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2013-12-25FULLPIPE: Add a new debug command, "scene"Filippos Karapetis
This can be used to view the current scene, or teleport to another one
2013-12-25NEVERHOOD: Change more message values to enumsFilippos Karapetis
2013-12-25FULLPIPE: Implement sceneHandler12_updateFloaters()Eugene Sandulenko
2013-12-25FULLPIPE: Catch unplugged scenesEugene Sandulenko
2013-12-25FULLPIPE: Plug scene12 inEugene Sandulenko
2013-12-25FULLPIPE: Implement sceneHandler12()Eugene Sandulenko
2013-12-25FULLPIPE: Implement scene12_init()Eugene Sandulenko
2013-12-25README: Fix typoWillem Jan Palenstijn
2013-12-25README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CDFilippos Karapetis
2013-12-24SCI: portraits cleanup + show base picture at endMartin Kiewitz
2013-12-24SCI: injecting "dual" view into King's Quest 6 CDMartin Kiewitz
for dual mode (text+speech at the same time)
2013-12-24SCI: injecting "dual" view into Laura Bow 2 CDMartin Kiewitz
for dual mode (text+speech at the same time)
2013-12-24FULLPIPE: Renames in scene15. This completes sceneEugene Sandulenko
2013-12-24FULLPIPE: Plug scene15 inEugene Sandulenko
2013-12-24FULLPIPE: Implement sceneHandler15()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_updateCursor()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene15_init()Eugene Sandulenko
2013-12-24TSAGE: Remove custom shouldQuit() as it's uselessStrangerke
2013-12-24HOPKINS: Remove custom shouldQuit() as suggested by clone2727Strangerke
2013-12-24TSAGE: R2R - change a use of checkAntiDelayCard() for consistencyStrangerke
2013-12-24HOPKINS: Fix bug #6456 - RTL not working.Strangerke
2013-12-24SCI: workarounds / new bug ids in commentsMartin Kiewitz
2013-12-24SCI: change floodfill fix for sq4Martin Kiewitz
behaviour wasn't changed in SCI1, instead it seems that SSCI draws overlays to separate memory and then copies them over. Previous commit caused regression in qfg1vga (funny room)
2013-12-24AGOS: Add German Amiga OCS version of Simon the Sorcerer 1.Kirben
2013-12-23SCI: change floodfill to fix sq4 ship taking offMartin Kiewitz
fixes bug #6446
2013-12-24FULLPIPE: Implement scene11_setupMusic()Eugene Sandulenko
2013-12-24FULLPIPE: Implement scene11_initScene()Eugene Sandulenko
2013-12-23NEVERHOOD: Add names to some message IDsFilippos Karapetis
2013-12-23FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10Eugene Sandulenko
2013-12-23FULLPIPE: Implement several scene10 methodsEugene Sandulenko
2013-12-23FULLPIPE: Finish renames in scene08. This completes the sceneEugene Sandulenko
2013-12-23FULLPIPE: Renames in scene08Eugene Sandulenko
2013-12-23FULLPIPE: Implement scene08_setupMusic()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_pushCallback()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_startArcade()Eugene Sandulenko
2013-12-23FULLPIPE: Implement sceneHandler08_airMoves()Eugene Sandulenko
2013-12-23FULLPIPE: Fix regression with absent background graphics.Eugene Sandulenko
2013-12-22SCI: readded kq6 stepmother patch for dual modeMartin Kiewitz
2013-12-22SCI: LB2CD patch: remove audio mode reset codeMartin Kiewitz
on init/reset the game resets the audio mode to "speech", which would make it impossible to watch the intro using "dual mode"
2013-12-22SCI: improved lb2+kq6 patches (new speech state)Martin Kiewitz
adds a third button state to the game menu this state is "dual mode" (audio+text at the same time) currently uses the "speech" graphic CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
2013-12-22TSAGE: R2R - more refactoring in scene group 1Strangerke
2013-12-22TSAGE: R2R - Fix a bug after check on _gameBoardSide[0]._delayCard._cardId, ↵Strangerke
some renaming and refactoring
2013-12-22AVALANCHE: Add a default value in Nim::checkInput()Strangerke
2013-12-22TSAGE: R2R - Remove dead code in scene 1100 and 1850Strangerke
2013-12-22TSAGE: R2R - Scene 1337 - optimize game logic based on board behaviorStrangerke
2013-12-22TSAGE: R2R - Some refactoring in scene 1337Strangerke
2013-12-22FULPIPE: Implement sceneHandler08_calcFlight()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_enterUp()Eugene Sandulenko
2013-12-22FULLPIPE: Implement sceneHandler08_checkEndArcade()Eugene Sandulenko