aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2010-10-07CONFIGURE: add REDUCE_MEMORY_USAGE to N64 and Dingux portsFabio Battaglia
svn-id: r53050
2010-10-07SCI: Added a define to disable room transitionsFilippos Karapetis
This is only useful for development, for speedy runs of games, and should NOT be used in general, as it may introduce graphics glitches svn-id: r53049
2010-10-07SCI: Still show warning for uninit. reads in release modeWillem Jan Palenstijn
svn-id: r53047
2010-10-07SCI: unknown valgrind cases->fake 0 when officialMartin Kiewitz
we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read is supposed to get backported svn-id: r53046
2010-10-07SCI: fixing kBaseSetter on scaled viewsMartin Kiewitz
adding check, if view is scaleable also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it should get backported, but only after some more testing - maybe someone should play through lb2 again svn-id: r53045
2010-10-07GOB: Fix object videos with more than 255 framesSven Hesse
A regression of the CoktelDecoder rewrite. svn-id: r53043
2010-10-06PSP: rewrote input code and added an input modeYotam Barnoy
The old input code was getting too messy. A redesign made it easier to modify and add several modes and combos, including one for 1st person games which benefit from a different control scheme. A combo switches between the modes. I also added directional support while the virtual keyboard is visible, using the nub. This allows moving around in the text in some games, and moving the character while typing for others (e.g. AGI) svn-id: r53042
2010-10-06LURE: Fix for #3062794 - Diermot cannot leave room 7Paul Gilbert
svn-id: r53039
2010-10-05GOB: Try to also open VMD files in Gob3 WinSven Hesse
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037
2010-10-05GOB: Silence compiler warningsSven Hesse
svn-id: r53036
2010-10-05DRASCULA: Add MD5 for improved French version of the gameThierry Crozat
svn-id: r53034
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
svn-id: r53033
2010-10-05GOB: Fix text display in Gob3 Windows/ADISven Hesse
svn-id: r53032
2010-10-05PC98 AUDIO: cleanup as suggested by sev (see devel)Florian Kagerer
svn-id: r53031
2010-10-05LURE: Bugfix for #3008511 - Goewin stuck at counterPaul Gilbert
svn-id: r53029
2010-10-05SCI: Some fixes for zoom cursorsFilippos Karapetis
- Now the cursor buffer is initialized outside the mouse movement code, thus saving a memcpy there - Plugged some memory leaks - Removed an obsolete check svn-id: r53028
2010-10-05LURE: Bugfix for #3060480 - Ratpouch alternating between roomsPaul Gilbert
svn-id: r53026
2010-10-04FM-TOWNS AUDIO: minor fixFlorian Kagerer
svn-id: r53017
2010-10-04SCUMM/FM-TOWNS: cleanupFlorian Kagerer
svn-id: r53016
2010-10-04SCI: fixing crash in mag cursor code for pharkasMartin Kiewitz
svn-id: r53014
2010-10-04NEWS: Mention improved international SCI supportWillem Jan Palenstijn
svn-id: r53013
2010-10-04SCI: Several corrections for magnifier cursorsFilippos Karapetis
svn-id: r53010
2010-10-03SCI: Fix AltInput crash in non-parser gamesWillem Jan Palenstijn
svn-id: r53008
2010-10-03SCI: Added missing initialization of _zoomBitmapFilippos Karapetis
svn-id: r53007
2010-10-03SCI: Added detection entry for KQ5/PC-98 (bug report #3073583)Filippos Karapetis
svn-id: r53005
2010-10-03SCI: Added support for SCI1.1+ magnifier cursors (bug #3034973).Filippos Karapetis
These are special cursors which zoom parts of a view dynamically. Examples are Freddy Pharkas, when reading the prescription with the whiskey and LB2, when using the magnifying glass on the Rosetta Stone svn-id: r53003
2010-10-03DRASCULA: Improve French and German subtitlesThierry Crozat
It adds French and German subtitles to the Von Braun cutscene (see bug #3069981) and also improve the French translation overall. Thanks to SimSaw for the cutscene German subtitles. svn-id: r53002
2010-10-03SCI: Support alternative inputs from vocab 913Willem Jan Palenstijn
This allows the input of accented characters and Japanese using plain ascii in non-English games. svn-id: r53001
2010-10-03SCUMM/FM-TOWNS: cleanupFlorian Kagerer
svn-id: r53000
2010-10-03SCUMM/FM-TOWNS: fix mouse cursor colorsFlorian Kagerer
svn-id: r52999
2010-10-03AGI: Properly detect the autosave slot in the save dialogTorbjörn Andersson
Forward-ported from branch. Let's do this the easy way for now, even if I'm not sure why the save dialog shows the autosave slot anyway. svn-id: r52997
2010-10-03SCUMM/FM-TOWNS: improve merging of graphics layersFlorian Kagerer
svn-id: r52995
2010-10-03PC-98 AUDIO: some code size reduction for the NDS portFlorian Kagerer
svn-id: r52994
2010-10-03EVENTS: Apply backspace hack to keyrepeat tooWillem Jan Palenstijn
svn-id: r52993
2010-10-03SCI: Fix textwidth computation for chars >= 128Willem Jan Palenstijn
svn-id: r52992
2010-10-03SCUMM/FM-TOWNS: fix drawBox()Florian Kagerer
svn-id: r52991
2010-10-03SCI: Remove unused functionWillem Jan Palenstijn
svn-id: r52990
2010-10-03SCI: Allow multiple word groups in parserWillem Jan Palenstijn
In SCI01 and up, each typed word may be interpreted as multiple class,group pairs. This patch adds support to the vocabulary and parser. It uses the matcher support added in r52985. This fixes parser issues in German LSL3, but needs testing. svn-id: r52989
2010-10-03HUGO: Clean-upArnaud Boutonné
svn-id: r52988
2010-10-02INDY3/FM-TOWNS: fix intro graphics bugFlorian Kagerer
svn-id: r52987
2010-10-02SCI: Fix memleakWillem Jan Palenstijn
svn-id: r52986
2010-10-02SCI: Allow multiple word groups in parse tree leafsWillem Jan Palenstijn
This is to prepare for multilingual SCI versions. In those a single typed word may be parsed to multiple class,group pairs, any of which may match the said specs. The actual parsing is not yet implemented. svn-id: r52985
2010-10-02SCI: Fix typo in testcaseWillem Jan Palenstijn
svn-id: r52984
2010-10-02I18N: Update German translation in trunkThierry Crozat
svn-id: r52982
2010-10-02SCUMM: update scumm-md5.txtFlorian Kagerer
svn-id: r52981
2010-10-02i18n: Update Russian translationEugene Sandulenko
svn-id: r52979
2010-10-02NEWS: Mentioned FM-TOWNS SCUMM games improvements in 1.3.0Eugene Sandulenko
svn-id: r52978
2010-10-02SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics modeFlorian Kagerer
8 bit mode makes no sense for these games since colors will be too messed up. SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode. svn-id: r52977
2010-10-02SAGA: Fix bug #3065113 with patched sound glitchEugene Sandulenko
Bug #3065113: "ITE demo: patched sound at intro is not played correctly" svn-id: r52975
2010-10-02TESTBED: added data file for midi testsNeeraj Kumar
svn-id: r52974