Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-22 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 99.8% (1067 of 1069 strings) | |||
2019-05-22 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1069 of 1069 strings) | |||
2019-05-22 | I18N: Update translation (French) | Purple T | |
Currently translated at 100.0% (1069 of 1069 strings) | |||
2019-05-22 | I18N: Update translation (Finnish) | Timo Mikkolainen | |
Currently translated at 100.0% (1069 of 1069 strings) | |||
2019-05-22 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 99.4% (1063 of 1069 strings) | |||
2019-05-22 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-05-22 | NEWS: Add latest Sherlock fix to the German NEWS translation | Lothar Serra Mari | |
2019-05-22 | NEWS: Add missing whitespace in the Sherlock paragraph | Lothar Serra Mari | |
2019-05-22 | SWITCH: add makefile target switch_release for buildbot | rsn8887 | |
2019-05-22 | BLADERUNNER: Don't exit to desktop after end credits | Thanasis Antoniou | |
2019-05-21 | SHERLOCK: RT: Fix Spanish crash talking to lady in Tailor shop | Paul Gilbert | |
2019-05-21 | SCI: Add QFG4CD workaround for searching monsters | sluicebox | |
2019-05-22 | COMMON: Fix button state desynchronization when warping mouse | Le Philousophe | |
2019-05-22 | BLADERUNNER: Remove redundant call to playerGainsControl | Thanasis Antoniou | |
When Steele retires Izo in RC03 | |||
2019-05-22 | BLADERUNNER: Fixes for debugger draw command | Thanasis Antoniou | |
More intuitive functionality when drawing singled out objects | |||
2019-05-22 | BLADERUNNER: Fix combat music autosaved at start of Act 3 | Thanasis Antoniou | |
If player clicks fast through all the dialogue at BB roof top | |||
2019-05-21 | NEWS: Update German translation of the NEWS file | Lothar Serra Mari | |
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-19 | BLADERUNNER: Cleanup and fix for NR03 dancer | Thanasis Antoniou | |
2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
2019-05-18 | NEWS: Fix issues re-introduced in the last commit | Lothar Serra Mari | |
2019-05-18 | BLADERUNNER: Split game to two different versions | Peter Kohaut | |
first one is original game second one contains restored cut content | |||
2019-05-18 | NEWS: Re-add accidentally removed Drascula news | Lothar Serra Mari | |
2019-05-18 | TRAVIS: Re-enable Mac OS X builds | Cameron Cawley | |
2019-05-18 | NEWS: Update release year for 2.1.0 | Lothar Serra Mari | |
2019-05-18 | BUILD: Fix converting the documentation outside the source directory | Cameron Cawley | |
2019-05-18 | NEWS: Convert German NEWS file to Markdown (#1627) | Lothar Serra Mari | |
* NEWS: Convert German NEWS file to Markdown * NEWS: Fix Markdown conversion errors in NEUES.md * BUILD: Add the German NEWS file to the build system * NEWS: Fix formatting in NEUES.md | |||
2019-05-18 | WINTERMUTE: Fix fill rect area on endSaveLoad() | lolbot-iichan | |
2019-05-18 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1069 of 1069 strings) | |||
2019-05-17 | I18N: Update translations templates | Thierry Crozat | |
2019-05-17 | KYRA: Add missing EOL on last line in POTFILES | Thierry Crozat | |
This caused the updatepot target to fail as it was concatenated with the first line of the lure engine POTFILES. | |||
2019-05-17 | BLADERUNNER: Howie Lee AI and Leary overlap fixes | Thanasis Antoniou | |
2019-05-16 | KYRA: update potfiles | athrxx | |
2019-05-16 | I18N: Update translation (Portuguese (Portugal)) | Daniel | |
Currently translated at 65.4% (694 of 1061 strings) | |||
2019-05-16 | BLADERUNNER: Add POTFILES and encapsulate message strings | Thanasis Antoniou | |
2019-05-15 | GLK: HUGO: Support loading savegames from launcher | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Fix reading savegame serial | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Move savegame code | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Fix handling of parse errors | Paul Gilbert | |
Care will really need to be taken in the future if there's any cleanup of fields to the proper 'bool' type. Hugo inconsistency mixes use of true/false in fields that can take non-bool values, such as for full_buffer | |||
2019-05-15 | GLK: HUGO: Fix initializing object size | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Comment out the DEBUGGER define | Paul Gilbert | |
It's beter, since I don't know how to properly implement all the debugger methods that get called when it's turned on | |||
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
2019-05-15 | BLADERUNNER: Fix sounds persist after load or end state | Thanasis Antoniou | |
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state | |||
2019-05-13 | NEWS: Mention drascula load game fix | Thierry Crozat | |
2019-05-13 | DRASCULA: Fix loading game from launcher | Thierry Crozat | |
This was particularly an issue when the game had been saved in chapter 1 as in this case the load would happen too early and the game would crash. In other cases it was working but was not optimal (the gane loop was run once before it succeeded to load the game). This fixes bug #10959. | |||
2019-05-13 | DRASCULA: Move sufrace allocation outside game loop | Thierry Crozat | |
I don't see the point and reallocating and freeing the same surfaces for each chaper, so now they are only allocated once and freed once at the end. | |||
2019-05-13 | BLADERUNNER: Fix freeze for MA06 elevator | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Fix broken MA06 elev when cutContent disabled | Thanasis Antoniou | |
2019-05-13 | BLADERUNNER: Act 4 meet with Rachael polish | Thanasis Antoniou | |