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AgeCommit message (Expand)Author
2003-06-18Moved include of stdafx.h to top.Marcus Comstedt
2003-06-18Added casts to EventCode.Marcus Comstedt
2003-06-18Use stdafx.h instead of manually including system headers.Marcus Comstedt
2003-06-18Added some missing methods and a constructor.Marcus Comstedt
2003-06-18cleanup; tiny bug fix (file was opened, then opened again - not good)Max Horn
2003-06-18fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...Max Horn
2003-06-17OpenGL working right nowTravis Howell
2003-06-17Missed oneTravis Howell
2003-06-17Update backend with recent changes, hope this is right.Travis Howell
2003-06-17temporary & nasty workaround for crash-on-exit in OS X + SDL/GL backendMax Horn
2003-06-17Cleanup.Torbjörn Andersson
2003-06-17Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't makeTorbjörn Andersson
2003-06-17Revert Amiga specific changes to EGA palette.Travis Howell
2003-06-17removed send(0) command.Robert Göffringmann
2003-06-17fixed grid position calculationRobert Göffringmann
2003-06-17don't restart music if the same track is already playingRobert Göffringmann
2003-06-17AdlibChris Apers
2003-06-17I will add a wrapper for that (currently NULL driver)Chris Apers
2003-06-17tweak ega palette a bit moreJonathan Gray
2003-06-17ega palette changes, correct colour used for sentence line and use amiga colo...Jonathan Gray
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
2003-06-17Use OpenGL backend by default for mingw buildsTravis Howell
2003-06-17Make OpenGL specific scaler use other keys so all normal scaler canbe made av...Travis Howell
2003-06-17give man page much needed updatingJonathan Gray
2003-06-16Comitted the partial (but seemintly good enough) actorHit implementationTorbjörn Andersson
2003-06-16Added section on copy protection, and why we bypass it for some games. FeelTorbjörn Andersson
2003-06-16Bypass the Maniac Mansion copy protection by making the security door stayTorbjörn Andersson
2003-06-16V2 inventory arrow tweaks - closes cosmetic bug #751659James Brown
2003-06-16After some consideration, I've reverted to the old Loom bypassing schemeTorbjörn Andersson
2003-06-16misc.Travis Howell
2003-06-16The code to bypass the EGA Loom copy protection (which is necessary sinceTorbjörn Andersson
2003-06-15Parentheses didn't compile on WIN32Bertrand Augereau
2003-06-15Made CharsetRendererNut::printChar() take the shadow into considerationTorbjörn Andersson
2003-06-15Change GF_AMIGAS back to GF_AMIGATravis Howell
2003-06-15cleanupMax Horn
2003-06-15renamed Sound -> BaseSound to avoid conflicts with the scumm class of the sam...Max Horn
2003-06-15cleanupMax Horn
2003-06-15small reorg (keep private classes out of header files, if possible -> decreas...Max Horn
2003-06-15fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q...Max Horn
2003-06-15Stop simon1win crashing on loading of save gameTravis Howell
2003-06-15fix for simon2Oliver Kiehl
2003-06-15cleanupOliver Kiehl
2003-06-15Small cleanupTravis Howell
2003-06-15Small cleanupTravis Howell
2003-06-15ctrl z quits not ctrl qJonathan Gray
2003-06-15remove scumm.h dependencyJonathan Gray
2003-06-15more cleanupMax Horn
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15fix typoJonathan Gray
2003-06-15cleanupMax Horn