Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-17 | M4: fix warnings | Eugene Sandulenko | |
svn-id: r52148 | |||
2010-08-17 | KYRA: Fix array index out of bounds | Eugene Sandulenko | |
svn-id: r52147 | |||
2010-08-17 | HUGO: Fix warnings | Eugene Sandulenko | |
svn-id: r52146 | |||
2010-08-17 | HUGO: Fix game restoring | Eugene Sandulenko | |
svn-id: r52145 | |||
2010-08-17 | DRACI: Fix warnings | Eugene Sandulenko | |
svn-id: r52144 | |||
2010-08-17 | SCI: commenting out hoyle 4 script patch | Martin Kiewitz | |
svn-id: r52143 | |||
2010-08-17 | GOB: Fix warnings about potentially uninitialized vars. | Eugene Sandulenko | |
svn-id: r52142 | |||
2010-08-17 | create_hugo - Add MSVC9 files | Arnaud Boutonné | |
svn-id: r52141 | |||
2010-08-17 | Hugo: Fix very minor typo. | John Willis | |
svn-id: r52140 | |||
2010-08-17 | HUGO: Fix warnings | Eugene Sandulenko | |
svn-id: r52139 | |||
2010-08-17 | PSP: changed display options to Full Screen, Keep Aspect Ratio and Original ↵ | Yotam Barnoy | |
Resolution This greatly simplifies the display options and makes them more practical. Original resolution will try to fit the game to the screen pixel-to-pixel, and will revert to full screen if it fails. Keep AR maximizes height and adjusts the width accordingly. This works very well with 320x200 games (AR of 1.6) which is close to the PSP's 1.7, but not so well with 320x240/640x480 (AR of 1.3). Full Screen is still default. svn-id: r52138 | |||
2010-08-17 | HUGO: Adding engine to the main tree | Eugene Sandulenko | |
svn-id: r52137 | |||
2010-08-17 | Gob - Clean up: suppress blanks and tabs present at the end of line | Arnaud Boutonné | |
svn-id: r52136 | |||
2010-08-17 | Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ↵ | Arnaud Boutonné | |
for identifying the problem svn-id: r52135 | |||
2010-08-16 | Fascination - Suppress a debug warning, and replace several warnings by errors. | Arnaud Boutonné | |
svn-id: r52133 | |||
2010-08-16 | Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ↵ | Arnaud Boutonné | |
a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. svn-id: r52132 | |||
2010-08-16 | COMMON: Try to clarify and update some Common::Archive docs | Max Horn | |
svn-id: r52131 | |||
2010-08-16 | SCUMM: More finely differentiate opcode tables between v3, v4 and v5 | Max Horn | |
This has been tested and verified as much as I can, but has a small risk of leading to (easily fixable) regressions. svn-id: r52130 | |||
2010-08-16 | SCUMM: Move setResult/getResultPos to script_v5.cpp | Max Horn | |
svn-id: r52129 | |||
2010-08-16 | OSYSTEM: revert r52120 and r52121. Introduced regressions | Eugene Sandulenko | |
svn-id: r52127 | |||
2010-08-16 | SCI: Fix uninit'd temp in longbow. See bug #3046200 | Matthew Hoops | |
svn-id: r52126 | |||
2010-08-16 | SCI: sci1.1 pictures w/o cel don't set palette | Martin Kiewitz | |
even if one is present in the picture, fixes some transitions looking weird in eq2 - bug #3037126 svn-id: r52125 | |||
2010-08-16 | Common: Fix bug in lastPathComponent. | Johannes Schickel | |
Prior to this change lastPathComponent would not create a correct result, when the input of lastPathComponent did not contain a single separator. I also added a test case for this in our unit tests. svn-id: r52123 | |||
2010-08-16 | SCI: adding patch for eq2 / ecorder | Martin Kiewitz | |
initial title now gets removed svn-id: r52122 | |||
2010-08-16 | OSYSTEM: Add directories to archive list just as in other variants | Eugene Sandulenko | |
svn-id: r52121 | |||
2010-08-16 | OSYSTEM: Fix file archive for non-flat directories | Eugene Sandulenko | |
svn-id: r52120 | |||
