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AgeCommit message (Expand)Author
2009-07-25Implemented ExecUse, ExecLook and ExecInit GPL commands.Denis Kasak
2009-07-25* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...Denis Kasak
2009-07-25* Added handlers for the ObjStat and ObjStat_On GPL commandsDenis Kasak
2009-07-24Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...Denis Kasak
2009-07-24* Added tracking and deleting animations by index (which represents the order...Denis Kasak
2009-07-24Added support for per-animation scaling (via scaling factors). I have decided...Denis Kasak
2009-07-22* Disabled unconditional execution of gates' scriptsDenis Kasak
2009-07-22Fix warningsEugene Sandulenko
2009-07-22* Stopped AnimationManager::drawScene() from marking its own dirtiness.Denis Kasak
2009-07-22Check whether the walking map overlay is already in the desired state so we d...Denis Kasak
2009-07-22If a frame has scaled dimensions set to 0, the engine now does no scaling ins...Denis Kasak
2009-07-22Fixed scaled mirrored sprite drawing. This change enables the NoSense logo an...Denis Kasak
2009-07-22* Removed some unnecessary virtual qualifiers from methods in Drawable, Sprit...Denis Kasak
2009-07-22* Moved scaling support from Animation to SpriteDenis Kasak
2009-07-20Made 'show walking map overlay' setting persist when changing rooms.Denis Kasak
2009-07-20* Added scaling supportDenis Kasak
2009-07-19* Used ldexp() in real_to_double() instead of doing the calculation manuallyDenis Kasak
2009-07-19Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(...Denis Kasak
2009-07-18Fixed bug which caused the dragon to be animated with the wrong Z coordinate ...Denis Kasak
2009-07-18Fixed bug which caused animations to sometimes be played too fast if the engi...Denis Kasak
2009-07-18Made the engine handle the Z coordinate for the hero properly.Denis Kasak
2009-07-18Made the engine stop the dragon animation when the room changes.Denis Kasak
2009-07-18Fixed a bug where the cursor was not shown when the first room is loaded and ...Denis Kasak
2009-07-18* Added support for "walking" with the hero (i.e. moving the sprite to locati...Denis Kasak
2009-07-18Fixed bug where certain animations were played very fast when not played imme...Denis Kasak
2009-07-18* Added Animation::getFrame()Denis Kasak
2009-07-18Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...Denis Kasak
2009-07-17* Made Game::changeRoom() clear some more archivesDenis Kasak
2009-07-17* Renamed BAFile::closeFile() to close()Denis Kasak
2009-07-17* Renamed Room::_numMasks to _numOverlays for consistency.Denis Kasak
2009-07-17Added sanity checks for all archives (whether opening succeeded).Denis Kasak
2009-07-17* Added Game::loop()Denis Kasak
2009-07-16Renamed GameObject::_priority to _z.Denis Kasak
2009-07-16* Added WalkingMaps classDenis Kasak
2009-07-16Added _iconsArchive to DraciEngine and modified the Mouse class to use it.Denis Kasak
2009-07-16Fixed loading the location's walking map index (needed to subtract 1).Denis Kasak
2009-07-16Added proper cursor state handling (when in rooms that don't use the mouse). ...Denis Kasak
2009-07-15* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ...Denis Kasak
2009-07-15Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _...Denis Kasak
2009-07-14Adjusted levels for some Game debug messages and added some new ones.Denis Kasak
2009-07-14* Fixed bug in Animation which made the first frame of an animation being dra...Denis Kasak
2009-07-14Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose.Denis Kasak
2009-07-14Made Game allocate its _info member statically instead of dinamically.Denis Kasak
2009-07-13* Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf...Denis Kasak
2009-07-13Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num...Denis Kasak
2009-07-13Fixed bug in the NoScene logo room; the screen surface is now cleared between...Denis Kasak
2009-07-13Added Surface::fill() method and made Screen::fillScreen() use that instead o...Denis Kasak
2009-07-12Moved the delay mechanism from Animation to Drawable since each frame in an a...Denis Kasak
2009-07-12Enabled some more rooms in the demo and disabled loading the former distribut...Denis Kasak
2009-07-12Enabled clearing the screen when the room changes since some rooms do not dra...Denis Kasak