Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-11 | XEEN: Renaming Combat clear method for better clarity | Paul Gilbert | |
2018-01-10 | XEEN: Fix crash after monster ranged attacks finish | Paul Gilbert | |
2018-01-10 | XEEN: Fix spelling mistake in array name | Paul Gilbert | |
2018-01-09 | XEEN: Fix monsters starting ranged attacks | Paul Gilbert | |
2018-01-09 | XEEN: Fix opening of World of Xeen menu | Paul Gilbert | |
2018-01-05 | PSP: fix bit shifts of cursor x/y, fix too-slow cursor | rsn8887 | |
2018-01-04 | PSP: adjust cursor refresh to better match speed it had before it became smooth | rsn8887 | |
2018-01-04 | PSP: support mouse speed/joy deadzone options and smooth cursor motion | rsn8887 | |
2018-01-03 | PSP: Use aspect correction checkbox instead of extra graphics modes | rsn8887 | |
2018-01-03 | MT32: Update to munt 2.3.0 | Tarek Soliman | |
This uses upstream commit 939cc986d9ffd044f8c6149361127ad5d94e430f Closes gh-1091 | |||
2018-01-03 | Merge pull request #1090 from bgK/remove-zaurus-yopy | Bastien Bouclet | |
PORTS: Remove the Zaurus and Yopy ports | |||
2018-01-02 | SCI32: Fix segfault when SCI3 vocab isn't found | Dan Church | |
Seen when attempting to detect and/or run the Shivers 2 demo. Closes gh-1106. | |||
2018-01-02 | Merge pull request #1098 from AReim1982/neverhood_wii | Bastien Bouclet | |
NEVERHOOD: Graceful shutdown of the engine | |||
2018-01-02 | NEVERHOOD: Graceful shutdown of the engine | Alexander Reim | |
2018-01-01 | MOHAWK: RIVEN: Rewind videos that are played until their end | Bastien Bouclet | |
When videos are skipped, they would sometimes not quite be seeked to the last frame. In that case, when they are played again without being restarted, they would end immediatly. Now videos are automatically rewinded when they end or are skipped so that they always start from the beginning when played again. Fixes #10389. | |||
2018-01-01 | ALL: Bump copyright year. 2018! | Eugene Sandulenko | |
2017-12-30 | GRAPHICS: Fix incorrect call to blendFill in drawRoundedSquareShadowClip | Bastien Bouclet | |
Was broken in commit 622adff628519c16991b4edacb7283660d1630e1. | |||
2017-12-30 | GRAPHICS: Speed up drawing of rounded square soft shadows | Bastien Bouclet | |
When drawing a rounded rectangle, first its shadow is drawn, and then the rectangle proper is drawn over it. This optimization skips drawing a shadow rectangle that is entirely occluded by the main rectangle. A quick benchmark shows large improvements to the modern theme GUI draw speed. On a 1 GHz ARMv7 CPU with optimizations enabled, drawing the add game dialog @ 1920x1080 went from 976 ms to 136 ms. | |||
2017-12-29 | XEEN: Fix confirmation buttons for town message dialogs | Paul Gilbert | |
2017-12-29 | XEEN: REplace award values with descriptive constants | Paul Gilbert | |
2017-12-29 | XEEN: Fix showing Dark Side awards in the awards dialog | Paul Gilbert | |
2017-12-29 | XEEN: Fix teleporting using magic mirror | Paul Gilbert | |
2017-12-29 | XEEN: Comments for the Character class methods | Paul Gilbert | |
2017-12-29 | XEEN: Simplify itemScan method | Paul Gilbert | |
2017-12-29 | XEEN: Fix intermittant crash leaving Dwarf Mine | Paul Gilbert | |
2017-12-29 | XEEN: Close open windows after opcode calls to cmdGiveMulti | Paul Gilbert | |
2017-12-29 | XEEN: Fix showing correct names for quest items | Paul Gilbert | |
2017-12-29 | XEEN: Fix display of given treasure | Paul Gilbert | |
2017-12-29 | XEEN: Cleanup of give opcode and methods | Paul Gilbert | |
2017-12-29 | XEEN: Implemented giveExt method | Paul Gilbert | |
2017-12-29 | XEEN: Properly implement cmdGiveExtended opcode | Paul Gilbert | |
2017-12-29 | PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio | D G Turner | |
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before. | |||
2017-12-29 | XEEN: Implement sets & checks for _questItems | Paul Gilbert | |
2017-12-29 | XEEN: Revert "XEEN: Change _gameFlags to it's own class" | Paul Gilbert | |
This reverts commit a37b0e8181f055d4778c53aa873816af4349aa9d. Turns out the overlapping byte access was for the questItems array, but using Ids which start at 82 rather than 0 | |||
2017-12-28 | XEEN: Change _gameFlags to it's own class | Paul Gilbert | |
Byte 6 of the flags data, for flags 48 to 55, is directly used in several places. I didn't think it was needed, but turns out it is. So I've had to refactor the bool array I had previously to have this as a bitset, so byte 6 can be accessed | |||
2017-12-27 | XEEN: Fix playing music when on Dark Side | Paul Gilbert | |
2017-12-27 | XEEN: Fix loading Dark Side maps | Paul Gilbert | |
2017-12-27 | XEEN: Fix saving of map stepped on tiles | Paul Gilbert | |
2017-12-27 | SDL: Add debug traces for joystick hotplug | Bastien Bouclet | |
2017-12-27 | XEEN: Fix saving monster data to exactly match original | Paul Gilbert | |
2017-12-27 | XEEN: Added debug commands for changing map & position | Paul Gilbert | |
2017-12-27 | XEEN: Add saving of map/event data when the map is changed | Paul Gilbert | |
2017-12-26 | PS3: Stop using SDL mouse focus events to detect the XMB | Bastien Bouclet | |
Mouse focus events are also sent by SDL when the mouse is warped outside of the window area. App suspended / resumed are now used. These are only sent by SDL when opening / closing the XMB on the PS3. Fixes #10340. | |||
2017-12-26 | I18N: Update translations templates | Thierry Crozat | |
2017-12-26 | PSP2: Add controller config, remove joystick event handling | rsn8887 | |
2017-12-26 | SDL: Add support for joystick hotplug | Bastien Bouclet | |
Fixes #10366. | |||
2017-12-26 | SDL: Only enable joystick related features when joysticks are enabled | Bastien Bouclet | |
Fixes #9714. | |||
2017-12-26 | PSP2: Remove identical to base class joystick axis event handling | Bastien Bouclet | |
2017-12-26 | SDL: Cleanup joystick deadzone handling | Bastien Bouclet | |
2017-12-26 | SDL: Move the non analog joystick code to the Symbian port | Bastien Bouclet | |
Symbian was the only user of that code. |