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2009-01-06The Mac version and Mac demo of ITE no longer crash on exitFilippos Karapetis
svn-id: r35750
2009-01-06Fixed regression: the ITE Mac version works correctly againFilippos Karapetis
svn-id: r35749
2009-01-06Fixed broken condition check for displaying dialogue balloons.Nicola Mettifogo
svn-id: r35748
2009-01-05Got rid of updateAnim2()Filippos Karapetis
svn-id: r35747
2009-01-05Added Haiku support to configure (due to Begasus)Max Horn
svn-id: r35746
2009-01-05Workaround issue in Graphics::Surface code on HaikuMax Horn
svn-id: r35745
2009-01-05Updated config.guess and config.sub from http://git.savannah.gnu.orgMax Horn
svn-id: r35744
2009-01-05Tweak gui/ThemeData.* to not produce errors on certain system like Haiku (at ↵Max Horn
least I hope this will work :) svn-id: r35743
2009-01-05Added a copyFrameToBuffer() method to the FLIC player too, like in the other ↵Filippos Karapetis
players svn-id: r35742
2009-01-05Added Doxygen-like comments to the FLIC player, and changed it a bit to have ↵Filippos Karapetis
similar method names as the DXA and Smacker players. Also, removed the convenience method hasFrames(), as it's the same as getFrameCount() > 0 svn-id: r35741
2009-01-05Removed unused reference to OSystemFilippos Karapetis
svn-id: r35740
2009-01-05Deleted unused declarations, sorted others, and removed some dead code.Nicola Mettifogo
svn-id: r35739
2009-01-05Remove unused code, since room flags are always zero in Elvira 1.Travis Howell
svn-id: r35738
2009-01-05Quit immediately in Elvira 1, and don't let opcodes continue.Travis Howell
svn-id: r35737
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
svn-id: r35736
2009-01-05fix quitting in Mickey's Space Adventure as well as other minor cleanupMatthew Hoops
svn-id: r35735
2009-01-05fix infinite loop when trying to quit in Troll's TaleMatthew Hoops
svn-id: r35734
2009-01-04had forgotten the case of a rect being partially off the top of the screen ↵Kostas Nakos
(and not the bottom at the same time). fixes bug #2470228 svn-id: r35733
2009-01-04fix infinite loop when trying to quit in WinnieMatthew Hoops
svn-id: r35732
2009-01-04fix bug #2480870: crash when shaking (not stirring)Kostas Nakos
svn-id: r35731
2009-01-04Fixed warningMax Horn
svn-id: r35730
2009-01-04follow new SAGA engine definesKostas Nakos
svn-id: r35729
2009-01-04Virtualize sdl backend's setGraphicsModeIntern() so it can be overloaded by ↵Kostas Nakos
CE. Scalers are pre-selected by magic on CE. Overriding these selections leads to crashes svn-id: r35728
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
svn-id: r35727
2009-01-04Made sure to display labels on animations.Nicola Mettifogo
svn-id: r35726
2009-01-04Made sure each event is processed only once. This wasn't always the case ↵Nicola Mettifogo
when _inputMode changed as a result of a game action. This also caused the comment mode to be apparently skipped. svn-id: r35725
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-04Implemented counters in BRA. Only valid answer options are shown, and ↵Nicola Mettifogo
counter calculations in scripts are performed. svn-id: r35723
2009-01-04Fixed a crash when quitting Swampy Adventures. (Regression from the RTL ↵Torbjörn Andersson
changes.) svn-id: r35722
2009-01-04Update.Travis Howell
svn-id: r35720
2009-01-04Blue's 123 Time Activities is supported.Travis Howell
svn-id: r35717
2009-01-04Fix no input, when playing cards in Blue's 123 Time Activies.Travis Howell
svn-id: r35716
2009-01-04Fix assert triggered when sorting out meals in Blue's 123 Time Activies.Travis Howell
svn-id: r35715
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
svn-id: r35713
2009-01-03reorganized introduction sequence static data (to simplify code when using ↵Gregory Montoir
compressed audio files) svn-id: r35710
2009-01-03debug Makefile targetsAndre Heider
svn-id: r35709
2009-01-03tweak the cache values for better video streamingAndre Heider
svn-id: r35708
2009-01-03AGOS Smacker player: Wait for the *next* frame to be displayed, not the ↵Filippos Karapetis
current one svn-id: r35707
2009-01-03- Prevented full theme search when "builtin" theme was specifiedJohannes Schickel
- Only do a recursive search for themes with depth 1 in '.' svn-id: r35706
2009-01-03TypoFilippos Karapetis
svn-id: r35705
2009-01-03Simplified the Smacker video playing code for FTA2Filippos Karapetis
svn-id: r35704
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
svn-id: r35703
2009-01-03Considerably shortened the detection table with use of macros.Eugene Sandulenko
svn-id: r35702
2009-01-03FormattingEugene Sandulenko
svn-id: r35701
2009-01-03Dropped the script preprocessor introduced to fix the broken scripts. The ↵Nicola Mettifogo
parser has evolved in the meantime and can deal with it accordingly. svn-id: r35700
2009-01-03Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame()Sven Hesse
svn-id: r35699
2009-01-03Proper lag calculation even if the SMK has no audioSven Hesse
svn-id: r35698
2009-01-03Make it possible to quit or return to launcher while the Feeble Files list ofTorbjörn Andersson
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697
2009-01-03This should fix the SMK playing bug discussed in the forumsSven Hesse
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696