aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2005-05-03o Fixed ADPCM decoder length bugEugene Sandulenko
2005-05-03Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.Eugene Sandulenko
2005-05-03Skip wiz compression type 2 used by baseball2003Eugene Sandulenko
2005-05-03More cleanup/restructuring: Moved walk-related code from Logic to Router.Torbjörn Andersson
2005-05-03Use File::size() instead of stat() to find the size of a file.Torbjörn Andersson
2005-05-03Add a few more HE demos.Travis Howell
2005-05-02Const correctnessMax Horn
2005-05-02Don't let drawSprite() modify the SpriteInfo struct.Torbjörn Andersson
2005-05-02Add temporary hack for wizImages using compression type 2 for now.Travis Howell
2005-05-02Add work around for script bug in the first version of pajama.Travis Howell
2005-05-02Cleanup. Most of is simply moves the credits code out of Logic and intoTorbjörn Andersson
2005-05-02Don't assert that "domain" is valid. One of the cases where this functionTorbjörn Andersson
2005-05-02Add missing case for pajama.Travis Howell
2005-05-01WhitespaceTorbjörn Andersson
2005-05-01This bugfix might warrant a mention.Torbjörn Andersson
2005-05-01If the sound ends before the cutscene, fall back on same synchronizingTorbjörn Andersson
2005-05-01Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'Torbjörn Andersson
2005-05-01Missed two.Travis Howell
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
2005-05-01HE80+ games store current charset numberin VAR80.Travis Howell
2005-05-01Correction to copyHEPaletteColor()Travis Howell
2005-05-01Add extra cases for bb2demo.Travis Howell
2005-05-01This should fix the negative frequency bug that caused some sound effectsTorbjörn Andersson
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
2005-05-01Add extra cases for readdemo.Travis Howell
2005-05-01Use correct safety check.Travis Howell
2005-05-01Add missing safety checks.Travis Howell
2005-04-30cleanup closestPtOnLineMax Horn
2005-04-30Only allocate the actor sorting array onceMax Horn
2005-04-30Convert windows path separators before opening wiz files.Eugene Sandulenko
2005-04-30cleanupMax Horn
2005-04-30Support for looping sounds.Torbjörn Andersson
2005-04-30Reset additional fieldsTravis Howell
2005-04-30Set sprite id & group number for wizImages.Travis Howell
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-30Add a few case stubs for moondemo.Travis Howell
2005-04-30Add missing case.Travis Howell
2005-04-29Some sound resources in soccer2004 are compressed too.Travis Howell
2005-04-29Added comment.Torbjörn Andersson
2005-04-29Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.Travis Howell
2005-04-29Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is aTorbjörn Andersson
2005-04-29Some limited - and quite possibly wrong - sound effects support. I haveTorbjörn Andersson
2005-04-29Add comment to NES-specifix gfx hack with virtual screensEugene Sandulenko
2005-04-29OoopsTravis Howell
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-29Remove extra whitespace.Travis Howell
2005-04-29pajama3 requires GF_HE_LOCALIZEDTravis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn