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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-07-25
Implemented ExecUse, ExecLook and ExecInit GPL commands.
Denis Kasak
2009-07-25
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...
Denis Kasak
2009-07-25
* Added handlers for the ObjStat and ObjStat_On GPL commands
Denis Kasak
2009-07-24
Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...
Denis Kasak
2009-07-24
* Added tracking and deleting animations by index (which represents the order...
Denis Kasak
2009-07-24
Added support for per-animation scaling (via scaling factors). I have decided...
Denis Kasak
2009-07-22
* Disabled unconditional execution of gates' scripts
Denis Kasak
2009-07-22
Fix warnings
Eugene Sandulenko
2009-07-22
* Stopped AnimationManager::drawScene() from marking its own dirtiness.
Denis Kasak
2009-07-22
Check whether the walking map overlay is already in the desired state so we d...
Denis Kasak
2009-07-22
If a frame has scaled dimensions set to 0, the engine now does no scaling ins...
Denis Kasak
2009-07-22
Fixed scaled mirrored sprite drawing. This change enables the NoSense logo an...
Denis Kasak
2009-07-22
* Removed some unnecessary virtual qualifiers from methods in Drawable, Sprit...
Denis Kasak
2009-07-22
* Moved scaling support from Animation to Sprite
Denis Kasak
2009-07-20
Made 'show walking map overlay' setting persist when changing rooms.
Denis Kasak
2009-07-20
* Added scaling support
Denis Kasak
2009-07-19
* Used ldexp() in real_to_double() instead of doing the calculation manually
Denis Kasak
2009-07-19
Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(...
Denis Kasak
2009-07-18
Fixed bug which caused the dragon to be animated with the wrong Z coordinate ...
Denis Kasak
2009-07-18
Fixed bug which caused animations to sometimes be played too fast if the engi...
Denis Kasak
2009-07-18
Made the engine handle the Z coordinate for the hero properly.
Denis Kasak
2009-07-18
Made the engine stop the dragon animation when the room changes.
Denis Kasak
2009-07-18
Fixed a bug where the cursor was not shown when the first room is loaded and ...
Denis Kasak
2009-07-18
* Added support for "walking" with the hero (i.e. moving the sprite to locati...
Denis Kasak
2009-07-18
Fixed bug where certain animations were played very fast when not played imme...
Denis Kasak
2009-07-18
* Added Animation::getFrame()
Denis Kasak
2009-07-18
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...
Denis Kasak
2009-07-17
* Made Game::changeRoom() clear some more archives
Denis Kasak
2009-07-17
* Renamed BAFile::closeFile() to close()
Denis Kasak
2009-07-17
* Renamed Room::_numMasks to _numOverlays for consistency.
Denis Kasak
2009-07-17
Added sanity checks for all archives (whether opening succeeded).
Denis Kasak
2009-07-17
* Added Game::loop()
Denis Kasak
2009-07-16
Renamed GameObject::_priority to _z.
Denis Kasak
2009-07-16
* Added WalkingMaps class
Denis Kasak
2009-07-16
Added _iconsArchive to DraciEngine and modified the Mouse class to use it.
Denis Kasak
2009-07-16
Fixed loading the location's walking map index (needed to subtract 1).
Denis Kasak
2009-07-16
Added proper cursor state handling (when in rooms that don't use the mouse). ...
Denis Kasak
2009-07-15
* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ...
Denis Kasak
2009-07-15
Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _...
Denis Kasak
2009-07-14
Adjusted levels for some Game debug messages and added some new ones.
Denis Kasak
2009-07-14
* Fixed bug in Animation which made the first frame of an animation being dra...
Denis Kasak
2009-07-14
Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose.
Denis Kasak
2009-07-14
Made Game allocate its _info member statically instead of dinamically.
Denis Kasak
2009-07-13
* Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf...
Denis Kasak
2009-07-13
Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num...
Denis Kasak
2009-07-13
Fixed bug in the NoScene logo room; the screen surface is now cleared between...
Denis Kasak
2009-07-13
Added Surface::fill() method and made Screen::fillScreen() use that instead o...
Denis Kasak
2009-07-12
Moved the delay mechanism from Animation to Drawable since each frame in an a...
Denis Kasak
2009-07-12
Enabled some more rooms in the demo and disabled loading the former distribut...
Denis Kasak
2009-07-12
Enabled clearing the screen when the room changes since some rooms do not dra...
Denis Kasak
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