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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Further tweaks to timer skipping
Paul Gilbert
2014-12-12
ACCESS: Don't decrease timers whilst text dialogs are showing
Paul Gilbert
2014-12-12
ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
Paul Gilbert
2014-12-12
ACCESS: Cleanup of updateObstacles
Paul Gilbert
2014-12-12
ACCESS: Better fix for drawing partially off-screen sprites
Paul Gilbert
2014-12-12
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
Strangerke
2014-12-12
ACCESS: Fix array sizes for panning objects fields
Paul Gilbert
2014-12-12
ACCESS: Fix saving/loading using ScummVM GMM in the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanups of canoe code
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Fix loading or exiting game when Maya is active player
Paul Gilbert
2014-12-12
ACCESS: Fix check for scene area that can be clicked in
Paul Gilbert
2014-12-12
ACCESS: Fix left button flag beig stuck after saving & loading games
Paul Gilbert
2014-12-12
ACCESS: Fix for vertical scrolling after using inventory screen
Paul Gilbert
2014-12-12
ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
Strangerke
2014-12-12
ACCESS: Fix memory leaks
Paul Gilbert
2014-12-12
ACCESS: Add a replacement of configSelect, currently just initializing ↵
Strangerke
_hintLevel
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: Fix to correctly draw partly off-screen sprites
Paul Gilbert
2014-12-12
ACCESS: add code to replace the checks on KEYBUFCNT
Strangerke
2014-12-12
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
Paul Gilbert
2014-12-12
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ↵
Strangerke
flaw
2014-12-12
ACCESS: Fix for proper vertical scrolling on the ship
Paul Gilbert
2014-12-12
ACCESS: Fix flickering slaver guard
Paul Gilbert
2014-12-12
ACCESS: Move slaver guard functions into the Guard class
Paul Gilbert
2014-12-12
ACCESS: Add detection for Amazon English Demo
Strangerke
2014-12-12
ACCESS: Silent warning
Strangerke
2014-12-12
ACCESS: Fix character in first screen when the intro is played
Strangerke
2014-12-12
ACCESS: Implement calcIQ
Strangerke
2014-12-12
ACCESS: Implement helpTitle
Strangerke
2014-12-12
ACCESS: Fix guard movement logic on slaver boat
Paul Gilbert
2014-12-12
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
Paul Gilbert
2014-12-12
ACCESS: Some work on drawHelp (WIP)
Strangerke
2014-12-12
ACCESS: Implement checkRiverCollide()
Strangerke
2014-12-12
ACCESS: Implement updateObstacles
Strangerke
2014-12-12
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
Paul Gilbert
2014-12-12
ACCESS: Fix vertically scrolling up the screen
Paul Gilbert
2014-12-12
ACCESS: Refine scene 9 workaround to stop movement problems on ship
Paul Gilbert
2014-12-12
ACCESS: Implement plotRiver
Strangerke
2014-12-12
ACCESS: Implement moveCanoe
Strangerke
2014-12-12
ACCESS: Implement some more RIVER functions
Strangerke
2014-12-12
ACCESS: Implemented buildRow for vertical screen scrolling
Paul Gilbert
2014-12-12
ACCESS: Implement two more RIVER related functions
Strangerke
2014-12-12
ACCESS: Fix the mWhileDownRiver cutscene
Paul Gilbert
2014-12-12
ACCESS: Implement riverJumpTest
Strangerke
2014-12-12
ACCESS: Workaround for original Amazon bug trying to draw player in
Paul Gilbert
cutscene In scene 33, the game briefly adds the player to the _images list, even though no player sprites have been loaded, since it's a cutscene scene
2014-12-12
ACCESS: Fix freeing alternate player sprites resource
Paul Gilbert
2014-12-12
ACCESS: Workaround for original game bug doing inventory check
Paul Gilbert
In scene 31, moving the corrugated metal does a check on an invalid item index
2014-12-12
ACCESS: Implement cmdEndVideo
Strangerke
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