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2011-06-22CONFIGURE: Fix Unity checksLittleboy
- Redirect pkgconfig errors to log file - Remove duplicated -lunity option - Fix output of selected taskbar integration when libunity is selected
2011-06-22LASTEXPRESS: Fix leak and corruption of event handlers function pointersLittleboy
- Add better error handling - Properly delete previous event handlers when setting new ones or restoring from backup
2011-06-22LASTEXPRESS: Refactor Fight classLittleboy
- Replace structs holding function pointers by proper classes - Move each fighter functions to separate files
2011-06-22LASTEXPRESS: Move Fight class to its own folderLittleboy
2011-06-23SAGA: Fix Bug #3323722 ("IHNM: Crash to desktop in Ellen's Adventure")D G Turner
Thanks to fuzzie for this fix. IHNM and ITE should be retested.
2011-06-22Merge pull request #46 from tramboi/masterEugene Sandulenko
DREAMWEB: Reversing and reimplementing natively frameoutv
2011-06-22I18N: Regenerate translations data fileThierry Crozat
2011-06-22I18N: Update Hungarian translation from patch #3323744Thierry Crozat
2011-06-22COMMON: Improve loading of translations data fileThierry Crozat
Now if the header of the file is not correct it continues to look for a valid file, while before if the first file found was obsolete or corrupted translation was disabled even if a valid file was present in the search path.
2011-06-22DREAMWEB: frameoutv becomes a native functionBertrand Augereau
2011-06-22TSAGE: Fix bug in sound fading in scene 20.Strangerke
This was blocking progress under linux...
2011-06-22Merge pull request #26 from Littleboy/taskbarEugene Sandulenko
Taskbar integration
2011-06-22TSAGE: Don't crash if -x option points to an non-existing savegame.eriktorbjorn
Instead, just pretend there is no spoon^H^H^H^H^H-x option.
2011-06-22CONFIGURE: When building the SDL backend, display the SDL version number.Bastien Bouclet
From SDL 1.3.0 onwards, audio CD support has been removed.
2011-06-22PS3: Added a readmeBastien Bouclet
2011-06-22PS3: Build with -mminimal-toc to allow loading larger elfs. Thanks to andoma ↵Bastien Bouclet
for the tip.
2011-06-22PS3: Keep updating the screen while the XMB is open to prevent it from freezingBastien Bouclet
2011-06-22PS3: Map joypad buttons to features. Enable the virtual keyboard.Bastien Bouclet
2011-06-22PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.Bastien Bouclet
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22PS3: Initial version of the PlayStation 3 backendBastien Bouclet
2011-06-22SDL: Allow building with current SDL 1.3hgBastien Bouclet
2011-06-22NEWS: Mention Tinsel fix.Alyssa Milburn
2011-06-22LASTEXPRESS: Make some static data const respectively static.Johannes Schickel
2011-06-22CREDITS: Mark myself as retiredMax Horn
2011-06-22SCI: Mark sq6 as a CD gameMax Horn
2011-06-22TSAGE: Remove out of date TODO comments where applicablePaul Gilbert
2011-06-22TSAGE: Fix sounds not getting registered in Globals::_soundsPaul Gilbert
This fixes a problem in Scene 20 where the scene wasn't ending after a sound fade
2011-06-22TSAGE: Clarified Globals::_sceneListeners as Globals::_soundsPaul Gilbert
2011-06-22TSAGE: Bugfix for sound assert in scene 20Paul Gilbert
2011-06-22LASTEXPRESS: Named several soundEntry structure membersEugene Sandulenko
2011-06-22LASTEXPRESS: Implement sound filters. Still not hooked in.Eugene Sandulenko
2011-06-22CGE: suppress a couple of static, add ProgName and MergeExtStrangerke
2011-06-22DREAMWEB: Fix bug in tasmrecover causing load/save mixupWillem Jan Palenstijn
This is a regression from c1b9adb6912 and (my commit) 287c23f1263c. It is not safe to remove opcodes from proc.stmts since labels are sometimes referenced by their offset in the list. So, instead they are now replaced by op._nop. This fixes kLoadingorsave not being set in doload(), which was visible when going to the load game menu from the startup menu.
2011-06-21DREAMWEB: Remove control char from sourceWillem Jan Palenstijn
2011-06-21CGE: ScummVM no longer crashes instantlyStrangerke
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too.
2011-06-21TSAGE: Bugfix for properly stopping playing soundsPaul Gilbert
2011-06-21NEWS: Add 1.3.1 news entry to master branch too.Johannes Schickel
2011-06-21TSAGE: Fix updating the volume when changed in the Options dialogPaul Gilbert
2011-06-21TSAGE: Disable SFX and speech volume sliders for all gamesPaul Gilbert
2011-06-21TSAGE: Fixes for sound fadingPaul Gilbert
2011-06-21TSAGE: Fix for un-used variable in _sfRethinkVoiceTypesPaul Gilbert
2011-06-21Merge branch 'dreamsrc'Willem Jan Palenstijn
2011-06-20I18N: Regenerate translations data fileThierry Crozat
2011-06-20I18N: Update translations files from templateThierry Crozat
2011-06-20I18N: Update translations template file from source codeThierry Crozat
2011-06-20I18N: Make the unsupported game warning translatableThierry Crozat
2011-06-20I18N: Update list of files used to generate the translations templateThierry Crozat
2011-06-20I18N: Update German translationThierry Crozat
2011-06-20CGE: Remove some staticsStrangerke