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2014-04-16KEYMAPPER: Avoid blocking F7 events from engine when using vkeybd.D G Turner
This allows the virtual keyboard to be enabled without causing breakage to engines which use F7.
2014-04-15FULLPIPE: Implement ModalMainMenu::init()Eugene Sandulenko
2014-04-14FULLPIPE: Implement Background::~Background()Eugene Sandulenko
2014-04-13PEGASUS: Fix Ares flag not getting reset upon jumping to MarsKeith Kaisershot
2014-04-13PEGASUS: Fix entering the Mars shuttle with the shield biochip activeMatthew Hoops
2014-04-13PEGASUS: Disable non-existent hint movieMatthew Hoops
2014-04-13PEGASUS: Fix showing save failed dialog when not using the GMMMatthew Hoops
2014-04-13AGOS: Fix music looping when using Roland MT-32 music in Simon the Sorcerer 2.Kirben
2014-04-13FULLPIPE: Implement StepArray::insertPoints()Eugene Sandulenko
2014-04-13FULLPIPE: Implement StaticANIObject::startAnimSteps()Eugene Sandulenko
2014-04-13AVALANCHE: Add HighScore.uruk
2014-04-13AVALANCHE: Fix Ghostroom's destructor.uruk
2014-04-13FULLPIPE: Implement StaticANIObject::show2()Eugene Sandulenko
2014-04-12AVALANCHE: Remove useless warnings.uruk
2014-04-12AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk.uruk
2014-04-12AVALANCHE: Remove unnecessary TODOs.uruk
2014-04-12AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.uruk
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-04-12AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.uruk
2014-04-12FULLPIPE: Implement BallChain::removeBall()Eugene Sandulenko
2014-04-11VIDEO: Use || instead of the currently incorrect &&Joel Teichroeb
The code currenly has 4 logically dead lines. Instead of requiring both newWidth and newHeight to be non zero, just make sure one of them is non zero and set the other one to the current size.
2014-04-11FULLPIPE: Implement StaticANIObject::startMQIfIdle()Eugene Sandulenko
2014-04-10FULLPIPE: Implement ModalMainMenu::handleMessage()Eugene Sandulenko
2014-04-10FULLPIPE: Implement ModalMainMenu::enableDebugMenu()Eugene Sandulenko
2014-04-10FULLPIPE: Implement ModalMainMenu::enableDebugMenuButton()Eugene Sandulenko
2014-04-09FULLPIPE: Implement ModalMainMenu constructorEugene Sandulenko
2014-04-08FULLPIPE: Renames in scene29. This completes the sceneEugene Sandulenko
2014-04-08FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: More work on renaming in scene29Eugene Sandulenko
2014-04-07WINTERMUTE: Correct mistaken identification of JULIA 1.2 as Steam-versionEinar Johan Trøan Sømåen
It is actually the version from Bundle in a Box
2014-04-06FULLPIPE: Further renames in scene29Eugene Sandulenko
2014-04-06AVALANCHE: Remove some leftovers of the mini-games.uruk
2014-04-06AVALANCHE: Fix drawing of the toolbar regardless of loading.uruk
2014-04-06WINTERMUTE: Add detection for 1/2 RitterEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection for the Reversion2 2.0.2412 (Linux)Einar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Rhiannon: Curse of the four BranchesEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Corrosion: Cold Winter WaitingEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Ghost in the SheetEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add a detection entry for the steam version of J.U.L.I.A.Einar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add another detection-entry for BickadoodleEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Replace (fangame) and wmefan-, with (unknown version) and wmeunk-Einar Johan Trøan Sømåen
2014-04-05FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-04FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-03FULLPIPE: Implement sceneHandler29_winArcade()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub05()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub03()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_shootRed()Eugene Sandulenko
2014-04-02CONFIGURE: Remove noisy format warnings from AmigaOS4 builds.D G Turner
This is due to the 4 byte long as int32 which leads to format mismatch warnings. These are supressed to allow any real issues to be seen.
2014-04-01FULLPIPE: Implement sceneHandler29_shootGreen()Eugene Sandulenko
2014-04-01Merge pull request #453 from lordhoto/android-16bit-cursorJohannes Schickel
ANDROID: Fix color key handling for 16bit mouse cursors.