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AgeCommit message (Expand)Author
2009-01-07Cleanup.Nicola Mettifogo
2009-01-06Use skip instead of seekFilippos Karapetis
2009-01-06Sound in the old Mac Guild version of ITE is correct againFilippos Karapetis
2009-01-06Added a few more shouldQuit() checks. It's now possible to quit while, forTorbjörn Andersson
2009-01-06Updated SWORD1 with the latest changes to video playersFilippos Karapetis
2009-01-06Updated SCUMM with the latest changes to video playersFilippos Karapetis
2009-01-06Updated AGOS with the latest changes to video playersFilippos Karapetis
2009-01-06An attempt to unify the different video players (FLIC player is not finished ...Filippos Karapetis
2009-01-06Implemented pauseEngineIntern, and fixed music volume handling in SoundMan.Nicola Mettifogo
2009-01-06Specify that implementations of setPalette() should use an RGB paletteFilippos Karapetis
2009-01-06Cleanup, and follow code formatting convention (indentation) for switch state...Filippos Karapetis
2009-01-06The sound energy buffer is now cleared inside decompressSound()Filippos Karapetis
2009-01-06Sound energy values are now stored in a list, to account for the fact that th...Filippos Karapetis
2009-01-06Changed sfGetSoundEnergy to use the correct soundEnergy value from decompress...Paul Gilbert
2009-01-06The Mac version and Mac demo of ITE no longer crash on exitFilippos Karapetis
2009-01-06Fixed regression: the ITE Mac version works correctly againFilippos Karapetis
2009-01-06Fixed broken condition check for displaying dialogue balloons.Nicola Mettifogo
2009-01-05Got rid of updateAnim2()Filippos Karapetis
2009-01-05Added Haiku support to configure (due to Begasus)Max Horn
2009-01-05Workaround issue in Graphics::Surface code on HaikuMax Horn
2009-01-05Updated config.guess and config.sub from http://git.savannah.gnu.orgMax Horn
2009-01-05Tweak gui/ThemeData.* to not produce errors on certain system like Haiku (at ...Max Horn
2009-01-05Added a copyFrameToBuffer() method to the FLIC player too, like in the other ...Filippos Karapetis
2009-01-05Added Doxygen-like comments to the FLIC player, and changed it a bit to have ...Filippos Karapetis
2009-01-05Removed unused reference to OSystemFilippos Karapetis
2009-01-05Deleted unused declarations, sorted others, and removed some dead code.Nicola Mettifogo
2009-01-05Remove unused code, since room flags are always zero in Elvira 1.Travis Howell
2009-01-05Quit immediately in Elvira 1, and don't let opcodes continue.Travis Howell
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
2009-01-05fix quitting in Mickey's Space Adventure as well as other minor cleanupMatthew Hoops
2009-01-05fix infinite loop when trying to quit in Troll's TaleMatthew Hoops
2009-01-04had forgotten the case of a rect being partially off the top of the screen (a...Kostas Nakos
2009-01-04fix infinite loop when trying to quit in WinnieMatthew Hoops
2009-01-04fix bug #2480870: crash when shaking (not stirring)Kostas Nakos
2009-01-04Fixed warningMax Horn
2009-01-04follow new SAGA engine definesKostas Nakos
2009-01-04Virtualize sdl backend's setGraphicsModeIntern() so it can be overloaded by C...Kostas Nakos
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
2009-01-04Made sure to display labels on animations.Nicola Mettifogo
2009-01-04Made sure each event is processed only once. This wasn't always the case when...Nicola Mettifogo
2009-01-04Improved handling of sound resourcesFilippos Karapetis
2009-01-04Implemented counters in BRA. Only valid answer options are shown, and counter...Nicola Mettifogo
2009-01-04Fixed a crash when quitting Swampy Adventures. (Regression from the RTL chang...Torbjörn Andersson
2009-01-04Update.Travis Howell
2009-01-04Blue's 123 Time Activities is supported.Travis Howell
2009-01-04Fix no input, when playing cards in Blue's 123 Time Activies.Travis Howell
2009-01-04Fix assert triggered when sorting out meals in Blue's 123 Time Activies.Travis Howell
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
2009-01-03reorganized introduction sequence static data (to simplify code when using co...Gregory Montoir