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2004-12-10CleanupChris Apers
svn-id: r16017
2004-12-10Fixed redraw problemChris Apers
svn-id: r16016
2004-12-10Moved to prefix fileChris Apers
svn-id: r16015
2004-12-10New ARM call (PalmOS)Chris Apers
svn-id: r16014
2004-12-10Many PalmOS ARM optimizationsChris Apers
svn-id: r16013
2004-12-10Reading from memory card is too slowChris Apers
svn-id: r16012
2004-12-10PalmOS stuffsChris Apers
svn-id: r16011
2004-12-10Revamped ARM stuffsChris Apers
svn-id: r16010
2004-12-10CleanupChris Apers
svn-id: r16009
2004-12-10Limit width to 80 chars again.Jonathan Gray
svn-id: r16008
2004-12-10Fix warningMax Horn
svn-id: r16007
2004-12-10Removed outdated (and wrong) comment; all this stuff will be rewritten ↵Max Horn
eventually anyway, but at least we shouldn't spread false information svn-id: r16006
2004-12-09make scrolling smooth.Robert Göffringmann
svn-id: r16005
2004-12-09Made SoftKbd more usable with a mouse.Marcus Comstedt
svn-id: r16004
2004-12-09fix potential race conditionRobert Göffringmann
svn-id: r16003
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-08moved the bootparam code out of sword1.cppRobert Göffringmann
svn-id: r16001
2004-12-08Use some disassembly-based values.Eugene Sandulenko
svn-id: r16000
2004-12-08oopsMax Horn
svn-id: r15999
2004-12-06Only activate virtual keyboard when neededMax Horn
svn-id: r15998
2004-12-06Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid ↵Max Horn
one unneccessary redraw svn-id: r15997
2004-12-06Cutaway code also handles some talking stuff... Updated this part too, to ↵Gregory Montoir
fix 'bug' #1034715 svn-id: r15996
2004-12-06Switch back from netcd to regular ronin.Marcus Comstedt
svn-id: r15995
2004-12-06Use delete[] for dirs now that it contains objects.Marcus Comstedt
svn-id: r15994
2004-12-06Updated instructions.Marcus Comstedt
svn-id: r15993
2004-12-06updatePaweł Kołodziejski
svn-id: r15992
2004-12-05cleanupMax Horn
svn-id: r15991
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-12-05Turn off 'launcher looping' for nowMax Horn
svn-id: r15989
2004-12-05- Added details about which ROMs are required for the MT-32 emulator.Jerome Fisher
- Small grammatical fixes to MT-32 section. svn-id: r15988
2004-12-05this is just how watcom handles signed divisionGregory Montoir
svn-id: r15987
2004-12-05forgot to remove this.Robert Göffringmann
svn-id: r15986
2004-12-05Warning fix from LavosSpawnTravis Howell
svn-id: r15985
2004-12-05Remove stray ;Travis Howell
Add new object svn-id: r15984
2004-12-05added support for an international BS1 cutscene pack (which we didn't ↵Robert Göffringmann
release yet) svn-id: r15983
2004-12-04getFeatureState should only be allowed when we are *not* in a GFX ↵Max Horn
transaction (and not vice versa) svn-id: r15982
2004-12-04clear scroll offsets... not sure if this is actually necessary, but it ↵Robert Göffringmann
*could* be related to bug #1077394 svn-id: r15981
2004-12-03don't assert if no mouse buffer hasn't been setupGregory Montoir
svn-id: r15980
2004-12-03Minor cleanup, one more time.Gregory Montoir
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979
2004-12-03Oops, I forgot to make this change before making the last commit.Torbjörn Andersson
svn-id: r15978
2004-12-03This is mostly done, except for bugfixing.Torbjörn Andersson
svn-id: r15977
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976
2004-12-03Stop sounds at the beginning of a scene. Two reasons: we already stopTorbjörn Andersson
voices at the same time, and I didn't want the looping background sound in the IHNM intro to keep playing if escaping during the "hate speech". svn-id: r15975
2004-12-03Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 andTorbjörn Andersson
Monkey VGA) that was introduced by a recent "multi MIDI" change. The "old Adlib" property was set too late in the iMUSE player, so the Adlib driver would always think the game was new. I've removed this property from the iMUSE player, since it's only function appeared to be to pass it on to the Adlib player, and now set it in the Adlib player directly instead. Also removed some remaining "multi MIDI" traces from the iMUSE player that I believe were obsoleted by the aforementioned "multi MIDI" change. svn-id: r15974
2004-12-03ParanoiaMax Horn
svn-id: r15973
2004-12-02Synched with upstream (Munt 0.1.1).Jerome Fisher
Memory timbres are now loaded into the correct location again, and reaching the end of a PCM sample has been improved. The latter change is probably the only one relevant to ScummVM, and even that is unlikely to be audible. svn-id: r15972
2004-12-02simplified palette handlingGregory Montoir
svn-id: r15971
2004-12-02enabled autosaveGregory Montoir
svn-id: r15970
2004-12-02Fix kyra compileTravis Howell
svn-id: r15969
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968