2010-08-16 | Fascination - (SylvainTV) Always free anims when initializing the scenary. ↵ | Arnaud Boutonné | |
(Hopefully) Fixes every window display issues in lab, villa, picture labo, and lounge. svn-id: r52109 | |||
2010-08-15 | Fascination - Add workaround for script bug: wrong track name is called in ↵ | Arnaud Boutonné | |
storage room svn-id: r52107 | |||
2010-08-15 | Gob - Follow cppcheck advices | Arnaud Boutonné | |
svn-id: r52106 | |||
2010-08-15 | SCI: Change abs() to ABS() | Torbjörn Andersson | |
I'm not sure why we define our own ABS(), but I assume we have some compelling reason for it. svn-id: r52105 | |||
2010-08-15 | Suppress some debugging warnings | Arnaud Boutonné | |
svn-id: r52104 | |||
2010-08-15 | Fascination - Add handling for window funcLeave on close. This fixes (at ↵ | Arnaud Boutonné | |
least) the picture problem in the lab, and the game is now completable (VGA floppy). Thanks SylvainTV for the debugging help svn-id: r52103 | |||
2010-08-15 | SCI: adding workaround for island dr. brain | Martin Kiewitz | |
fixes bug #3045225 svn-id: r52102 | |||
2010-08-15 | PSP: slight fix to ME MP3 player | Yotam Barnoy | |
A bad function call during initialization of a stream was causing rare instances where the ME failed to decode some MP3 data. svn-id: r52101 | |||
2010-08-15 | SCUMM: Fix bug #3024173 - LOOM-PCE: Music stops prematurely | Torbjörn Andersson | |
Apparently, the original interpreter hard-coded the lengths of the audio tracks on the CD, and in this particular case it makes a difference that one of the tracks is slightly longer on the disc than the scripts assume it is. Thanks to hennymcc for doing all the hard work in figuring this out. svn-id: r52098 | |||
2010-08-14 | WII: Fix compilation of the GameCube port. | Andre Heider | |
svn-id: r52089 | |||
2010-08-14 | NEWS: Fix typo. | Andre Heider | |
svn-id: r52088 | |||
2010-08-14 | NEWS: Mention new Wii and GameCube port features. | Andre Heider | |
svn-id: r52087 | |||
2010-08-14 | SCI: Silence shadowed variable warning of g++. | Johannes Schickel | |
svn-id: r52082 | |||
2010-08-14 | SCI: now reusing window ids on kNewWindow | Martin Kiewitz | |
sq4cd recreates the inventory window several times, but also reuses old window ids, causing kernelSetActive errors. fixes bug #3044757 svn-id: r52079 | |||
2010-08-14 | SCI: adding workaround for camelot during ending | Martin Kiewitz | |
fixes bug #3044734 also fixing heap corruption during the ending svn-id: r52077 | |||
2010-08-14 | SCI: Add support for Mac 'crsr' cursors used in SCI2+ games | Matthew Hoops | |
svn-id: r52076 | |||
2010-08-14 | COMMON: Cleanup MacResManager::convertCrsrCursor a bit | Matthew Hoops | |
It's now a static function since it doesn't require any local variables and is really separate from the resource fork code. Also, actually assigning the keycolor (which was just being ignored). svn-id: r52075 | |||
2010-08-14 | WII: Update port for the current versions of the base libraries. Enable DVD ↵ | Andre Heider | |
access for the GameCube port. svn-id: r52074 | |||
2010-08-14 | SCI: Add the detection entry for GK1 mac | Matthew Hoops | |
svn-id: r52072 | |||
2010-08-13 | SCI: adding switch to sci1mid for lsl1/spanish | Martin Kiewitz | |
makes it work, bug #3043270, added FIXME svn-id: r52071 | |||
2010-08-13 | SCI: adding workaround for sq4/floppy | Martin Kiewitz | |
bug #3044046 svn-id: r52070 | |||
2010-08-13 | SCI: extending life of port for sq4 gum wrapper | Martin Kiewitz | |
fixes bug #3044507 svn-id: r52068 | |||
2010-08-13 | SCI: commenting out sq5 beta detection entry | Martin Kiewitz | |
svn-id: r52067 | |||
2010-08-13 | SCI: adding bugid to pharkas workaround | Martin Kiewitz | |
svn-id: r52066 |