Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-21 | MORTEVIELLE: Add detection entry for improved German translation | Thierry Crozat | |
I also reworked a bit how detection work so that both the original and the improved German translations can be played. | |||
2013-08-21 | MORTEVIELLE: Replace some big if statements by switch statements | Strangerke | |
2013-08-21 | MORTEVIELLE: Remove second parameter of show() | Strangerke | |
2013-08-21 | MORTEVIELLE: Avoid erroring out when the user tries to load a missing save game | Strangerke | |
2013-08-20 | ZVISION: Implement streaming support for RlfAnimations | richiesams | |
2013-08-20 | ZVISION: Remove static Control::parsePushToggleControl | richiesams | |
The code was moved to the class PushToggleControl | |||
2013-08-20 | ZVISION: Initialize Puzzle::key and Puzzle::flags | richiesams | |
Some Puzzles don't have flags, which caused it to never be initialized | |||
2013-08-20 | ZVISION: Delete Puzzles from heap before clearing _activePuzzles | richiesams | |
2013-08-20 | ZVISION: Add TODO to subtitles | richiesams | |
2013-08-20 | ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap | richiesams | |
This allows List::push_back() to not cause a data copy | |||
2013-08-20 | ZVISION: Add a destructor to Puzzle | richiesams | |
2013-08-20 | ZVISION: Add TODO's of what is left for the engine to be complete | richiesams | |
2013-08-20 | ZVISION: Add animation.o and rlf_animation.o to module.mk | richiesams | |
2013-08-20 | ZVISION: Remove superfluous file | richiesams | |
2013-08-21 | MT-32: Sync with the latest changes in munt | Filippos Karapetis | |
2013-08-20 | TSAGE: Blue Force: Fix Coverity issue CID 1003729: missing break. | Strangerke | |
2013-08-20 | MORTEVIELLE: Add credits | Strangerke | |
2013-08-20 | MORTEVIELLE: Fix crash when loading from launcher | Strangerke | |
2013-08-20 | ZVISION: Handle rlf frame transitions internally | richiesams | |
Animations use incremental frame changes. That is, only a few frames are complete (I-frames), the rest are just the pixels that change between the current frame and both the previous frame and the next frame (B-frames). See https://en.wikipedia.org/wiki/Video_compression_picture_types | |||
2013-08-20 | ZVISION: Convert abs() to ABS() to ensure portability | richiesams | |
2013-08-20 | SCI: Add support for the King's Questions mini-game | Filippos Karapetis | |
This can be found in the KQ collection | |||
2013-08-20 | CREDITS: Add credits for The Neverhood engine | Filippos Karapetis | |
2013-08-20 | ZVISION: Create keypress event to test rlf animation | richiesams | |
2013-08-20 | ZVISION: Normalize comment alignment | richiesams | |
2013-08-20 | ZVISION: Fix seek() whence argument | richiesams | |
2013-08-20 | ZVISION: Call RenderManager::update() before ScriptManager::update() | richiesams | |
This ensures the background will be rendered before anything from Puzzles or Controls | |||
2013-08-20 | ZVISION: Always update the screen to ensure the mouse continues to render | richiesams | |
2013-08-20 | ZVISION: Initialize inline with construction | richiesams | |
2013-08-20 | ZVISION: Create method to play RlfAnimations | richiesams | |
2013-08-20 | ZVISION: Implement ActionSetPartialScreen | richiesams | |
2013-08-20 | ZVISION: Create method to clear the working window area of the screen to a ↵ | richiesams | |
single color | |||
2013-08-20 | ZVISION: Rename _warpedBuffer to _workingWindowBuffer | richiesams | |
To better represent its function | |||
2013-08-20 | ZVISION: Create class to parse RLF animation files | richiesams | |
2013-08-20 | WINTERMUTE: Replace CP1252-symbol ... with 3 full stops. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Add binary alpha-blitting. | Einar Johan Trøan Sømåen | |
For now, no RLE, or anything, but the infrastructure for it is put in place here. | |||
2013-08-20 | WINTERMUTE: Change pixel-format to RGBA. | Einar Johan Trøan Sømåen | |
2013-08-20 | WINTERMUTE: Avoid doing alpha-blits when image doesn't have alpha. | Einar Johan Trøan Sømåen | |
Also detect images with only binary alpha. | |||
2013-08-20 | MORTEVIELLE: Change German menu translation | Thierry Crozat | |
The original menu was almost not translated (only one of the six menu was translated). Thanks to Raziel for the menu name suggestions. | |||
2013-08-20 | MOHAWK: Stop videos on stack change | Torbjörn Andersson | |
Otherwise there may be both a book video and a flyby video playing at the same time. Maybe it should only stop videos if there really is a flyby video, but it already stops all sounds and may play a blocking sound etc., so it makes sense to me to always do it. | |||
2013-08-20 | MOHAWK: Add missing break in switch, CID 1003750 | Torbjörn Andersson | |
Clicking on any of the image boxes would fall through to the case where it checks if you are picking up or putting away the white page, which just doesn't make any sense. It didn't have any noticeable impact on the game, because that case only does something if the hiding place for the white page is open, and apparently that can only happen while you're at that hiding place. I have verified that it's still possible to get the white page, and that it's still possible to raise the sunken ship. | |||
2013-08-20 | MORTEVIELLE: Add some more checks in order to handle properly the first ↵ | Strangerke | |
character of some German menu entries | |||
2013-08-20 | MORTEVIELLE: Fix display of the rod and the ball in the attic, when using ↵ | Strangerke | |
Self/Put | |||
2013-08-19 | WINTERMUTE: Don't use a lookup table for alpha | Willem Jan Palenstijn | |
This gives a drawTickets() speed increase of about 10% in the JULIA demo (on a core i7 920). | |||
2013-08-19 | MORTEVIELLE: Store German menu data in data file and clean menu code | Thierry Crozat | |
This opens the door to a better translation of the menu to German. Also the code will now always try to read the menu data from the mort.data file and only if this fails it will use the game data. And remove some dead code that was to support the corrupted menu.mor file. | |||
2013-08-19 | MORTEVIELLE: Fix display of ending speech in German DOS edition | Strangerke | |
2013-08-19 | MORTEVIELLE: Avoid a crash related to speech during the ending sequence of ↵ | Strangerke | |
the German version | |||
2013-08-19 | Merge pull request #385 from JenniBee/md5s | Eugene Sandulenko | |
AGI, WINTERMUTE: Adding detection for several more fan games. | |||
2013-08-19 | GRAPHICS: Add missing "break"s in switch, CID 1063214 | Torbjörn Andersson | |
This won't actually make any difference, since the fall through would do nothing and then reach the break in the default case. But I think it's less error-prone this way if the code is ever modified. | |||
2013-08-19 | WINTERMUTE: Adding detection for more games. | JenniBee | |
2013-08-19 | AGI: Adding detection for original AGI Tetris by Peter Kelly. | JenniBee | |