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2018-12-04BUILD: Add $DEFINES and $INCLUDES in cc_check()Marcus Comstedt
When actually compiling things Makefile.common adds these variables to the command line, so they should be there when testing if something can be compiled as well, otherwise we could get both false negatives and positives. This fixes detection of zlib and MAD on Dreamcast, when installed in $RONINDIR.
2018-12-04ILLUSIONS: DUCKMAN: Add support for the demo version (#1413)Cameron Cawley
2018-12-03SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431)sluicebox
2018-12-03SCI: fix full view remap effect (#1432)Kawa
2018-12-03SCI32: Fix GK1 knitting basket obstacle bug #10707 (#1426)sluicebox
Fixes an obstacle not always being added to a room
2018-12-03I18N: Regenerate translations data fileThierry Crozat
2018-12-02SCI: Add some TODOs for better handling of wrong / missing resourcesFilippos Karapetis
2018-12-02SCI: Mark several pathfinding related patches as workaroundsFilippos Karapetis
The issues that these patches correct are caused by differences in our pathfinding algorithm, compared to Sierra's
2018-12-02SCI: Fix LB2 Yvette/Tut missing sync resource (#1373)sluicebox
Fixes a missing resource in the game. bug #9956
2018-12-02SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428)sluicebox
Works around a pathfinding algorithm edge case
2018-12-02SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427)sluicebox
Works around pathfinding algorithm difference that breaks the game
2018-12-02SCI: Add support for The Dating Pool (#1403)Kawa
2018-12-02GUI: Add an option to set the GUI language to the game languageBastien Bouclet
2018-12-02POSIX: Set the default screenshots path to the XDG Pictures directoryBastien Bouclet
2018-12-01SCI32: Fix QFG4 fortune teller crash (#1421)Vhati
Fixes room disposal when leaving Magda's wagon, bug #10778
2018-12-01I18N: Update translation (Russian)Alex ASP
Currently translated at 96.1% (961 of 1000 strings)
2018-11-28SCI32: Fix QFG4 crest bookshelf HAND interaction (#1382)Vhati
Prevents an incorrect message in the original game, bug #10756
2018-11-28SCI: Fix QFG1VGA antwerp wandering, bug #9564 (#1425)sluicebox
2018-11-28SCI32: Fix QFG4 great hall entry from barrel room (#1384)Vhati
Fixes a doorMat region that prematurely kicked hero back to the previous room, bug #10731
2018-11-28SCI32: Fix QFG4 talking to absent innkeeper (#1395)Vhati
Fixes inn dialogue after Igor's rescue, bug #10753
2018-11-28SCI32: Fix QFG4 conditional void calls (#1416)Vhati
Fixes unsafe arithmetic in combat, bugs #10138, #10419, #10710, #10814 Supersedes commits 4dc9f0e and 01f3e6c
2018-11-28SCI32: Fix GK1 fortune teller messages, bug #10819 (#1423)sluicebox
2018-11-28SCI32: Fix spacingFilippos Karapetis
2018-11-28SCI32: Fix GK1 chair missing message, bug #10820 (#1424)sluicebox
2018-11-27CREATE_PROJECT: Support building with Tremor instead of VorbisCameron Cawley
2018-11-27SCI32: Fix GK1 artist missing message, bug #10818 (#1422)sluicebox
2018-11-26SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError()Thierry Crozat
2018-11-26DISTS: Fix typoJakub Wilk
2018-11-26IOS7: Enable Building Scalers By DefaultD G Turner
This override prevented the previous IOS7 commit to enable software scalers on 2018-11-21 having any effect.
2018-11-25BLADERUNNER: Add in-game loading screenPeter Kohaut
It is also possible to start new game from it.
2018-11-25WINTERMUTE: Add hashes to Zbang! and Pizza MorganaMatan Bareket
These are two never quite finished Israeli games. Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
2018-11-24BLADERUNNER: Fixed ambient sounds after loadPeter Kohaut
After loading a game, ambient sounds stoped playing, now they are working properly. Also some smaller compiler warnings were fixed.
2018-11-24SCI: Add workaround for KQ6 debugger (#1417)sluicebox
2018-11-24DISTS: update manual page to latest commandline options and hotkeysKamil Páral
Add missing cmdline options and hotkeys to the manpage. Add long options where they were missing. Update existing options description and values. Improve formatting for important words, arguments, etc. Sort the options in the same way they are sorted in README, so that future synchronization is easier. Add info into several places saying that README is more comprehensive than this manpage.
2018-11-24BLADERUNNER: Fix build issuesPeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-11-23SCI32: Fix QFG4 stairway pathfinding (#1407)Vhati
Fixes walkable area when entering flipped stairways, bug #10757
2018-11-23SCI: Fix KQ6CD wallflower dance bug (#1406)sluicebox
Fixes script bug in the original in Text mode. bug #10811
2018-11-23SCI32: Fix QFG4 setScale error when levitating (#1408)Vhati
Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726
2018-11-213DS: Fix copy/paste errorCameron Cawley
2018-11-213DS: Fix compilation of the test runnerCameron Cawley
2018-11-213DS: Fix typosCameron Cawley
2018-11-213DS: Remove unnecessary includeCameron Cawley
2018-11-213DS: Fix building outside the main source directoryCameron Cawley
2018-11-21IOS7: Enable Port Specific Software Scalers.D G Turner
This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch.
2018-11-213DS: Updated README.mdNitrus
2018-11-213DS: Added improved README.mdNitrus
2018-11-213DS: Fix assertion issue in case cursor dimensions are zeroNitrus
2018-11-213DS: Clear render target on each frameNitrus
...in order to clear framebuffer artifacts in case the screen is not stretched.
2018-11-213DS: Don't wait after SyncDisplayTransferNitrus