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2002-11-13Add midi streaming support from Jamieson630Travis Howell
svn-id: r5522
2002-11-12more readme.txt replacements, todo: update manpage and spec file with 0.3.0 infoJonathan Gray
svn-id: r5521
2002-11-12another readme location updatingJonathan Gray
svn-id: r5520
2002-11-12first of a few more s/readme.txt/README/ changesJonathan Gray
svn-id: r5519
2002-11-11fixed endian bug that prevented Simon2 SFX from playing on big endian machineseMax Horn
svn-id: r5518
2002-11-11workaround for voc weaknessOliver Kiehl
svn-id: r5517
2002-11-11append missing heads hack so actor in indy3 intro is always visibleJonathan Gray
svn-id: r5516
2002-11-11confine dodgy hack in indy3 that should probably be removedJonathan Gray
svn-id: r5515
2002-11-10Added a bundle target for OS X (creates an .app wrapper); Info.plist ↵Max Horn
contains some user information for that wrapper, like version & copyright (needs to be adjusted for releases) svn-id: r5514
2002-11-10Mac OS X iconMax Horn
svn-id: r5513
2002-11-10fixed dialog redrawing (when you switched in the save/load dialog between ↵Max Horn
save and load mode, it would loose the transparency) svn-id: r5512
2002-11-10in Zak256, flash light now follows the mouse cursor instead of the actor; ↵Max Horn
also, the flashlight x position is now pixel based, not strip based (finer granularity) svn-id: r5511
2002-11-10Fixed race condition check in midi_driver_thread.Jamieson Christian
Updated do_command for Conroy Bumpus' song. svn-id: r5510
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
svn-id: r5509
2002-11-10Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ↵James Brown
flag, so why translate it to something else?) *hurts khalek badly and mumbles about regression testing during a CVS freeze..* svn-id: r5508
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
svn-id: r5507
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵Max Horn
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-11-10oopsOliver Kiehl
svn-id: r5504
2002-11-10oops, forgot a file (ambient effects)Oliver Kiehl
svn-id: r5503
2002-11-10added ambient effects (rest of vc_52)Oliver Kiehl
svn-id: r5502
2002-11-10added looping support to playRawOliver Kiehl
svn-id: r5501
2002-11-10Fix another typoJames Brown
svn-id: r5500
2002-11-10fixed typoTore Anderson
svn-id: r5499
2002-11-10Update internal version numberJames Brown
svn-id: r5498
2002-11-10Update readme file, mark Indy3 as completable and rearrange some wording.James Brown
svn-id: r5497
2002-11-10fix for the flashlight crash in Indy3; I am not 100% sure that this is the ↵Max Horn
right way t do it, though, need to do some more reseach svn-id: r5496
2002-11-10if possible, always #include headers in the source files, not in other headersMax Horn
svn-id: r5495
2002-11-10fixed stupid mistakeMax Horn
svn-id: r5494
2002-11-10added Scumm::displayError() method; make use of that to display errors if ↵Max Horn
save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit svn-id: r5493
2002-11-10indention fix :-)Max Horn
svn-id: r5492
2002-11-10improved MessageDialog: long lines are split now (this needs improvement to ↵Max Horn
favor splitting at spaces); maximum size is restricted to 300x180 svn-id: r5491
2002-11-10fixed two race conditionsMax Horn
svn-id: r5490
2002-11-10Add small correctionJames Brown
svn-id: r5489
2002-11-10Removed final references to the defunct -emidiemu option.Jamieson Christian
svn-id: r5488
2002-11-10Fixed IMuseGM device state trackers to prevent inappropriate dropped messages.Jamieson Christian
svn-id: r5487
2002-11-10added FIXME commentMax Horn
svn-id: r5486
2002-11-10Hack to prevent decapitation :)James Brown
svn-id: r5485
2002-11-10Let's try this without the blatent stupidityJames Brown
svn-id: r5484
2002-11-10Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message.James Brown
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer. svn-id: r5483
2002-11-10Implement Indy3 opcode - this fixes the 'walking to car' portion of the ↵James Brown
first section of the game svn-id: r5482
2002-11-10properly translate class, read (i want my trains back), I'm told this will ↵Jonathan Gray
require regression testing for at least loom and zak by ender svn-id: r5481
2002-11-10Remove hack. It's not even the CORRECT hack for this problem.James Brown
svn-id: r5480
2002-11-10simon2dos works, thanks again to luddeTravis Howell
svn-id: r5479
2002-11-10add back code that was removed in rev 1.16 with a room specific check, so ↵Jonathan Gray
trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order... svn-id: r5478
2002-11-09fixed some memory leaksOliver Kiehl
svn-id: r5477
2002-11-09Remove obsolete references to midiemu, update Adlib info regarding adlib ↵James Brown
midi translation svn-id: r5476
2002-11-09Apart from broke actor costumes, and the random catacomb crashes -James Brown
Indy3-256 is completable. (Will not be labeled as such in the compatability table until the catacomb crashes are fixed!) svn-id: r5475
2002-11-09New IMuseMonitor front-end provides thread-safe access into IMuse from ↵Jamieson Christian
scripts and the MIDI parser. This seems to effectively remove pointer corruption observed under IMuseGM, and also provides thread-safe access into IMuseAdlib. This is an improved version of the mutex-based solution presented in Patch 615737. svn-id: r5474
2002-11-09Patch 635873: Loom Masking Hack - updateJames Brown
svn-id: r5473