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2015-10-22Merge pull request #616 from eriktorbjorn/fw-splashFilippos Karapetis
CINE: Show splash screen in CD version of Future Wars
2015-10-20I18N: Update translations data fileThierry Crozat
2015-10-20I18N: updating German language filerootfather
This updates the German language file to address the changes introduced in commit 19db601
2015-10-18SHERLOCK: RT: Fix color of darts game power barPaul Gilbert
2015-10-19SHERLOCK: RT: add Spanish text fixes bug #6936Martin Kiewitz
Previously created Spanish saved games are broken though, need to restart the game
2015-10-18NEVERHOOD: Pass NPoint as position instead of X in two more casesTorbjörn Andersson
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to.
2015-10-17SHERLOCK: RT: Fix Diogenes fire music slightly too long in introPaul Gilbert
2015-10-17SHERLOCK: RT: Fix incorrect music file after intro endsPaul Gilbert
2015-10-17SHERLOCK: RT: Fix setting new scene's music filename when music is offPaul Gilbert
2015-10-17SHERLOCK: RT: Increase darts hand/power speed, computer text fixPaul Gilbert
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: More renamesEugene Sandulenko
2015-10-17FULLPIPE: Rename some methodsEugene Sandulenko
2015-10-17SCUMM: Add Japanese Windows Freddi md5Eugene Sandulenko
2015-10-16SHERLOCK: Don't clear events after a non-interruptable delayPaul Gilbert
2015-10-16SHERLOCK: RT: Fix drawing of darts game dart throwsPaul Gilbert
2015-10-16SHERLOCK: RT: Fix darts info display and hide cursorPaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash showing folder to WatsonPaul Gilbert
2015-10-16SHERLOCK: RT: Fix crash skipping intro when anim is activePaul Gilbert
2015-10-16SCI: Remove non-ascii characterWillem Jan Palenstijn
2015-10-16SHERLOCK: RT: Fix crash closing text dialogs with the keyboardPaul Gilbert
2015-10-16SHERLOCK: RT: Fix corrupted savegame thumnailsPaul Gilbert
2015-10-15SHERLOCK: RT: Fix conversation options screwup after viewing journalPaul Gilbert
2015-10-15SHERLOCK: RT: Fix clouds appearing inside Dewar's labPaul Gilbert
2015-10-14SHERLOCK: RT: Hook up fast speed to the Ctrl+S togglePaul Gilbert
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed
2015-10-13SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGamePaul Gilbert
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags.
2015-10-13Merge pull request #617 from dreammaster/msvc_2015Paul Gilbert
CREATE_PROJECT: Add support for Visual Studio 2015
2015-10-12SHERLOCK: RT: Slightly increase movement speedPaul Gilbert
This may cause slight timing issues when doing animations of Holmes playing musical instruments; I've already added special cases for several of them to still keep animations in sync with the music
2015-10-12SHERLOCK: RT: Fix brief incorrect tooltip text after showing animationsPaul Gilbert
2015-10-12CREATE_PROJECT: Cleanup and turn off exception handling againPaul Gilbert
2015-10-12I18N: Update Hungarian translation (patch #1614)Thierry Crozat
2015-10-11SHERLOCK: RT: Fix memory leak in TattooPersonPaul Gilbert
2015-10-11SHERLOCK: RT: Fix frame memory leak in StreamingImageFilePaul Gilbert
2015-10-11SHERLOCK: Fix memory leak playing musicPaul Gilbert
2015-10-11SHERLOCK: SS: Fix gcc compiler warningsPaul Gilbert
2015-10-11I18N: Update translation templatesThierry Crozat
2015-10-11SCUMM: Mark additional strings for translationThierry Crozat
These were reported in bug #6887
2015-10-11I18N: Mark additional string for translationThierry Crozat
2015-10-11SHERLOCK: Fix compilation error on OS XThierry Crozat
The error was: no viable conversion from 'std::__1::nullptr_t' to 'const Common::String'
2015-10-11I18N: Regenerate translations data fileThierry Crozat
2015-10-11I18N: Revert Language field change in German po fileThierry Crozat
2015-10-11i18N: update German translationrootfather
Revert "Alles stumm" to "Alles aus". The new translation broke the gui in lowres.
2015-10-11I18N: Update german "NEWS" filerootfather
update the german news file (doc/de/Neues) to address the changes made to the file "NEWS" in commit 8c5e6d2b
2015-10-11I18N: Update german translation filerootfather
updated the german translation file to address the changes made in commit b046479c. Also fixed a string that was too long for the GUI.
2015-10-11SHERLOCK: SS: Fix sprites when multiple animations are activePaul Gilbert
2015-10-11NEVERHOOD: Possible fix for bad car behaviourTorbjörn Andersson
This is something I found when trying the savegame from bug #6932, but I still don't know if it actually is that bug. From what I understand, there are two different cases in the moveCarToPoint() method: One where you click on a different section on a track than you're on, and one where you click on the same section on the track that you're on. In the latter case, it sends message 0x2004 to the car, which is then handled by AsCommonCar::handleMessage(). That one will assume that the parameter is a point, but this can also be encoded as an integer with 16 bits for the X coordinate and 16 bits for the Y coordinate. See MessageParam::asPoint(). If we only pass an X coordinate to the message, the Y coordinate is assumed to be 0, and we do this in a couple of places. I do not know the exact implications of that, but in the two cases I've changed here, it meant that clicking on the track below the car would still make it go up, because it thought you were travelling towards the top of the screen. So I think this is the appropriate fix, but even if it is, I do not know if it's enough or if it should be changed in other places as well.
2015-10-10SHERLOCK: Change _cAnimShapes to be a pointer arrayPaul Gilbert
This fixes cases where the array has multiple entries; removing a previous entry could result in startCAnim's Object &cObj ending up pointing to an incorrect entry
2015-10-10SHERLOCK: SS: Don't reset Holme's position when loading savegamesPaul Gilbert
2015-10-10SHERLOCK: SS: Fix using keys to select UI buttonsPaul Gilbert
2015-10-10SHERLOCK: SS: Clean up speech playback to use playSpeechPaul Gilbert