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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-08-12
Pushed menu handling into Parallaction_ns.
Nicola Mettifogo
2007-08-12
Remove left over debug ocde.
Travis Howell
2007-08-12
Added menu options enum to BRA and some refactoring.
Nicola Mettifogo
2007-08-12
Fixed warning.
Torbjörn Andersson
2007-08-12
Added missing calls to the sound system
Paul Gilbert
2007-08-12
Added code fragment that can change the resource Id to change depending on wh...
Paul Gilbert
2007-08-12
Cleaned up structures for room exit joins
Paul Gilbert
2007-08-12
Added missing calls to the sound system
Paul Gilbert
2007-08-12
Skeleton code added for restart/restore screen
Paul Gilbert
2007-08-12
Added accelerated tick calls during room loads
Paul Gilbert
2007-08-12
Added new resource identifiers and incremented required data version
Paul Gilbert
2007-08-12
Added part of the framework for playing sounds
Paul Gilbert
2007-08-12
Skeleton code added for restart/restore screen
Paul Gilbert
2007-08-12
Added description data for game sounds
Paul Gilbert
2007-08-12
Moved intro hack routines to Parallaction_ns callables, where they belonged f...
Nicola Mettifogo
2007-08-12
Even better large background support. Now internal buffers aren't reallocated...
Nicola Mettifogo
2007-08-12
Better support for large backgrounds.
Nicola Mettifogo
2007-08-12
Added very basic support for backgrounds larger than screen:
Nicola Mettifogo
2007-08-11
Added partial cursor support for Big Red Adventure. Small adjustments to gene...
Nicola Mettifogo
2007-08-11
Added a small safety check to avoid accidently overflowing buffers when readi...
Sven Hesse
2007-08-11
This should fix bug #1770655 and another one eriktorbjorn experienced in the ...
Sven Hesse
2007-08-11
Moved cursor handling from Gfx to engine subclasses.
Nicola Mettifogo
2007-08-11
Fixed warning.
Torbjörn Andersson
2007-08-11
Fixed compilation.
Torbjörn Andersson
2007-08-11
Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.
Nicola Mettifogo
2007-08-11
Moved core font management from Gfx to engine. Gfx still retains features rel...
Nicola Mettifogo
2007-08-11
Added preliminary font support for Big Red Adventure.
Nicola Mettifogo
2007-08-11
Fix compiler warning
Max Horn
2007-08-11
Since splash screen graphics will be called slides (like in Nippon Safes), lo...
Nicola Mettifogo
2007-08-11
Deleted some rotten comments.
Nicola Mettifogo
2007-08-11
Cleanup.
Nicola Mettifogo
2007-08-11
Overhaul of background/mask/path handling:
Nicola Mettifogo
2007-08-11
Added new clone method to Palette object.
Nicola Mettifogo
2007-08-11
windows.h needs to be included before sdl.h, to avoid redefinition of ARRAYSIZE
Filippos Karapetis
2007-08-11
Updated the MSVC8 ScummVM project file for commit #28520
Filippos Karapetis
2007-08-11
SDL backend cleanup (minor)
Max Horn
2007-08-11
Fix warning() format string
Max Horn
2007-08-11
Changed OSystem (A)RGBToColor and colorTo(A)RGB methods to use ColorMasks tem...
Max Horn
2007-08-11
make use of RGBToColor<ColorMasks> > template function
Max Horn
2007-08-11
Removing the DEAD MorphOS port
Max Horn
2007-08-10
Added Apple IIGS sample's true size calculation (A zero byte can end the samp...
Kari Salminen
2007-08-10
Parsing Apple IIGS wave info into more easily accessible variables in the mem...
Kari Salminen
2007-08-09
Removed an extra semicolon.
Kari Salminen
2007-08-09
Added code to load and display splash screens for BRA. The game crashes after...
Nicola Mettifogo
2007-08-09
Fix warning.
Nicola Mettifogo
2007-08-09
Encapsulated palette stuff into a new Palette object and got rid of a lot of ...
Nicola Mettifogo
2007-08-09
Added Apple IIGS instruments and wave file loading.\n(Apple IIGS music playin...
Kari Salminen
2007-08-09
Brought back and changed some variables from inside a #if 0 ... #endif
Kari Salminen
2007-08-09
Removed old loadInstruments().
Kari Salminen
2007-08-09
Added a couple of new constants and modified an existing one.
Kari Salminen
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