Age | Commit message (Collapse) | Author |
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This is a left-over vestige of when the gob engine recorded the size
of each variable currently in use, because it byte-swapped all
variables on save/load depending on the machine ScummVM ran on.
The gob engine doesn't do that all anymore (instead, the variables are
always stored in the endianness of the original game), so
getAddressOff8() doesn't store "this is an 8-bit variable" anymore,
making the call a NOP.
This fixes Coverity Scan issue #1267142.
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ACCESS: Fix initialisation of AccessEngine::_ask
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should hopefully fix transitions being too slow on some systems
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ScummVM simplifies tooltip handling by drawing tooltips directly to the
screen surface. This works well in most cases, but in mask scenes, the
screen is recopied at the end of rendering to apply the mask overlay,
so the tooltip needs to be redrawn after again in order to be seen
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