Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-27 | SDL: Store fake mouse warp event in virtual coordinates | Colin Snover | |
Normally, notifyMousePosition converts real mouse events into the virtual coordinate system, but events only get sent through notifyMousePosition if they are real events from SDL since that method also decides if the real mouse is inside the content area or not. As such, these fake events need to be pre-converted to virtual coordinates or else the wrong values are sent through to the engine when a scaler or AR correction is in use. | |||
2017-11-28 | NEWS: Add more changes for the 2.0 release | Thierry Crozat | |
2017-11-27 | FULLPIPE: Properly cleanup menu after quitting | Eugene Sandulenko | |
2017-11-27 | FULLPIPE: Attempt to crash when calling paletteless scenes | Eugene Sandulenko | |
2017-11-27 | I18N: Update translations templates | Thierry Crozat | |
2017-11-27 | SCUMM: Revert skipping of MM C64 demo original save screen display attempt | Eugene Sandulenko | |
As per discussion in bug #10116. | |||
2017-11-27 | NEWS: Fix typo in German NEWS | rootfather | |
2017-11-27 | NEWS: Remove obsolete 1.9.1 section in German NEWS file | rootfather | |
2017-11-27 | NEWS: Update German NEWS file | rootfather | |
2017-11-27 | I18N: Update translation (Czech) | Zbyněk Schwarz | |
Currently translated at 98.6% (947 of 960 strings) | |||
2017-11-27 | GUI: Fix Signed vs. Unsigned Comparison GCC Compiler Warning. | D G Turner | |
2017-11-27 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-11-26 | I18N: Update translation (Czech) | Zbyněk Schwarz | |
Currently translated at 98.2% (943 of 960 strings) | |||
2017-11-26 | NEWS: Update changes for release 2.0.0 | Thierry Crozat | |
2017-11-26 | I18N: Update translation (Czech) | Zbyněk Schwarz | |
Currently translated at 97.8% (939 of 960 strings) | |||
2017-11-26 | XEEN: Fixes to selection of mirror destinations | Paul Gilbert | |
2017-11-26 | I18N: Update translation (Czech) | Zbyněk Schwarz | |
Currently translated at 97.6% (937 of 960 strings) | |||
2017-11-26 | Revert "ANDROID: Stop disabling MT-32 emulator" | Colin Snover | |
This reverts commit 2a22c16b916602ee9ced429455add5707b0c4f74. The old Buildbot (or maybe the build code's messing about with LDFLAGS) seems to be broken and won't link successfully with the std APIs, so this gets turned back off again until the new Buildbot is active during the next release cycle. | |||
2017-11-26 | I18N: Update translations templates | Thierry Crozat | |
2017-11-26 | MOHAWK: RIVEN: Ignore key repeat events | Bastien Bouclet | |
This fixes keyboard book page turning being too fast when holding keys | |||
2017-11-26 | MOHAWK: RIVEN: Allow turning book pages more quickly | Bastien Bouclet | |
Fixes #10075 | |||
2017-11-26 | NEVERHOOD: fix late game notes crash in DR | Ivan Avdeev | |
After player gets to the castle using a robot, Willie's notes become red "Windows'" (in DR Russian version) notes. One of the notes requires patching. | |||
2017-11-26 | I18N: Update translation (Czech) | Zbyněk Schwarz | |
Currently translated at 96.7% (929 of 960 strings) | |||
2017-11-26 | JANITORIAL: Remove trailing whitespaces | Eugene Sandulenko | |
2017-11-26 | COMPOSER: Properly strip down the relative paths | Eugene Sandulenko | |
2017-11-26 | NEWS: Update German NEWS file with MADS and TsAGE fixes | rootfather | |
2017-11-26 | FULLPIPE: Fix out of bounds string access | Bastien Bouclet | |
abe1c65d626a8f3 changed _trackName from a char * to a Common::String, but still tried to access the null terminator byte. | |||
2017-11-26 | FULLPIPE: Fix handleInteraction for non static ani objects | Bastien Bouclet | |
cce851d1af introduced a check to allow only static ani objects. However after this change, only part of the pipes for vertical movement were interactive. This change aims to restore functionality for the other object types while still preventing the invalid casts. | |||
2017-11-26 | I18N: Update translations templates | Thierry Crozat | |
2017-11-26 | SCUMM: Do not do anything for real with original save screen in MM C64 demo | Eugene Sandulenko | |
2017-11-25 | ANDROID: Fix illegal-in-C++11 narrowing conversions | Colin Snover | |
2017-11-25 | ANDROID: Stop disabling MT-32 emulator | Colin Snover | |
Modern Android CPUs are more than powerful enough to emulate the MT-32, and users are requesting its support. | |||
2017-11-26 | Revert "SDL: Use RLE acceleration for SDL2 transparent surfaces" | Thierry Crozat | |
This reverts commit 6b4195a542083c97f696c843b9823d578b018996. There seemed to be no clear benefit in using RLE for transparent surfaces, and there were a few reports that it might cause crashes on Windows. So to be on the safe side I prefer to revert this commit. | |||
2017-11-26 | PLUMBERS: Remove unstable flag and enable by default | Thierry Crozat | |
2017-11-25 | XEEN: Add animated cursor for text input | Paul Gilbert | |
2017-11-25 | XEEN: Fix prompt text for teleport mirror | Paul Gilbert | |
2017-11-25 | SCUMM: Do not try to show original save/load screen in C64 demo | Eugene Sandulenko | |
Fixes bug #10116 | |||
2017-11-25 | XEEN: Fix 'No items available' getting repeated multiple times | Paul Gilbert | |
2017-11-25 | XEEN: Fix for Items dialog item glyphs and crash exiting dialog | Paul Gilbert | |
2017-11-24 | XEEN: Fixes for blacksmith wares initialization and rendering | Paul Gilbert | |
2017-11-24 | XEEN: Toggle UI buttons properly within items dialog | Paul Gilbert | |
2017-11-24 | XEEN: Toggle UI buttons when hotkey is pressed | Paul Gilbert | |
2017-11-24 | I18N: Update translations templates | Thierry Crozat | |
2017-11-24 | GUI: Fix incorrect SaveLoad dialog state after updating the save list | Thierry Crozat | |
Updating the list reset the selection in the list widget, however if a save had previously been selected and the Choose button was enabled, it remained enabled despite no save being selected. Trying to load the game resulted in a crash. This was particularly an issue with cloud enabled as if you are unlucky you could have tried to load a save just as the cloud sync finished, which updated the list and unselected the save. This change fixes bug #9766: Assert in SaveLoadChooser dialog. In addition to adding a sanity check on the selected index for the Choose command, this commit also preserves the selection when updating the list as I think this would be the expected behaviour in this dialog. | |||
2017-11-24 | XEEN: Fix hotkeys when Caps Lock is turned on | Paul Gilbert | |
2017-11-24 | XEEN: Fix crash exiting game whilst town actions are active | Paul Gilbert | |
2017-11-24 | XEEN: Fixes for calculating weapon costs | Paul Gilbert | |
2017-11-24 | XEEN: Extra comments for trainer level caps | Paul Gilbert | |
2017-11-24 | I18N: Update translations templates | Thierry Crozat | |
2017-11-24 | Merge pull request #1063 from bgK/keyboard-repeat | Bastien Bouclet | |
SDL2: Improve handling of keyboard repeat events |