Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-22 | I18N: Update translation (Portuguese (Brazil)) | Alexandre Folle de Menezes | |
Currently translated at 61.5% (571 of 927 strings) | |||
2016-12-22 | I18N: Update translation (Portuguese (Brazil)) | Eugene Sandulenko | |
Currently translated at 60.7% (563 of 927 strings) | |||
2016-12-22 | I18N: Update translation (Portuguese (Brazil)) | Alexandre Folle de Menezes | |
Currently translated at 60.7% (563 of 927 strings) | |||
2016-12-22 | ADL: Make 'room' debug command behave like opcode | Walter van Niftrik | |
2016-12-22 | GRAPHICS: Implemented MacText::replaceLastLine() | Eugene Sandulenko | |
2016-12-22 | ADL: Add 'region' debug command | Walter van Niftrik | |
2016-12-22 | ADL: Add region support to script dumper | Walter van Niftrik | |
2016-12-21 | TITANIC: Show status prefixes for chevrons in the Rooms tab | Paul Gilbert | |
2016-12-21 | TITANIC: Remove parrot from inventory when it escapes | Paul Gilbert | |
2016-12-21 | I18N: Update translation (Swedish) | Eugene Sandulenko | |
Currently translated at 96.0% (890 of 927 strings) | |||
2016-12-21 | I18N: Update translation (Swedish) | Peter Johansson | |
Currently translated at 96.0% (890 of 927 strings) | |||
2016-12-20 | AUDIO: Support Wave files with an initial fact chunk | Paul Gilbert | |
2016-12-20 | TITANIC: Fix dragging chevrons onto the Succubus | Paul Gilbert | |
2016-12-20 | TITANIC: Hopefully fix overlapping announcements | Paul Gilbert | |
2016-12-20 | TITANIC: Re-enable mouse after dragging parrot into inventory | Paul Gilbert | |
2016-12-20 | TITANIC: Fix panning away from parrot cage | Paul Gilbert | |
2016-12-21 | SCI: Fix kq6 CD audio+subtitle script patch | Martin Kiewitz | |
Original patch caused a text window to be shown at the cliffs (copy protection), even when audio-only mode was active. | |||
2016-12-20 | GRAPHICS: Simplify MacText | Eugene Sandulenko | |
2016-12-20 | GRAPHICS: Implement surface reallocation in MacText | Eugene Sandulenko | |
2016-12-20 | GRAPHICS: Implemented partial MacText drawing | Eugene Sandulenko | |
2016-12-20 | Merge pull request #871 from csnover/stddef | Eugene Sandulenko | |
COMMON: Add stddef.h to scummsys.h for ptrdiff_t | |||
2016-12-19 | TITANIC: Add missing ADDFN lines for classes in CSaveableObject | Paul Gilbert | |
2016-12-19 | TITANIC: Stop automatically dragging parrot when entering cage close-up | Paul Gilbert | |
2016-12-19 | TITANIC: Renamings in CInputHandler | Paul Gilbert | |
2016-12-19 | TITANIC: Fix crash loading games when speech is active | Paul Gilbert | |
2016-12-19 | COMMON: Add stddef.h to scummsys.h for ptrdiff_t | Colin Snover | |
2016-12-19 | SCI32: Improve ScreenItem missing resource error | Colin Snover | |
2016-12-19 | SCI32: Add support for alternate graphics selectors | Colin Snover | |
Used by at least Phantasmagoria 2. | |||
2016-12-19 | SCI32: Undefine macro for SciBitmap when it is done being used | Colin Snover | |
2016-12-19 | SCI32: Generalize Phant1 kArraySetElements workaround | Colin Snover | |
This bug exists in a system script that is called from many, many rooms, so it is simpler to just make the workaround apply to all rooms. | |||
2016-12-19 | SCI32: Change plane and screen item sorting algorithm | Colin Snover | |
SSCI's last resort comparison here was to compare the object IDs of planes & screen items, but this randomly breaks (at least) the "you have died" dialog at the end of Phant1, and text & buttons in Hoyle5, even in SSCI itself. This commit changes last resort comparison to use a monotonically increasing ID instead, which keeps objects with identical priority & z-index in creation order when compared. Fixes Trac#9585. | |||
2016-12-19 | SCI32: Fix incorrect parsing of empty |f| text escape code | Colin Snover | |
This sequence is used in Hoyle5 when viewing the rules for a game. | |||
2016-12-19 | SCI32: Fix nitpicky output errors in SCI32 bitmap debugging | Colin Snover | |
2016-12-19 | SCI32: Add segment table debugging info for SCI32 arrays | Colin Snover | |
2016-12-19 | TITANIC: Fix CMouseCursor assert after trying to drag perch | Paul Gilbert | |
2016-12-19 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (927 of 927 strings) | |||
2016-12-19 | GRAPHICS: Fix initialization | Eugene Sandulenko | |
2016-12-19 | I18N: Update translation (German) | Ettore Atalan | |
Currently translated at 100.0% (927 of 927 strings) | |||
2016-12-18 | TITANIC: Fix Parrot message when trying to take it's perch | Paul Gilbert | |
2016-12-19 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-12-18 | TITANIC: Fix volume percentage for modes 3,4,5 in updateVolume | Paul Gilbert | |
2016-12-18 | TITANIC: Fix parrot check when starting TrueTalk | Paul Gilbert | |
2016-12-18 | TITANIC: Fix stick being visible when dragging it to the inventory | Paul Gilbert | |
2016-12-18 | TITANIC: Hopefully fix write after tree in CGameManager | Paul Gilbert | |
2016-12-18 | TITANIC: Fix visiblity of elevator heads | Paul Gilbert | |
2016-12-19 | I18N: Update translations templates | Thierry Crozat | |
2016-12-18 | SCI32: Disable load button in F5 menu for Phant1 & Hoyle5 | Colin Snover | |
These games either don't have saves (Hoyle) or the saves bypass the normal save game system so are unidentifiable by ScummVM (Phant1). | |||
2016-12-18 | SCI: Clarify the SciEngine::canSaveGameStateCurrently situation | Colin Snover | |
2016-12-18 | SCI32: Fix handling of rewritable files opened with mode 1 | Colin Snover | |
In SSCI, all files opened through kFileIO are writable. Most of the time this does not matter and the engine can get away with using read-only streams, but when chase.dat is opened by Phant1 from the retry dialogue during the chase, it needs to be writable because game code puts a '98' marker in the chase data. If this write does not occur, the game gets stuck in a loop looking for the marker. | |||
2016-12-18 | SCI32: Disable launcher load for Phantasmagoria | Colin Snover | |
This game has its own custom save/load system that bypasses the normal SCI save game system and performs raw file IO, so its save files are not identifiable as ScummVM saves. |