pathfinding tracesStrangerke
2013-05-11GUI: Update Roland GS description in MT-32 tabtcarey
Clarified the Roland GS settings. The current description is only partially accurate and confusing at best.
2013-05-11SCUMM: Clean-up of Roland GS codetcarey
1. Remove _sc55 bool. All Roland GS-capable devices have MT-32 sound/drum maps, so they should always be used when _enable_gs is set. 2. Always enable _native_mt32 if Roland GS mode is selected. I don't know why I never did this originally, since _enable_gs is automatically disabled for SCUMM v6+ games that use General MIDI tracks instead of MT-32 music. 3. Set master tune for GS devices to 442.0kHz. This is the master tune setting for the MT-32.
2013-05-11HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and rightStrangerke
2013-05-11QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene"Filippos Karapetis
We now check if the engine should quit in the loop of the end credits animation
2013-05-11AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game"Filippos Karapetis
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1
2013-05-11AGI: Remove obsolete TODOFilippos Karapetis
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415
2013-05-11HOPKINS: Fix bug #3613068 - Detection of Hopkins RussianStrangerke
2013-05-10I18N: Patch #3612991: "Update for Russian (ru_RU) translation of ScummVM"Eugene Sandulenko