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2003-12-20Modified the calculation of where to draw parallaxes to be more like theTorbjörn Andersson
one in Broken Sword II. At least the first room appears to behave like the original now. (Except for a masking bug, which is almost certainly unrelated to parallaxes.) svn-id: r11781
2003-12-20A comment in decompressRLE0() said that the images are vertically flipped,Torbjörn Andersson
but I'm not so sure. I've changed the code to assume that they're not, and this fixes both the drawing of the worker in the background of the first room, and of the fan at the police station. svn-id: r11780
2003-12-20CorrectionTravis Howell
svn-id: r11779
2003-12-20IpdateTravis Howell
svn-id: r11778
2003-12-20Add new objectTravis Howell
svn-id: r11777
2003-12-20forgot these. :)Robert Göffringmann
svn-id: r11776
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
svn-id: r11775
2003-12-20Add correction solution for missing song in dwarf mines of Simon1.Travis Howell
svn-id: r11774
2003-12-20CorrectionTravis Howell
svn-id: r11773
2003-12-20CorrectionTravis Howell
svn-id: r11772
2003-12-20Enable vgascript dump option.Travis Howell
svn-id: r11771
2003-12-20Revert bug work around, still can't detect conversation will enough yet.Travis Howell
svn-id: r11770
2003-12-20Simpler checkTravis Howell
svn-id: r11769
2003-12-20*** empty log message ***Travis Howell
svn-id: r11768
2003-12-20Remove warning.Travis Howell
svn-id: r11767
2003-12-20Update simon1 issuesTravis Howell
svn-id: r11766
2003-12-20Fix iventory arrowsin some versions of Simon1.Travis Howell
svn-id: r11765
2003-12-20Make VC6/EVC happierNicolas Bacca
svn-id: r11764
2003-12-19Fixed bug with looping music. It must have been there all along, but maybeTorbjörn Andersson
the recent mixer changes made it more audible. Or maybe I just didn't listen until now. svn-id: r11763
2003-12-19Implemented scroll wheel handling for save/load dialogs. (This turned up aTorbjörn Andersson
few other hitherto harmless bugs, which I've hopefully managed to fix.) svn-id: r11762
2003-12-19Changed abs() to ABS(), and changed a sorting function to use SWAP()Torbjörn Andersson
svn-id: r11761
2003-12-19Whitespace changesTorbjörn Andersson
svn-id: r11760
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
svn-id: r11759
2003-12-19handle mouse wheel in Journal screenGregory Montoir
svn-id: r11758
2003-12-19Make sure that playSample() gets a pointer to the original QueueElementTorbjörn Andersson
instead of a copy of it. Otherwise the sound engine will never notice when a sample finishes playing since it's looking at the wrong sound handle. For whatever reason, this also seems to fix the "game crashes occasionally on startup with completely useless stack trace" bug for me. The crash was easily repeatable in Valgrind for me, but the messages it produced were just as unhelpful as the stack trace. These messages are also gone now. svn-id: r11757
2003-12-19distinguish between end of stream and end of dataMax Horn
svn-id: r11756
2003-12-19unregister the premix proc when you go awayMax Horn
svn-id: r11755
2003-12-19o Moved MP3 and Vorbis input streams to mp3.* resp. vorbis.*Max Horn
o Added SoundMixer::playInputStream and made some of the other play* methods use it o Added ProcInputStream stub (not working yet) which one day may allow us to replace the premix code, and allow other fancy stuff o Remove AudioInputStream::readBuffer default implementation (subclasses should always provide it for max. performance) o Some minor cleanup svn-id: r11754
2003-12-19I am going to remove the default implementation of readBuffer() ↵Max Horn
(AudioInputStream subclasses really really should implement readBuffer() for good performance) svn-id: r11753
2003-12-19fix for recent audio stream regressionMax Horn
svn-id: r11752
2003-12-18o Fix warningsEugene Sandulenko
svn-id: r11751
2003-12-18o Merged some variables into array, so simplifying the codeEugene Sandulenko
o Fix bugs o Some mineroad support svn-id: r11750
2003-12-18Patch #862283 (Help X11 backend to compile on FreeBSD)Max Horn
svn-id: r11749
2003-12-18fix mouse cursor animationsRobert Göffringmann
svn-id: r11748
2003-12-18fixed endian bug in animDriver()Robert Göffringmann
svn-id: r11747
2003-12-18endian conversion for music systemRobert Göffringmann
svn-id: r11746
2003-12-18another big endianRobert Göffringmann
svn-id: r11745
2003-12-18SwordText big endian fixesRobert Göffringmann
svn-id: r11744
2003-12-18endian fix for router.Robert Göffringmann
svn-id: r11743
2003-12-18PalmOS sound API cannot access globals data, StackLock constructor use g_systemChris Apers
svn-id: r11742
2003-12-18This is now supported on PalmOSChris Apers
svn-id: r11741
2003-12-18PalmOS sound API cannot access globals or functions out of the first segmentChris Apers
svn-id: r11740
2003-12-18Safetly checkTravis Howell
svn-id: r11739
2003-12-18Add speech config option, to allow subtitles only in Simon2 again.Travis Howell
svn-id: r11738
2003-12-18C&P typo.Travis Howell
svn-id: r11737
2003-12-18Make fade a config optiomTravis Howell
Make sure non-English/German versions of simon1talkie start with subtitles enabled. svn-id: r11736
2003-12-18Remove slow motion option.Travis Howell
Add slow_down option for config file instead for now. svn-id: r11735
2003-12-18Revert fade changeTravis Howell
svn-id: r11734
2003-12-18Don't use bug work around on simon1dos, since copy protection screen causes ↵Travis Howell
odd effects. svn-id: r11733
2003-12-18pack WalkData struct to fix some endian issuesJonathan Gray
svn-id: r11732