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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-03-01
DRASCULA: comment "talk.cpp"
norbertbajko
2015-03-01
DRASCULA: comment "actors.cpp"
norbertbajko
2015-03-01
SDL: Call setupIcon for each window creation with SDL2.
Johannes Schickel
2015-03-01
DRASCULA: fix crash/graphic glitch at castle towers
Norbert Bajkó
2015-02-24
Merge pull request #587 from jammm/scummvm_local
Einar Johan Trøan Sømåen
2015-02-24
WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes
jammm
2015-02-24
Merge pull request #586 from jammm/master
Einar Johan Trøan Sømåen
2015-02-22
BASE: Fix infinite loop upon trying to play a game and not finding the engine
Matthew Hoops
2015-02-22
MADS: Allow text to scroll off screen before removing it
Torbjörn Andersson
2015-02-21
MADS: Fix animations of spider and vulture in witch doctor's hut scene
Paul Gilbert
2015-02-21
MADS: Implement scroll wheel support for scrolling inventory
Paul Gilbert
2015-02-21
MADS: Fix depth for seaweed in scene 104
Paul Gilbert
2015-02-22
WINTERMUTE: Fixed parentFolder name check when testing for "language"/"langua...
jammm
2015-02-21
MADS: Fix crash when trapping bouncy native in pit
Paul Gilbert
2015-02-21
MADS: Fix player animation when getting blown up by mine
Paul Gilbert
2015-02-18
SCI: Fix digital audio
Willem Jan Palenstijn
2015-02-18
WINCE: Fix compilation.
Johannes Schickel
2015-02-17
SCI: Add alternative version of QfG3 "Woo" dialog patch
Willem Jan Palenstijn
2015-02-17
ZVISION: Fix script bug #6803 (tuning fork box state)
Filippos Karapetis
2015-02-16
ZVISION: Fix script bug #6793 in Zork Nemesis
Filippos Karapetis
2015-02-16
CONFIGURE: Make SDL_CONFIG override work with a MinGW host.
Johannes Schickel
2015-02-16
WIN32: Add experimental SDL2 support.
Johannes Schickel
2015-02-16
SDL: Handle icon setup in SdlWindow.
Johannes Schickel
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-02-15
PEGASUS: Silence two MSVC warnings
Filippos Karapetis
2015-02-15
SCI: Add more audio debugging output
Willem Jan Palenstijn
2015-02-15
SCI: Fix version check for MIDI controller 4E
Willem Jan Palenstijn
2015-02-15
MADS: Fix proper cycling of idle animations
Paul Gilbert
2015-02-15
MADS: Stop player disappearing after cutscene of fish being eaten
Paul Gilbert
2015-02-15
Merge branch 'sci_audio'
Willem Jan Palenstijn
2015-02-15
SCI: Fix sound object frame selector rate
Willem Jan Palenstijn
2015-02-15
SCI: Only allow a single 'playBed' song in SCI1early
Willem Jan Palenstijn
2015-02-15
MADS: Fix left screen clipping for scaled flipped sprites
Paul Gilbert
2015-02-15
SCI: Allow channel remapping from audio thread too
Willem Jan Palenstijn
2015-02-15
SCI: Use sound resource priority by default for songs
Willem Jan Palenstijn
2015-02-15
SCI: Give songs that start playing later higher priority
Willem Jan Palenstijn
2015-02-15
SCI: Add debugging output
Willem Jan Palenstijn
2015-02-15
SCI: Handle voice limits differently
Willem Jan Palenstijn
2015-02-15
SCI: Don't remap channels from playBed songs
Willem Jan Palenstijn
2015-02-15
SCI: Always re-sort playlist in soundPlay
Willem Jan Palenstijn
2015-02-15
MADS: Fix left edge screen clipping for non-scaled flipped sprites
Paul Gilbert
2015-02-14
MADS: Fix death animations for seaweed and underwater mine
Paul Gilbert
2015-02-14
MADS: Fix picture when picking up timer module
Paul Gilbert
2015-02-14
MADS: Fix palette loading for in-game dialogs
Paul Gilbert
2015-02-14
MADS: Allow Escape key to close game options dialog
Paul Gilbert
2015-02-14
MADS: Cleanup and bugfixes for panning transition support methods
Paul Gilbert
2015-02-14
ZVISION: Check for point and style changes when early breaking from a font ch...
RichieSams
2015-02-14
SCI: Register and save playBed option to PlaySound
Willem Jan Palenstijn
2015-02-14
SCI: Match SSCI channel reset order
Willem Jan Palenstijn
2015-02-14
SCI: Initialize voice counts in SCI1+
Willem Jan Palenstijn
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