Age | Commit message (Collapse) | Author |
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This might need a version check, but seems to be fine without.
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Fixes bug #3253208
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When decompressing directly onto the output surface fails (because
it's too small), retry decompressing into the video buffer first,
which then gets blitted onto the output surface.
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The Inca 2 video where Atahualpa walks through the gate after
solving the wisdom challenge now only warns (and graphically
glitches) instead of segfaulting.
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Inca 2 actually blits surfaces on themselves...
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greeneggs can now continue to completion in 'play' mode
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Instruments are now not reset to the grand piano due to trailing
zeroes.
Thanks to waltervn for noticing this.
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- Removed the CallsStruct intermediate stack. Calls are inserted directly
in the execution stack
- Added a constructor for the ExecStack struct and removed
add_exec_stack_varselector() and add_exec_stack_entry()
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Fixes stuff like enter key on SCI games with text input
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Littleboy-copysavefile
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