Age | Commit message (Collapse) | Author |
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This reverts commit d6f7e5933657e2e6fcbd1accf9f8a4b77454daec, and
marks the issue with a FIXME. The problem is that it not only skips the malloc,
but also the other code in that block.
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This is the initial implementation of the BADA port.
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Like palManipulateInit the setShadowPalette function is a nullsub in the
original Amiga executable of Indy4.
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The bug is: "FOA: Wrong colors in the Amiga version".
In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus
the palette effect set up by the scripts is just ignored.
The same might be true for other SCUMM Amiga games, but I can not check these
thus I limited this to Indy4 Amiga for now.
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width and height returned
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