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2005-06-07Increase max number of timers to 8.Eugene Sandulenko
svn-id: r18364
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to ↵Gregory Montoir
dissolveEffect(1, virtscr[0].h) svn-id: r18363
2005-06-07Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADEGregory Montoir
svn-id: r18362
2005-06-07Be less prone to crash on really, really stupid output sample rates.Torbjörn Andersson
Added warning message if SDL_OpenAudio() fails. Might help diagnosing bug reports like #1206314. svn-id: r18361
2005-06-06VGAVideoDriver::drawLine implementationGregory Montoir
svn-id: r18360
2005-06-05Removed an old hack that I don't think is needed any more. Clear screenTorbjörn Andersson
when the dialog window is removed. svn-id: r18359
2005-06-05implements sfScriptClimb, sfThrowActor, sfChangeActorSceneAndrew Kurushin
so tunnel may be passed now svn-id: r18358
2005-06-05Add reported French monkeyegaEugene Sandulenko
svn-id: r18357
2005-06-05added code for loading dynamic plugins(DLLs) for windowsPaweł Kołodziejski
svn-id: r18356
2005-06-05Proper error calls.Eugene Sandulenko
svn-id: r18355
2005-06-05Hide debug outputEugene Sandulenko
svn-id: r18354
2005-06-05Fix long-standing bug with applying one object to another.Eugene Sandulenko
svn-id: r18353
2005-06-05updatePaweł Kołodziejski
svn-id: r18352
2005-06-05Ooops, mixed up one function name.Travis Howell
svn-id: r18351
2005-06-05Remove duplicate field.Travis Howell
svn-id: r18350
2005-06-05Rename sprite functions, based on map.Travis Howell
svn-id: r18349
2005-06-05Update HE commentsTravis Howell
svn-id: r18348
2005-06-04Fix for bug #1202029 (MI1VGA: Guybrush turns into a rowboat)Max Horn
svn-id: r18347
2005-06-04Updated comment; added code to deal with newline chars in COMI text (see bug ↵Max Horn
#902415) svn-id: r18346
2005-06-04Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)Max Horn
svn-id: r18345
2005-06-04fixed dog's castle bugAndrew Kurushin
svn-id: r18344
2005-06-04Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading ↵Max Horn
incorrect) svn-id: r18343
2005-06-04Fixed warning.Torbjörn Andersson
svn-id: r18342
2005-06-04Fix for bug #1066329 (COMI: Actor redraw glitch)Max Horn
svn-id: r18341
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
svn-id: r18340
2005-06-04Fix bug reported by Marticus with situation when Rif left scene withEugene Sandulenko
converse panel on. svn-id: r18339
2005-06-04updatePaweł Kołodziejski
svn-id: r18338
2005-06-04Patch #1184666 (SKY: More LINC charset fixes)Max Horn
svn-id: r18337
2005-06-04Some font related TODOsMax Horn
svn-id: r18336
2005-06-04Remove special case for char 0x20 (=space). No idea why it was there in the ↵Max Horn
first place svn-id: r18335
2005-06-04There were cases when an ITE intro credits line could appear in bothTorbjörn Andersson
English and German at the same time. I've simplified the handling a bit by splitting the line flags into language and... not-language? platform? since this was easier than adding another combined flag. Easier to read, anyway. I've also fixed some other minor things, e.g. "Edward" was shortened to "Ed" in the WyrmKeep version. Of course, there may be regressions. And there are some cases where English texts could appear in German versions, but I don't know if it ever happens for any existing versin of the game. svn-id: r18334
2005-06-04My Linux ITE CD developed read errors, so Joe sent me a replacement, forTorbjörn Andersson
which I'm very grateful. This latest CD version turned out to be one that ScummVM didn't support. It has - I believe - the same data files as the Linux version (with digitized music), except for the voice file which appears to be the same as the one from the Mac version. In other words, it has one big-endian data file, and a couple of little- endian ones. The technical term for this is "bloody awkward". It should work now, though. svn-id: r18333
2005-06-04Mention GUI changes in NEWS; Try to be consisten about using a '.' at the ↵Max Horn
end of NEWS entries svn-id: r18332
2005-06-04Fix another off by one in rects.Travis Howell
Fixes minor glitches in water svn-id: r18331
2005-06-04The sound queue needs to be processed, before sfx queue in HE games, since ↵Travis Howell
speech is queued. svn-id: r18330
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ↵Travis Howell
can't be disabled. svn-id: r18329
2005-06-04correction, fixes lost/smaller palette glitchesGregory Montoir
svn-id: r18328
2005-06-03fixed doorkeeper's nonstop speechAndrew Kurushin
svn-id: r18327
2005-06-03The alternative form of drawString() is no longer needed.Torbjörn Andersson
svn-id: r18326
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18325
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18324
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18323
2005-06-03Cleanup. (I think you can see the pattern here. :-)Torbjörn Andersson
svn-id: r18322
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18321
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18320
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18319
2005-06-03CleanupTorbjörn Andersson
svn-id: r18318
2005-06-03Correct no scaling option.Travis Howell
svn-id: r18317
2005-06-03Cleanup.Torbjörn Andersson
svn-id: r18316
2005-06-03New MD5: Dig/Mac/FrenchMax Horn
svn-id: r18315