Age | Commit message (Collapse) | Author |
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svn-id: r54268
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svn-id: r54267
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svn-id: r54266
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svn-id: r54265
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Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files
svn-id: r54264
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svn-id: r54263
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Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.
svn-id: r54262
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svn-id: r54261
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RadiobuttonGroup has a destructor which must be called to avoid leaking memory.
Have also added missing NULL init() declarations on object member pointers to avoid any future issues.
svn-id: r54260
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svn-id: r54259
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This makes it possible to write
DECLARE_SINGLETON(foo);
instead of
DECLARE_SINGLETON(foo)
without causing a warning about an extra semicolon.
The extra semicolon helps some editors at parsing the C++ code.
svn-id: r54258
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svn-id: r54257
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Basically, it was remembering the font under its non-localized name.
This resulted in a leak, and potentially could have caused the wrong
font to be used in a localization.
svn-id: r54256
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svn-id: r54255
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svn-id: r54254
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svn-id: r54252
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The new Hungarian translation is from patch #3109396
svn-id: r54251
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svn-id: r54250
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svn-id: r54247
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When not keeping the previous frame, the current frame was overwritten.
We now delete it before assigning a new value.
svn-id: r54246
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- Use Common::Rational to compute the current frame
- Added check for _currentChunk != NULL
- Add constructor to Chunk structure
svn-id: r54245
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svn-id: r54244
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One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.
svn-id: r54243
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Calling the Engine's destructor after unloading the plugin caused crashes.
svn-id: r54242
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Sound entries were being streamed before the data was fully loaded
and queue addition/removal could happen while the sound timer was
going through the queue (reported by digitall).
svn-id: r54241
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Antwerp"
Extended current workarounds to cover QFG1VGA.
svn-id: r54239
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In the SCUMM engine (and maybe other engines), the GMM Dialog is created
in the engine constructor and before the window resolution is updated (so it is
still using the resolution from the Launcher). Therefore if the global scaler is x2
but a SCUMM game overwrite it to use x1, it was not using the correct labels
when they had a different translation for the lowres context.
svn-id: r54237
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svn-id: r54236
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Revision 54206 broke translations support because it uncovered a bug in
the TranslationManager when reading the translations.dat file. In that file
all the stored string lengths include the terminating 0 but Common::String
expect a length without the terminating 0. Therefore all String objects
created from reading the translations.dat file had an incorrect size. This
caused the font file names to be wrong after adding the charset.
svn-id: r54235
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svn-id: r54231
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We now also fixup the start point when it's on the edge of an obstacle. If the
start point is also on the edge of the screen, the actor is now allowed to
walk through that obstacle to find his way to clear territory. This is based
on observation of SSCI behavior.
svn-id: r54230
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svn-id: r54229
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svn-id: r54228
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Hearts"
svn-id: r54226
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Destructor added to SoundHandler and added delete for _intro in engine destructor.
svn-id: r54225
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svn-id: r54224
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Mainly leaks in audio and animations
svn-id: r54223
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svn-id: r54222
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Smoothing direction changes. Still needs to be polished though.
svn-id: r54221
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svn-id: r54220
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svn-id: r54219
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- Fix H1 Dos bug (animations not showing in Hall and after)
- Get rid of _textSchedule and everything related
H1 Dos shoud now be completable (not tested yet)
svn-id: r54218
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svn-id: r54217
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Patch by lskovlun
svn-id: r54216
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svn-id: r54215
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Based on a patch by lskovlun
svn-id: r54214
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svn-id: r54213
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svn-id: r54212
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svn-id: r54211
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- Now playVideo() is used when playing videos from the console (reducing
code duplication)
- Added support for 16bpp scaling in scale2x, so that the 16-bit color
Duck videos are scaled correctly
svn-id: r54210
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